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Searched refs:objIdx (Results 1 – 25 of 124) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cine/
H A Dobject.cpp94 if (it->objIdx == objIdx && it->type == param) { in removeOverlay()
115 if (g_cine->_objectTable[it->objIdx].mask >= g_cine->_objectTable[objIdx].mask) { in addOverlay()
130 tmp.objIdx = objIdx; in addOverlay()
159 tmp.objIdx = objIdx; in addGfxElement()
179 if (it->objIdx == objIdx && it->type == type && it->x == param) { in removeGfxElement()
193 resetGfxEntityEntry(objIdx); in setupObject()
195 if (removeOverlay(objIdx, 0)) { in setupObject()
196 addOverlay(objIdx, 0); in setupObject()
226 resetGfxEntityEntry(objIdx); in modifyObjectParam()
228 if (removeOverlay(objIdx, 0)) { in modifyObjectParam()
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H A Dbg_list.cpp41 void addToBGList(int16 objIdx) { in addToBGList() argument
42 createBgIncrustListElement(objIdx, 0); in addToBGList()
51 void addSpriteFilledToBGList(int16 objIdx) { in addSpriteFilledToBGList() argument
52 createBgIncrustListElement(objIdx, 1); in addSpriteFilledToBGList()
62 void createBgIncrustListElement(int16 objIdx, int16 param) { in createBgIncrustListElement() argument
66 tmp.objIdx = objIdx; in createBgIncrustListElement()
68 tmp.x = g_cine->_objectTable[objIdx].x; in createBgIncrustListElement()
69 tmp.y = g_cine->_objectTable[objIdx].y; in createBgIncrustListElement()
70 tmp.frame = g_cine->_objectTable[objIdx].frame; in createBgIncrustListElement()
71 tmp.part = g_cine->_objectTable[objIdx].part; in createBgIncrustListElement()
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H A Dobject.h52 uint16 objIdx; member
65 void setupObject(byte objIdx, uint16 param1, uint16 param2, uint16 param3, uint16 param4);
66 void modifyObjectParam(byte objIdx, byte paramIdx, int16 newValue);
68 void addOverlay(uint16 objIdx, uint16 type);
69 int removeOverlay(uint16 objIdx, uint16 param);
70 void addGfxElement(int16 objIdx, int16 param, int16 type);
71 void removeGfxElement(int16 objIdx, int16 param, int16 type);
73 int16 getObjectParam(uint16 objIdx, uint16 paramIdx);
75 void addObjectParam(byte objIdx, byte paramIdx, int16 newValue);
76 void subObjectParam(byte objIdx, byte paramIdx, int16 newValue);
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H A Dvarious.cpp187 tmp.objIdx = cmd; in addPlayerCommandMessage()
242 return it->objIdx; in getObjectUnderCursor()
273 return it->objIdx; in getObjectUnderCursor()
275 return it->objIdx; in getObjectUnderCursor()
279 return it->objIdx; in getObjectUnderCursor()
283 return it->objIdx; in getObjectUnderCursor()
1039 int16 objIdx; in executePlayerInput() local
1057 int16 objIdx; in executePlayerInput() local
1371 tmp.objIdx = param1; in addMessage()
1414 tmp.objIdx = objIdx; in addSeqListElement()
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H A Dgfx.cpp547 x = g_cine->_objectTable[it->objIdx].x; in remaskSprite()
548 y = g_cine->_objectTable[it->objIdx].y; in remaskSprite()
558 mx = g_cine->_objectTable[it->objIdx].x; in remaskSprite()
559 my = g_cine->_objectTable[it->objIdx].y; in remaskSprite()
588 if (g_cine->_objectTable[it->objIdx].frame < 0) { in renderOverlay()
