1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2017 - Lugaru contributors (see AUTHORS file)
4
5 This file is part of Lugaru.
6
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
19 */
20
21 #include "Devtools/ConsoleCmds.hpp"
22
23 #include "Game.hpp"
24 #include "Level/Dialog.hpp"
25 #include "Level/Hotspot.hpp"
26 #include "Tutorial.hpp"
27 #include "Utils/Folders.hpp"
28
29 const char* cmd_names[cmd_count] = {
30 #define DECLARE_COMMAND(cmd) #cmd,
31 #include "ConsoleCmds.def"
32 #undef DECLARE_COMMAND
33 };
34
35 console_handler cmd_handlers[cmd_count] = {
36 #define DECLARE_COMMAND(cmd) ch_##cmd,
37 #include "ConsoleCmds.def"
38 #undef DECLARE_COMMAND
39 };
40
41 using namespace Game;
42
43 /* globals */
44
45 extern bool campaign;
46 extern bool cellophane;
47 extern int editoractive;
48 extern int editorpathtype;
49 extern int environment;
50 extern float fadestart;
51 extern float slomospeed;
52 extern float slomofreq;
53 extern int hostile;
54 extern int maptype;
55 extern int slomo;
56 extern float slomodelay;
57 extern bool skyboxtexture;
58 extern float skyboxr;
59 extern float skyboxg;
60 extern float skyboxb;
61 extern float skyboxlightr;
62 extern float skyboxlightg;
63 extern float skyboxlightb;
64 extern Terrain terrain;
65 extern float viewdistance;
66
67 /* defined in GameTick.cpp */
68
69 extern int whichlevel;
70
71 float tintr = 1, tintg = 1, tintb = 1;
72
73 /* Helpers used in console commands */
74
75 /* Return true if PFX is a prefix of STR (case-insensitive). */
stripfx(const char * str,const char * pfx)76 static bool stripfx(const char* str, const char* pfx)
77 {
78 return !strncasecmp(str, pfx, strlen(pfx));
79 }
80
set_proportion(int pnum,const char * args)81 static void set_proportion(int pnum, const char* args)
82 {
83 float headprop, bodyprop, armprop, legprop;
84
85 sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
86
87 Person::players[pnum]->setProportions(headprop, bodyprop, armprop, legprop);
88 }
89
set_protection(int pnum,const char * args)90 static void set_protection(int pnum, const char* args)
91 {
92 float head, high, low;
93 sscanf(args, "%f%f%f", &head, &high, &low);
94
95 Person::players[pnum]->protectionhead = head;
96 Person::players[pnum]->protectionhigh = high;
97 Person::players[pnum]->protectionlow = low;
98 }
99
set_armor(int pnum,const char * args)100 static void set_armor(int pnum, const char* args)
101 {
102 float head, high, low;
103 sscanf(args, "%f%f%f", &head, &high, &low);
104
105 Person::players[pnum]->armorhead = head;
106 Person::players[pnum]->armorhigh = high;
107 Person::players[pnum]->armorlow = low;
108 }
109
set_metal(int pnum,const char * args)110 static void set_metal(int pnum, const char* args)
111 {
112 float head, high, low;
113 sscanf(args, "%f%f%f", &head, &high, &low);
114
115 Person::players[pnum]->metalhead = head;
116 Person::players[pnum]->metalhigh = high;
117 Person::players[pnum]->metallow = low;
118 }
119
set_noclothes(int pnum,const char *)120 static void set_noclothes(int pnum, const char*)
121 {
122 Person::players[pnum]->numclothes = 0;
123 Person::players[pnum]->skeleton.drawmodel.textureptr.load(
124 PersonType::types[Person::players[pnum]->creature].skins[Person::players[pnum]->whichskin], 1,
125 &Person::players[pnum]->skeleton.skinText[0], &Person::players[pnum]->skeleton.skinsize);
126 }
127
set_clothes(int pnum,const char * args)128 static void set_clothes(int pnum, const char* args)
129 {
130 char buf[64];
131 snprintf(buf, 63, "Textures/%s.png", args);
132
133 const std::string file_path = Folders::getResourcePath(buf);
134 FILE* tfile;
135 tfile = fopen(file_path.c_str(), "rb");
136 if (tfile == NULL) {
137 perror((std::string("Couldn't find file ") + file_path + " to assign as clothes").c_str());
