/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cine/ |
H A D | object.cpp | 94 if (it->objIdx == objIdx && it->type == param) { in removeOverlay() 115 if (g_cine->_objectTable[it->objIdx].mask >= g_cine->_objectTable[objIdx].mask) { in addOverlay() 130 tmp.objIdx = objIdx; in addOverlay() 159 tmp.objIdx = objIdx; in addGfxElement() 179 if (it->objIdx == objIdx && it->type == type && it->x == param) { in removeGfxElement() 193 resetGfxEntityEntry(objIdx); in setupObject() 195 if (removeOverlay(objIdx, 0)) { in setupObject() 196 addOverlay(objIdx, 0); in setupObject() 226 resetGfxEntityEntry(objIdx); in modifyObjectParam() 228 if (removeOverlay(objIdx, 0)) { in modifyObjectParam() [all …]
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H A D | bg_list.cpp | 41 void addToBGList(int16 objIdx) { in addToBGList() argument 42 createBgIncrustListElement(objIdx, 0); in addToBGList() 51 void addSpriteFilledToBGList(int16 objIdx) { in addSpriteFilledToBGList() argument 52 createBgIncrustListElement(objIdx, 1); in addSpriteFilledToBGList() 62 void createBgIncrustListElement(int16 objIdx, int16 param) { in createBgIncrustListElement() argument 66 tmp.objIdx = objIdx; in createBgIncrustListElement() 68 tmp.x = g_cine->_objectTable[objIdx].x; in createBgIncrustListElement() 69 tmp.y = g_cine->_objectTable[objIdx].y; in createBgIncrustListElement() 70 tmp.frame = g_cine->_objectTable[objIdx].frame; in createBgIncrustListElement() 71 tmp.part = g_cine->_objectTable[objIdx].part; in createBgIncrustListElement() [all …]
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H A D | object.h | 52 uint16 objIdx; member 65 void setupObject(byte objIdx, uint16 param1, uint16 param2, uint16 param3, uint16 param4); 66 void modifyObjectParam(byte objIdx, byte paramIdx, int16 newValue); 68 void addOverlay(uint16 objIdx, uint16 type); 69 int removeOverlay(uint16 objIdx, uint16 param); 70 void addGfxElement(int16 objIdx, int16 param, int16 type); 71 void removeGfxElement(int16 objIdx, int16 param, int16 type); 73 int16 getObjectParam(uint16 objIdx, uint16 paramIdx); 75 void addObjectParam(byte objIdx, byte paramIdx, int16 newValue); 76 void subObjectParam(byte objIdx, byte paramIdx, int16 newValue); [all …]
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H A D | various.cpp | 187 tmp.objIdx = cmd; in addPlayerCommandMessage() 242 return it->objIdx; in getObjectUnderCursor() 273 return it->objIdx; in getObjectUnderCursor() 275 return it->objIdx; in getObjectUnderCursor() 279 return it->objIdx; in getObjectUnderCursor() 283 return it->objIdx; in getObjectUnderCursor() 1039 int16 objIdx; in executePlayerInput() local 1057 int16 objIdx; in executePlayerInput() local 1371 tmp.objIdx = param1; in addMessage() 1414 tmp.objIdx = objIdx; in addSeqListElement() [all …]
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H A D | gfx.cpp | 547 x = g_cine->_objectTable[it->objIdx].x; in remaskSprite() 548 y = g_cine->_objectTable[it->objIdx].y; in remaskSprite() 558 mx = g_cine->_objectTable[it->objIdx].x; in remaskSprite() 559 my = g_cine->_objectTable[it->objIdx].y; in remaskSprite() 588 if (g_cine->_objectTable[it->objIdx].frame < 0) { in renderOverlay() 625 assert(it->objIdx < NUM_MAX_OBJECT); in renderOverlay() 626 obj = &g_cine->_objectTable[it->objIdx]; in renderOverlay() 1325 assert(it->objIdx < NUM_MAX_OBJECT); in renderOverlay() 1327 obj = &g_cine->_objectTable[it->objIdx]; in renderOverlay() 1339 assert(it->objIdx < NUM_MAX_OBJECT); in renderOverlay() [all …]
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H A D | bg_list.h | 34 int16 objIdx; member 44 void addToBGList(int16 objIdx); 47 void createBgIncrustListElement(int16 objIdx, int16 param);