625 assert(it->objIdx < NUM_MAX_OBJECT); in renderOverlay()
626 obj = &g_cine->_objectTable[it->objIdx]; in renderOverlay()
1325 assert(it->objIdx < NUM_MAX_OBJECT); in renderOverlay()
1327 obj = &g_cine->_objectTable[it->objIdx]; in renderOverlay()
1339 assert(it->objIdx < NUM_MAX_OBJECT); in renderOverlay()
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H A Dbg_list.h34 int16 objIdx; member
44 void addToBGList(int16 objIdx);
47 void createBgIncrustListElement(int16 objIdx, int16 param);
H A Dvarious.h53 uint16 objIdx; ///< Is this really unsigned? member
142 void addSeqListElement(uint16 objIdx, int16 param1, int16 param2, int16 frame, int16 param4, int16 …
143 void modifySeqListElement(uint16 objIdx, int16 var4Test, int16 param1, int16 param2, int16 param3, …
146 void resetGfxEntityEntry(uint16 objIdx);
H A Dscript_fw.cpp825 byte objIdx = getNextByte(); in o1_modifyObjectParam() local
836 byte objIdx = getNextByte(); in o1_getObjectParam() local
847 byte objIdx = getNextByte(); in o1_addObjectParam() local
853 addObjectParam(objIdx, paramIdx, newValue); in o1_addObjectParam()
858 byte objIdx = getNextByte(); in o1_subObjectParam() local
869 byte objIdx = getNextByte(); in o1_mulObjectParam() local
883 byte objIdx = getNextByte(); in o1_divObjectParam() local
898 byte objIdx = getNextByte(); in o1_compareObjectParam() local
909 byte objIdx = getNextByte(); in o1_setupObject() local
922 byte objIdx = getNextByte(); in o1_checkCollision() local
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/dports/games/scummvm/scummvm-2.5.1/engines/cine/
H A Dobject.cpp112 if (it->objIdx == objIdx && it->type == param) { in removeOverlay()
133 if (g_cine->_objectTable[it->objIdx].mask >= g_cine->_objectTable[objIdx].mask) { in addOverlay()
148 tmp.objIdx = objIdx; in addOverlay()
177 tmp.objIdx = objIdx; in addGfxElement()
197 if (it->objIdx == objIdx && it->type == type && it->x == param) { in removeGfxElement()
211 resetGfxEntityEntry(objIdx); in setupObject()
213 if (removeOverlay(objIdx, 0)) { in setupObject()
214 addOverlay(objIdx, 0); in setupObject()
244 resetGfxEntityEntry(objIdx); in modifyObjectParam()
246 if (removeOverlay(objIdx, 0)) { in modifyObjectParam()
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H A Dbg_list.cpp41 void addToBGList(int16 objIdx) { in addToBGList() argument
42 createBgIncrustListElement(objIdx, 0); in addToBGList()
51 void addSpriteFilledToBGList(int16 objIdx) { in addSpriteFilledToBGList() argument
52 createBgIncrustListElement(objIdx, 1); in addSpriteFilledToBGList()
73 void createBgIncrustListElement(int16 objIdx, int16 param) { in createBgIncrustListElement() argument
77 tmp.objIdx = objIdx; in createBgIncrustListElement()
79 tmp.x = g_cine->_objectTable[objIdx].x; in createBgIncrustListElement()
80 tmp.y = g_cine->_objectTable[objIdx].y; in createBgIncrustListElement()
81 tmp.frame = g_cine->_objectTable[objIdx].frame; in createBgIncrustListElement()
82 tmp.part = g_cine->_objectTable[objIdx].part & 0x0f; in createBgIncrustListElement()
[all …]
H A Dobject.h52 uint16 objIdx; member
65 void setupObject(byte objIdx, uint16 param1, uint16 param2, uint16 param3, uint16 param4);
66 void modifyObjectParam(byte objIdx, byte paramIdx, int16 newValue);
68 void addOverlay(uint16 objIdx, uint16 type);