138
139 // FIXME: Reduce code duplication with GameTick (should come from a Console class)
140 for (int k = 14; k >= 1; k--) {
141 consoletext[k] = consoletext[k - 1];
142 }
143 consoletext[0] = std::string("Could not load the requested texture '") + args + "', aborting.";
144 consoleselected = 0;
145
146 return;
147 }
148
149 int id = Person::players[pnum]->numclothes;
150 strncpy(Person::players[pnum]->clothes[id], buf, 64);
151 Person::players[pnum]->clothestintr[id] = tintr;
152 Person::players[pnum]->clothestintg[id] = tintg;
153 Person::players[pnum]->clothestintb[id] = tintb;
154 Person::players[pnum]->numclothes++;
155
156 if (!Person::players[pnum]->addClothes(id)) {
157 return;
158 }
159
160 Person::players[pnum]->DoMipmaps();
161 }
162
list_clothes(int pnum)163 static void list_clothes(int pnum)
164 {
165 printf("Clothes from player %d:\n", pnum);
166 for (int i = 0; i < Person::players[pnum]->numclothes; i++) {
167 printf("%s (%f %f %f)\n",
168 Person::players[pnum]->clothes[i],
169 Person::players[pnum]->clothestintr[i],
170 Person::players[pnum]->clothestintg[i],
171 Person::players[pnum]->clothestintb[i]);
172 }
173 }
174
175 /* Console commands themselves */
176
ch_quit(const char *)177 void ch_quit(const char*)
178 {
179 tryquit = 1;
180 }
181
ch_map(const char * args)182 void ch_map(const char* args)
183 {
184 if (!LoadLevel(args)) {
185 // FIXME: Reduce code duplication with GameTick (should come from a Console class)
186 for (int k = 14; k >= 1; k--) {
187 consoletext[k] = consoletext[k - 1];
188 }
189 consoletext[0] = std::string("Could not load the requested level '") + args + "', aborting.";
190 consoleselected = 0;
191 }
192 whichlevel = -2;
193 campaign = 0;
194 }
195
ch_save(const char * args)196 void ch_save(const char* args)
197 {
198 std::string map_path = Folders::getUserDataPath() + "/Maps";
199 Folders::makeDirectory(map_path);
200 map_path = map_path + "/" + args;
201
202 int mapvers = 12;
203
204 FILE* tfile;
205 tfile = fopen(map_path.c_str(), "wb");
206 if (tfile == NULL) {
207 perror((std::string("Couldn't open file ") + map_path + " for saving").c_str());
208 return;
209 }
210 fpackf(tfile, "Bi", mapvers);
211 fpackf(tfile, "Bi", maptype);
212 fpackf(tfile, "Bi", hostile);
213 fpackf(tfile, "Bf Bf", viewdistance, fadestart);
214 fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
215 fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
216 fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Person::players[0]->coords.z,
217 Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons);
218 if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5) {
219 for (int j = 0; j < Person::players[0]->num_weapons; j++) {
220 fpackf(tfile, "Bi", weapons[Person::players[0]->weaponids[j]].getType());
221 }
222 }
223
224 fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::players[0]->armorlow);
225 fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, Person::players[0]->protectionlow);
226 fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::players[0]->metallow);
227 fpackf(tfile, "Bf Bf", Person::players[0]->power, Person::players[0]->speedmult);
228
229 fpackf(tfile, "Bi", Person::players[0]->numclothes);
230
231 fpackf(tfile, "Bi Bi", Person::players[0]->whichskin, Person::players[0]->creature);
232
233 Dialog::saveDialogs(tfile);
234
235 for (int k = 0; k < Person::players[0]->numclothes; k++) {
236 int templength = strlen(Person::players[0]->clothes[k]);
237 fpackf(tfile, "Bi", templength);
238 for (int l = 0; l < templength; l++) {
239 fpackf(tfile, "Bb", Person::players[0]->clothes[k][l]);
240 }
241 fpackf(tfile, "Bf Bf Bf", Person::players[0]->clothestintr[k], Person::players[0]->clothestintg[k], Person::players[0]->clothestintb[k]);
242 }
243