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H A D | various.h | 53 uint16 objIdx; ///< Is this really unsigned? member 142 void addSeqListElement(uint16 objIdx, int16 param1, int16 param2, int16 frame, int16 param4, int16 … 143 void modifySeqListElement(uint16 objIdx, int16 var4Test, int16 param1, int16 param2, int16 param3, … 146 void resetGfxEntityEntry(uint16 objIdx);
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H A D | script_fw.cpp | 825 byte objIdx = getNextByte(); in o1_modifyObjectParam() local 836 byte objIdx = getNextByte(); in o1_getObjectParam() local 847 byte objIdx = getNextByte(); in o1_addObjectParam() local 853 addObjectParam(objIdx, paramIdx, newValue); in o1_addObjectParam() 858 byte objIdx = getNextByte(); in o1_subObjectParam() local 869 byte objIdx = getNextByte(); in o1_mulObjectParam() local 883 byte objIdx = getNextByte(); in o1_divObjectParam() local 898 byte objIdx = getNextByte(); in o1_compareObjectParam() local 909 byte objIdx = getNextByte(); in o1_setupObject() local 922 byte objIdx = getNextByte(); in o1_checkCollision() local [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/cine/ |
H A D | object.cpp | 112 if (it->objIdx == objIdx && it->type == param) { in removeOverlay() 133 if (g_cine->_objectTable[it->objIdx].mask >= g_cine->_objectTable[objIdx].mask) { in addOverlay() 148 tmp.objIdx = objIdx; in addOverlay() 177 tmp.objIdx = objIdx; in addGfxElement() 197 if (it->objIdx == objIdx && it->type == type && it->x == param) { in removeGfxElement() 211 resetGfxEntityEntry(objIdx); in setupObject() 213 if (removeOverlay(objIdx, 0)) { in setupObject() 214 addOverlay(objIdx, 0); in setupObject() 244 resetGfxEntityEntry(objIdx); in modifyObjectParam() 246 if (removeOverlay(objIdx, 0)) { in modifyObjectParam() [all …]
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H A D | bg_list.cpp | 41 void addToBGList(int16 objIdx) { in addToBGList() argument 42 createBgIncrustListElement(objIdx, 0); in addToBGList() 51 void addSpriteFilledToBGList(int16 objIdx) { in addSpriteFilledToBGList() argument 52 createBgIncrustListElement(objIdx, 1); in addSpriteFilledToBGList() 73 void createBgIncrustListElement(int16 objIdx, int16 param) { in createBgIncrustListElement() argument 77 tmp.objIdx = objIdx; in createBgIncrustListElement() 79 tmp.x = g_cine->_objectTable[objIdx].x; in createBgIncrustListElement() 80 tmp.y = g_cine->_objectTable[objIdx].y; in createBgIncrustListElement() 81 tmp.frame = g_cine->_objectTable[objIdx].frame; in createBgIncrustListElement() 82 tmp.part = g_cine->_objectTable[objIdx].part & 0x0f; in createBgIncrustListElement() [all …]
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H A D | object.h | 52 uint16 objIdx; member 65 void setupObject(byte objIdx, uint16 param1, uint16 param2, uint16 param3, uint16 param4); 66 void modifyObjectParam(byte objIdx, byte paramIdx, int16 newValue); 68 void addOverlay(uint16 objIdx, uint16 type); 69 int removeOverlay(uint16 objIdx, uint16 param); 70 void addGfxElement(int16 objIdx, int16 param, int16 type); 71 void removeGfxElement(int16 objIdx, int16 param, int16 type); 73 int16 getObjectParam(uint16 objIdx, uint16 paramIdx); 75 void addObjectParam(byte objIdx, byte paramIdx, int16 newValue); 76 void subObjectParam(byte objIdx, byte paramIdx, int16 newValue); [all …]
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H A D | various.cpp | 193 tmp.objIdx = cmd; in addPlayerCommandMessage() 248 return it->objIdx; in getObjectUnderCursor() 279 return it->objIdx; in getObjectUnderCursor() 281 return it->objIdx; in getObjectUnderCursor() 285 return it->objIdx; in getObjectUnderCursor() 289 return it->objIdx; in getObjectUnderCursor() 1102 int16 objIdx; in playerCommandMouseLeftRightUp() local 1132 int16 objIdx; in noPlayerCommandMouseLeft() local 1152 if (objIdx != -1) { in noPlayerCommandMouseLeft() 1575 tmp.objIdx = objIdx; in addSeqListElement() [all …]
