Searched refs:numtextobjs (Results 1 – 10 of 10) sorted by relevance
/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/ |
H A D | level.c | 822 (*pretvar)->lVal = (LONG)handle->numtextobjs; in openbor_get_level_property() 1565 handle->numtextobjs = temp_int; in openbor_set_level_property()
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/dports/games/openbor3979/openbor-2bcf25b/engine/ |
H A D | openborscript.c | 11162 if(ind < 0 || ind >= level->numtextobjs) in openbor_gettextobjproperty() 11259 else if (ind >= level->numtextobjs) in openbor_changetextobjproperty() 11261 __reallocto(level->textobjs, level->numtextobjs, ind + 1); in openbor_changetextobjproperty() 11262 level->numtextobjs = ind + 1; in openbor_changetextobjproperty() 11384 else if(ind >= level->numtextobjs) in openbor_settextobj() 11386 __reallocto(level->textobjs, level->numtextobjs, ind + 1); in openbor_settextobj() 11387 level->numtextobjs = ind + 1; in openbor_settextobj() 11450 if(ind < 0 || ind >= level->numtextobjs) in openbor_cleartextobj()
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H A D | openbor.h | 1595 int numtextobjs; member
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H A D | openbor.c | 11912 for(i = 0; i < lv->numtextobjs; i++) in free_level() 27867 for(i = 0; i < level->numtextobjs ; i++) in draw_textobjs()
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/dports/games/openbor/openbor-3caaddd5/engine/ |
H A D | openborscript.c | 11661 if(ind < 0 || ind >= level->numtextobjs) in openbor_gettextobjproperty() 11759 else if (ind >= level->numtextobjs) in openbor_changetextobjproperty() 11761 __reallocto(level->textobjs, level->numtextobjs, ind + 1); in openbor_changetextobjproperty() 11762 level->numtextobjs = ind + 1; in openbor_changetextobjproperty() 11885 else if(ind >= level->numtextobjs) in openbor_settextobj() 11887 __reallocto(level->textobjs, level->numtextobjs, ind + 1); in openbor_settextobj() 11888 level->numtextobjs = ind + 1; in openbor_settextobj() 11951 if(ind < 0 || ind >= level->numtextobjs) in openbor_cleartextobj()
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H A D | openbor.h | 2871 int numtextobjs; member
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H A D | openbor.c | 14257 for(i = 0; i < lv->numtextobjs; i++) in free_level() 34563 for(i = 0; i < level->numtextobjs ; i++) in draw_textobjs()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/ |
H A D | openborscript.c | 14174 if(ind < 0 || ind >= level->numtextobjs) in openbor_gettextobjproperty() 14272 else if (ind >= level->numtextobjs) in openbor_changetextobjproperty() 14274 __reallocto(level->textobjs, level->numtextobjs, ind + 1); in openbor_changetextobjproperty() 14275 level->numtextobjs = ind + 1; in openbor_changetextobjproperty() 14398 else if(ind >= level->numtextobjs) in openbor_settextobj() 14400 __reallocto(level->textobjs, level->numtextobjs, ind + 1); in openbor_settextobj() 14401 level->numtextobjs = ind + 1; in openbor_settextobj() 14464 if(ind < 0 || ind >= level->numtextobjs) in openbor_cleartextobj()
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H A D | openbor.h | 2361 int numtextobjs; member
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H A D | openbor.c | 13684 for(i = 0; i < lv->numtextobjs; i++) in free_level() 31416 for(i = 0; i < level->numtextobjs ; i++) in draw_textobjs()
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