244 fpackf(tfile, "Bi", environment);
245
246 fpackf(tfile, "Bi", Object::objects.size());
247
248 for (unsigned int k = 0; k < Object::objects.size(); k++) {
249 fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", Object::objects[k]->type, Object::objects[k]->yaw, Object::objects[k]->pitch,
250 Object::objects[k]->position.x, Object::objects[k]->position.y, Object::objects[k]->position.z, Object::objects[k]->scale);
251 }
252
253 fpackf(tfile, "Bi", Hotspot::hotspots.size());
254 for (unsigned i = 0; i < Hotspot::hotspots.size(); i++) {
255 fpackf(tfile, "Bi Bf Bf Bf Bf", Hotspot::hotspots[i].type, Hotspot::hotspots[i].size, Hotspot::hotspots[i].position.x, Hotspot::hotspots[i].position.y, Hotspot::hotspots[i].position.z);
256 int templength = strlen(Hotspot::hotspots[i].text);
257 fpackf(tfile, "Bi", templength);
258 for (int l = 0; l < templength; l++) {
259 fpackf(tfile, "Bb", Hotspot::hotspots[i].text[l]);
260 }
261 }
262
263 fpackf(tfile, "Bi", Person::players.size());
264 if (Person::players.size() > maxplayers) {
265 cout << "Warning: this level contains more players than allowed" << endl;
266 }
267 for (unsigned j = 1; j < Person::players.size(); j++) {
268 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", Person::players[j]->whichskin, Person::players[j]->creature,
269 Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z,
270 Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person::players[j]->immobile, Person::players[j]->yaw);
271 if (Person::players[j]->num_weapons < 5) {
272 for (int k = 0; k < Person::players[j]->num_weapons; k++) {
273 fpackf(tfile, "Bi", weapons[Person::players[j]->weaponids[k]].getType());
274 }
275 }
276 if (Person::players[j]->numwaypoints < 30) {
277 fpackf(tfile, "Bi", Person::players[j]->numwaypoints);
278 for (int k = 0; k < Person::players[j]->numwaypoints; k++) {
279 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].x);
280 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].y);
281 fpackf(tfile, "Bf", Person::players[j]->waypoints[k].z);
282 fpackf(tfile, "Bi", Person::players[j]->waypointtype[k]);
283 }
284 fpackf(tfile, "Bi", Person::players[j]->waypoint);
285 } else {
286 Person::players[j]->numwaypoints = 0;
287 Person::players[j]->waypoint = 0;
288 fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person::players[j]->waypoint);
289 }
290
291 fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::players[j]->armorlow);
292 fpackf(tfile, "Bf Bf Bf", Person::players[j]->protectionhead, Person::players[j]->protectionhigh, Person::players[j]->protectionlow);
293 fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::players[j]->metallow);
294 fpackf(tfile, "Bf Bf", Person::players[j]->power, Person::players[j]->speedmult);
295 fpackf(tfile, "Bf Bf Bf Bf", Person::players[j]->getProportion(0), Person::players[j]->getProportion(1), Person::players[j]->getProportion(2), Person::players[j]->getProportion(3));
296
297 fpackf(tfile, "Bi", Person::players[j]->numclothes);
298 if (Person::players[j]->numclothes) {
299 for (int k = 0; k < Person::players[j]->numclothes; k++) {
300 int templength;
301 templength = strlen(Person::players[j]->clothes[k]);
302 fpackf(tfile, "Bi", templength);
303 for (int l = 0; l < templength; l++) {
304 fpackf(tfile, "Bb", Person::players[j]->clothes[k][l]);
305 }
306 fpackf(tfile, "Bf Bf Bf", Person::players[j]->clothestintr[k], Person::players[j]->clothestintg[k], Person::players[j]->clothestintb[k]);
307 }
308 }
309 }
310
311 fpackf(tfile, "Bi", numpathpoints);
312 for (int j = 0; j < numpathpoints; j++) {
313 fpackf(tfile, "Bf Bf Bf Bi", pathpoint[j].x, pathpoint[j].y, pathpoint[j].z, numpathpointconnect[j]);
314 for (int k = 0; k < numpathpointconnect[j]; k++) {
315 fpackf(tfile, "Bi", pathpointconnect[j][k]);
316 }