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H A D | bg_list.h | 34 int16 objIdx; member 45 void addToBGList(int16 objIdx); 49 void createBgIncrustListElement(int16 objIdx, int16 param);
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H A D | gfx.cpp | 622 x = g_cine->_objectTable[it->objIdx].x; in remaskSprite() 623 y = g_cine->_objectTable[it->objIdx].y; in remaskSprite() 633 mx = g_cine->_objectTable[it->objIdx].x; in remaskSprite() 634 my = g_cine->_objectTable[it->objIdx].y; in remaskSprite() 713 assert(it->objIdx < NUM_MAX_OBJECT); in renderOverlay() 714 obj = &g_cine->_objectTable[it->objIdx]; in renderOverlay() 1561 obj = &g_cine->_objectTable[it->objIdx]; in renderOverlay() 1634 assert(it->objIdx < NUM_MAX_OBJECT); in renderOverlay() 1636 obj = &g_cine->_objectTable[it->objIdx]; in renderOverlay() 1648 assert(it->objIdx < NUM_MAX_OBJECT); in renderOverlay() [all …]
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H A D | script_fw.cpp | 827 byte objIdx = getNextByte(); in o1_modifyObjectParam() local 838 byte objIdx = getNextByte(); in o1_getObjectParam() local 849 byte objIdx = getNextByte(); in o1_addObjectParam() local 855 addObjectParam(objIdx, paramIdx, newValue); in o1_addObjectParam() 860 byte objIdx = getNextByte(); in o1_subObjectParam() local 871 byte objIdx = getNextByte(); in o1_mulObjectParam() local 885 byte objIdx = getNextByte(); in o1_divObjectParam() local 900 byte objIdx = getNextByte(); in o1_compareObjectParam() local 911 byte objIdx = getNextByte(); in o1_setupObject() local 924 byte objIdx = getNextByte(); in o1_checkCollision() local [all …]
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H A D | various.h | 58 uint16 objIdx; ///< Is this really unsigned? member 152 void addSeqListElement(uint16 objIdx, int16 param1, int16 param2, int16 frame, int16 param4, int16 … 153 void modifySeqListElement(uint16 objIdx, int16 var4Test, int16 param1, int16 param2, int16 param3, … 156 void resetGfxEntityEntry(uint16 objIdx);
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/dports/lang/tclX/tclx8.4/generic/ |
H A D | tclXchmod.c | 336 objIdx = 1; 341 objIdx++; 345 if (objIdx != objc - 2) 394 int objIdx, ownerObjc, fileIds; local 406 for (objIdx = 1; objIdx < objc ; objIdx++) { 420 if (objIdx != objc - 2) 455 objv [objIdx + 1], "chown") != TCL_OK) 482 int objIdx, fileIds; local 486 for (objIdx = 1; objIdx < objc; objIdx++) { 500 if (objIdx != objc - 2) [all …]
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H A D | tclXfilecmds.c | 170 int objIdx, fileIds; local 178 for (objIdx = 1; objIdx < objc ; objIdx++) { 179 switchString = Tcl_GetStringFromObj (objv [objIdx], NULL); 192 if (objIdx != objc - 2) 195 if (Tcl_GetLongFromObj (interp, objv [objIdx + 1], &convSize) != TCL_OK) 200 channel = TclX_GetOpenChannelObj (interp, objv [objIdx], 0); 206 pathString = Tcl_GetStringFromObj (objv [objIdx], NULL);
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/ |
H A D | object.cpp | 39 objDataStruct *getObjectDataFromOverlay(int ovlIdx, int objIdx) { in getObjectDataFromOverlay() argument 42 if (ovlIdx < 1 || objIdx < 0) in getObjectDataFromOverlay() 48 if (overlayTable[ovlIdx].ovlData->numObj <= objIdx) in getObjectDataFromOverlay() 56 return (&var_6[objIdx]); in getObjectDataFromOverlay() 131 sortCells(ovlIdx, objIdx, &cellHead); in setObjectPosition() 150 sortCells(ovlIdx, objIdx, &cellHead); in setObjectPosition() 178 int16 objInit(int ovlIdx, int objIdx, int newState) { in objInit() argument 183 ptr = getObjectDataFromOverlay(ovlIdx, objIdx); in objInit() 194 sortCells(ovlIdx, objIdx, &cellHead); in objInit() 214 sortCells(ovlIdx, objIdx, &cellHead); in objInit() [all …]