317 }
318
319 fpackf(tfile, "Bf Bf Bf Bf", mapcenter.x, mapcenter.y, mapcenter.z, mapradius);
320
321 fclose(tfile);
322 }
323
ch_tint(const char * args)324 void ch_tint(const char* args)
325 {
326 sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
327 }
328
ch_tintr(const char * args)329 void ch_tintr(const char* args)
330 {
331 tintr = atof(args);
332 }
333
ch_tintg(const char * args)334 void ch_tintg(const char* args)
335 {
336 tintg = atof(args);
337 }
338
ch_tintb(const char * args)339 void ch_tintb(const char* args)
340 {
341 tintb = atof(args);
342 }
343
ch_speed(const char * args)344 void ch_speed(const char* args)
345 {
346 Person::players[0]->speedmult = atof(args);
347 }
348
ch_strength(const char * args)349 void ch_strength(const char* args)
350 {
351 Person::players[0]->power = atof(args);
352 }
353
ch_power(const char * args)354 void ch_power(const char* args)
355 {
356 Person::players[0]->power = atof(args);
357 }
358
ch_size(const char * args)359 void ch_size(const char* args)
360 {
361 Person::players[0]->scale = atof(args) * .2;
362 }
363
ch_sizenear(const char * args)364 void ch_sizenear(const char* args)
365 {
366 int closest = findClosestPlayer();
367 if (closest >= 0) {
368 Person::players[closest]->scale = atof(args) * .2;
369 }
370 }
371
ch_proportion(const char * args)372 void ch_proportion(const char* args)
373 {
374 set_proportion(0, args);
375 }
376
ch_proportionnear(const char * args)377 void ch_proportionnear(const char* args)
378 {
379 int closest = findClosestPlayer();
380 if (closest >= 0) {
381 set_proportion(closest, args);
382 }
383 }
384
ch_protection(const char * args)385 void ch_protection(const char* args)
386 {
387 set_protection(0, args);
388 }
389
ch_protectionnear(const char * args)390 void ch_protectionnear(const char* args)
391 {
392 int closest = findClosestPlayer();
393 if (closest >= 0) {
394 set_protection(closest, args);
395 }
396 }
397
ch_armor(const char * args)398 void ch_armor(const char* args)
399 {
400 set_armor(0, args);
401 }
402
ch_armornear(const char * args)403 void ch_armornear(const char* args)
404 {
405 int closest = findClosestPlayer();
406 if (closest >= 0) {
407 set_armor(closest, args);
408 }
409 }
410
ch_protectionreset(const char *)411 void ch_protectionreset(const char*)
412 {
413 set_protection(0, "1 1 1");
414 set_armor(0, "1 1 1");
415 }
416
ch_metal(const char * args)417 void ch_metal(const char* args)
418 {
419 set_metal(0, args);
420 }
421
ch_noclothes(const char * args)422 void ch_noclothes(const char* args)
423 {
424 set_noclothes(0, args);
425 }
426
ch_noclothesnear(const char * args)427 void ch_noclothesnear(const char* args)
428 {
429 int closest = findClosestPlayer();
430 if (closest >= 0) {
431 set_noclothes(closest, args);
432 }
433 }
434
ch_clothes(const char * args)435 void ch_clothes(const char* args)
436 {
437 set_clothes(0, args);
438 }
439
ch_clothesnear(const char * args)440 void ch_clothesnear(const char* args)
441 {
442 int closest = findClosestPlayer();
443 if (closest >= 0) {
444 set_clothes(closest, args);
445 }
446 }
447
ch_clotheslist(const char *)448 void ch_clotheslist(const char*)
449 {
450 list_clothes(0);
451 }
452
ch_clotheslistnear(const char *)453 void ch_clotheslistnear(const char*)
454 {
455 int closest = findClosestPlayer();
456 if (closest >= 0) {
457 list_clothes(closest);
458 }
459 }
460
ch_belt(const char *)461 void ch_belt(const char*)
462 {
463 Person::players[0]->skeleton.clothes = !Person::players[0]->skeleton.clothes;
464 }
465
ch_cellophane(const char *)466 void ch_cellophane(const char*)
467 {
468 cellophane = !cellophane;
469 }
470
ch_funnybunny(const char *)471 void ch_funnybunny(const char*)
472 {
473 Person::players[0]->creature = rabbittype;
474 Person::players[0]->skeletonLoad(true);
475 Person::players[0]->scale = .2;
476 Person::players[0]->headless = 0;
477 Person::players[0]->damagetolerance = 200;
478 set_proportion(0, "1 1 1 1");
479 }
480
ch_wolfie(const char *)481 void ch_wolfie(const char*)
482 {
483 Person::players[0]->creature = wolftype;
484 Person::players[0]->skeletonLoad();
485 Person::players[0]->scale = .23;
486 Person::players[0]->damagetolerance = 300;
487 set_proportion(0, "1 1 1 1");
488 }
489
ch_lizardwolf(const char *)490 void ch_lizardwolf(const char*)
491 {
492 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurWolfLizard.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
493 }
494
ch_darko(const char *)495 void ch_darko(const char*)
496 {
497 Person::players[0]->skeleton.drawmodel.textureptr.load("Textures/FurDarko.jpg", 1, &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
498 }
499
ch_sizemin(const char *)500 void ch_sizemin(const char*)
501 {
502 for (unsigned i = 1; i < Person::players.size(); i++) {
503 if (Person::players[i]->scale < 0.8 * 0.2) {
504 Person::players[i]->scale = 0.8 * 0.2;
505 }
506 }
507 }
508
ch_tutorial(const char * args)509 void ch_tutorial(const char* args)
510 {
511 Tutorial::active = atoi(args);
512 }
513
ch_hostile(const char * args)514 void ch_hostile(const char* args)
515 {
516 hostile = atoi(args);
517 }
518
ch_type(const char * args)519 void ch_type(const char* args)
520 {
521 int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
522 for (int i = 0; i < n; i++) {
523 if (stripfx(args, editortypenames[i])) {
524 editoractive = i;
525 break;
526 }
527 }
528 }
529
ch_path(const char * args)530 void ch_path(const char* args)
531 {
532 unsigned int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
533 for (unsigned int i = 0; i < n; i++) {
534 if (stripfx(args, pathtypenames[i])) {
535 editorpathtype = i;
536 break;
537 }
538 }
539 }
540
ch_hs(const char * args)541 void ch_hs(const char* args)
542 {
543 float size;
544 int type, shift;
545 sscanf(args, "%f%d %n", &size, &type, &shift);
546
547 Hotspot::hotspots.emplace_back(Person::players[0]->coords, type, size);
548
549 strcpy(Hotspot::hotspots.back().text, args + shift);
550 strcat(Hotspot::hotspots.back().text, "\n");
551 }
552
ch_dialog(const char * args)553 void ch_dialog(const char* args)
554 {
555 int type;
556 char buf1[32];
557
558 sscanf(args, "%d %31s", &type, buf1);
559 std::string filename = std::string("Dialogues/") + buf1 + ".txt";
560
561 Dialog::dialogs.push_back(Dialog(type, filename));
562
563 Dialog::directing = true;
564 Dialog::indialogue = 0;
565 Dialog::whichdialogue = Dialog::dialogs.size();
566 }
567
ch_fixdialog(const char * args)568 void ch_fixdialog(const char* args)
569 {
570 char buf1[32];
571 int whichdlg = 0;
572
573 sscanf(args, "%d %31s", &whichdlg, buf1);
574 std::string filename = std::string("Dialogues/") + buf1 + ".txt";
575
576 Dialog::dialogs[whichdlg] = Dialog(Dialog::dialogs[whichdlg].type, filename);
577 }
578
ch_fixtype(const char * args)579 void ch_fixtype(const char* args)
580 {
581 int whichdlg = 0;
582 int type = 0;
583 sscanf(args, "%d %d", &whichdlg, &type);
584 Dialog::dialogs[whichdlg].type = type;
585 }
586
ch_fixrotation(const char *)587 void ch_fixrotation(const char*)
588 {
589 int playerId = Dialog::currentScene().participantfocus;
590 Dialog::currentDialog().participantyaw[playerId] = Person::players[playerId]->yaw;
591 }
592
ch_ddialog(const char * args)593 void ch_ddialog(const char* args)
594 {
595 if (Dialog::dialogs.empty() || Dialog::inDialog()) {
596 return;
597 }
598
599 int dlg = -1;
600 sscanf(args, "%d", &dlg);
601 if (dlg == -1) {
602 // Remove last entry
603 Dialog::dialogs.pop_back();
604 return;
605 }
606
607 if (dlg >= int(Dialog::dialogs.size())) {
608 // Invalid index, abort
609 return;