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H A D | cell.cpp | 45 cellStruct *addCell(cellStruct *pHead, int16 overlayIdx, int16 objIdx, int16 type, int16 background… in addCell() argument 53 if (getSingleObjectParam(overlayIdx, objIdx, 2, &var) < 0) { in addCell() 76 (currentHead2->idx == objIdx) && in addCell() 92 newElement->idx = objIdx; in addCell() 100 newElement->followObjectIdx = objIdx; in addCell() 237 void freezeCell(cellStruct * pObject, int overlayIdx, int objIdx, int objType, int backgroundPlane,… in freezeCell() argument 240 if ((pObject->idx == objIdx) || (objIdx == -1)) { in freezeCell()
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/dports/games/scummvm/scummvm-2.5.1/engines/cruise/ |
H A D | object.cpp | 39 objDataStruct *getObjectDataFromOverlay(int ovlIdx, int objIdx) { in getObjectDataFromOverlay() argument 42 if (ovlIdx < 1 || objIdx < 0) in getObjectDataFromOverlay() 48 if (overlayTable[ovlIdx].ovlData->numObj <= objIdx) in getObjectDataFromOverlay() 56 return (&var_6[objIdx]); in getObjectDataFromOverlay() 131 sortCells(ovlIdx, objIdx, &cellHead); in setObjectPosition() 150 sortCells(ovlIdx, objIdx, &cellHead); in setObjectPosition() 178 int16 objInit(int ovlIdx, int objIdx, int newState) { in objInit() argument 183 ptr = getObjectDataFromOverlay(ovlIdx, objIdx); in objInit() 194 sortCells(ovlIdx, objIdx, &cellHead); in objInit() 214 sortCells(ovlIdx, objIdx, &cellHead); in objInit() [all …]
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H A D | cell.cpp | 45 cellStruct *addCell(cellStruct *pHead, int16 overlayIdx, int16 objIdx, int16 type, int16 background… in addCell() argument 53 if (getSingleObjectParam(overlayIdx, objIdx, 2, &var) < 0) { in addCell() 76 (currentHead2->idx == objIdx) && in addCell() 92 newElement->idx = objIdx; in addCell() 100 newElement->followObjectIdx = objIdx; in addCell() 237 void freezeCell(cellStruct * pObject, int overlayIdx, int objIdx, int objType, int backgroundPlane,… in freezeCell() argument 240 if ((pObject->idx == objIdx) || (objIdx == -1)) { in freezeCell()
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/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/actor/ |
H A D | e_event_actorshoothidden.cpp | 34 int objIdx; in CL_ActorShootHiddenTime() local 38 NET_ReadFormat(msg, self->formatString, &first, &objIdx, &weapFdsIdx, &fireDefIndex); in CL_ActorShootHiddenTime() 41 const objDef_t* obj = INVSH_GetItemByIDX(objIdx); in CL_ActorShootHiddenTime() 66 int objIdx; in CL_ActorShootHidden() local 70 NET_ReadFormat(msg, self->formatString, &first, &objIdx, &weapFdsIdx, &fdIdx); in CL_ActorShootHidden() 73 const objDef_t* obj = INVSH_GetItemByIDX(objIdx); in CL_ActorShootHidden()
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H A D | e_event_actorshoot.cpp | 39 int objIdx, surfaceFlags; in CL_ActorDoShootTime() local 46 …NET_ReadFormat(msg, self->formatString, &dummy, &dummy, &dummy, &objIdx, &weap_fds_idx, &fd_idx, &… in CL_ActorDoShootTime() 49 const objDef_t* obj = INVSH_GetItemByIDX(objIdx); in CL_ActorDoShootTime() 144 int objIdx; in CL_ActorDoShoot() local 152 …NET_ReadFormat(msg, self->formatString, &shooterEntnum, &victimEntnum, &first, &objIdx, &weapFdsId… in CL_ActorDoShoot() 167 const objDef_t* obj = INVSH_GetItemByIDX(objIdx); in CL_ActorDoShoot()
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H A D | e_event_actorthrow.cpp | 55 int objIdx; in CL_ActorDoThrow() local 60 …NET_ReadFormat(msg, self->formatString, &dtime, &objIdx, &weapFdsIdx, &fdIdx, &flags, &muzzle, &v0… in CL_ActorDoThrow() 63 const objDef_t* obj = INVSH_GetItemByIDX(objIdx); in CL_ActorDoThrow()
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