610 }
611
612 // Erase given index, higher indexes will be decreased by 1
613 Dialog::dialogs.erase(Dialog::dialogs.begin() + dlg);
614 }
615
ch_dhs(const char *)616 void ch_dhs(const char*)
617 {
618 if (!Hotspot::hotspots.empty()) {
619 Hotspot::hotspots.pop_back();
620 }
621 }
622
ch_immobile(const char *)623 void ch_immobile(const char*)
624 {
625 Person::players[0]->immobile = 1;
626 }
627
ch_allimmobile(const char *)628 void ch_allimmobile(const char*)
629 {
630 for (unsigned i = 1; i < Person::players.size(); i++) {
631 Person::players[i]->immobile = 1;
632 }
633 }
634
ch_mobile(const char *)635 void ch_mobile(const char*)
636 {
637 Person::players[0]->immobile = 0;
638 }
639
ch_default(const char *)640 void ch_default(const char*)
641 {
642 Person::players[0]->armorhead = 1;
643 Person::players[0]->armorhigh = 1;
644 Person::players[0]->armorlow = 1;
645 Person::players[0]->protectionhead = 1;
646 Person::players[0]->protectionhigh = 1;
647 Person::players[0]->protectionlow = 1;
648 Person::players[0]->metalhead = 1;
649 Person::players[0]->metalhigh = 1;
650 Person::players[0]->metallow = 1;
651 Person::players[0]->power = 1;
652 Person::players[0]->speedmult = 1;
653 if (Person::players[0]->creature == wolftype) {
654 Person::players[0]->scale = .23;
655 } else if (Person::players[0]->creature == rabbittype) {
656 Person::players[0]->scale = .2;
657 }
658
659 Person::players[0]->setProportions(1, 1, 1, 1);
660
661 Person::players[0]->numclothes = 0;
662 Person::players[0]->skeleton.drawmodel.textureptr.load(
663 PersonType::types[Person::players[0]->creature].skins[Person::players[0]->whichskin], 1,
664 &Person::players[0]->skeleton.skinText[0], &Person::players[0]->skeleton.skinsize);
665
666 editoractive = typeactive;
667 Person::players[0]->immobile = 0;
668 }
669
ch_play(const char * args)670 void ch_play(const char* args)
671 {
672 int dlg;
673 sscanf(args, "%d", &dlg);
674 Dialog::whichdialogue = dlg;
675
676 if (Dialog::whichdialogue >= int(Dialog::dialogs.size())) {
677 return;
678 }
679
680 Dialog::currentDialog().play();
681 }
682
ch_mapkilleveryone(const char *)683 void ch_mapkilleveryone(const char*)
684 {
685 maptype = mapkilleveryone;
686 }
687
ch_mapkillmost(const char *)688 void ch_mapkillmost(const char*)
689 {
690 maptype = mapkillmost;
691 }
692
ch_mapkillsomeone(const char *)693 void ch_mapkillsomeone(const char*)
694 {
695 maptype = mapkillsomeone;
696 }
697
ch_mapgosomewhere(const char *)698 void ch_mapgosomewhere(const char*)
699 {
700 maptype = mapgosomewhere;
701 }
702
ch_viewdistance(const char * args)703 void ch_viewdistance(const char* args)
704 {
705 viewdistance = atof(args) * 100;
706 }
707
ch_fadestart(const char * args)708 void ch_fadestart(const char* args)
709 {
710 fadestart = atof(args);
711 }
712
ch_slomo(const char * args)713 void ch_slomo(const char* args)
714 {
715 slomospeed = atof(args);
716 slomo = !slomo;
717 slomodelay = 1000;
718 }
719
ch_slofreq(const char * args)720 void ch_slofreq(const char* args)
721 {
722 slomofreq = atof(args);
723 }
724
ch_skytint(const char * args)725 void ch_skytint(const char* args)
726 {
727 sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
728
729 skyboxlightr = skyboxr;
730 skyboxlightg = skyboxg;
731 skyboxlightb = skyboxb;
732
733 SetUpLighting();
734
735 terrain.DoShadows();
736 Object::DoShadows();
737 }
738
ch_skylight(const char * args)739 void ch_skylight(const char* args)
740 {
741 sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
742
743 SetUpLighting();
744
745 terrain.DoShadows();
746 Object::DoShadows();
747 }
748
ch_skybox(const char *)749 void ch_skybox(const char*)
750 {
751 skyboxtexture = !skyboxtexture;
752
753 SetUpLighting();
754
755 terrain.DoShadows();
756 Object::DoShadows();
757 }
758