69 int removeOverlay(uint16 objIdx, uint16 param);
70 void addGfxElement(int16 objIdx, int16 param, int16 type);
71 void removeGfxElement(int16 objIdx, int16 param, int16 type);
73 int16 getObjectParam(uint16 objIdx, uint16 paramIdx);
75 void addObjectParam(byte objIdx, byte paramIdx, int16 newValue);
76 void subObjectParam(byte objIdx, byte paramIdx, int16 newValue);
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H A Dvarious.cpp193 tmp.objIdx = cmd; in addPlayerCommandMessage()
248 return it->objIdx; in getObjectUnderCursor()
279 return it->objIdx; in getObjectUnderCursor()
281 return it->objIdx; in getObjectUnderCursor()
285 return it->objIdx; in getObjectUnderCursor()
289 return it->objIdx; in getObjectUnderCursor()
1102 int16 objIdx; in playerCommandMouseLeftRightUp() local
1132 int16 objIdx; in noPlayerCommandMouseLeft() local
1152 if (objIdx != -1) { in noPlayerCommandMouseLeft()
1575 tmp.objIdx = objIdx; in addSeqListElement()
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H A Dbg_list.h34 int16 objIdx; member
45 void addToBGList(int16 objIdx);
49 void createBgIncrustListElement(int16 objIdx, int16 param);
H A Dgfx.cpp622 x = g_cine->_objectTable[it->objIdx].x; in remaskSprite()
623 y = g_cine->_objectTable[it->objIdx].y; in remaskSprite()
633 mx = g_cine->_objectTable[it->objIdx].x; in remaskSprite()
634 my = g_cine->_objectTable[it->objIdx].y; in remaskSprite()
713 assert(it->objIdx < NUM_MAX_OBJECT); in renderOverlay()
714 obj = &g_cine->_objectTable[it->objIdx]; in renderOverlay()
1561 obj = &g_cine->_objectTable[it->objIdx]; in renderOverlay()
1634 assert(it->objIdx < NUM_MAX_OBJECT); in renderOverlay()
1636 obj = &g_cine->_objectTable[it->objIdx]; in renderOverlay()
1648 assert(it->objIdx < NUM_MAX_OBJECT); in renderOverlay()
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H A Dscript_fw.cpp827 byte objIdx = getNextByte(); in o1_modifyObjectParam() local
838 byte objIdx = getNextByte(); in o1_getObjectParam() local
849 byte objIdx = getNextByte(); in o1_addObjectParam() local
855 addObjectParam(objIdx, paramIdx, newValue); in o1_addObjectParam()
860 byte objIdx = getNextByte(); in o1_subObjectParam() local
871 byte objIdx = getNextByte(); in o1_mulObjectParam() local
885 byte objIdx = getNextByte(); in o1_divObjectParam() local
900 byte objIdx = getNextByte(); in o1_compareObjectParam() local
911 byte objIdx = getNextByte(); in o1_setupObject() local
924 byte objIdx = getNextByte(); in o1_checkCollision() local
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H A Dvarious.h58 uint16 objIdx; ///< Is this really unsigned? member
152 void addSeqListElement(uint16 objIdx, int16 param1, int16 param2, int16 frame, int16 param4, int16 …
153 void modifySeqListElement(uint16 objIdx, int16 var4Test, int16 param1, int16 param2, int16 param3, …
156 void resetGfxEntityEntry(uint16 objIdx);
/dports/lang/tclX/tclx8.4/generic/
H A DtclXchmod.c336 objIdx = 1;
341 objIdx++;
345 if (objIdx != objc - 2)
394 int objIdx, ownerObjc, fileIds; local
406 for (objIdx = 1; objIdx < objc ; objIdx++) {
420 if (objIdx != objc - 2)
455 objv [objIdx + 1], "chown") != TCL_OK)
482 int objIdx, fileIds; local
486 for (objIdx = 1; objIdx < objc; objIdx++) {
500 if (objIdx != objc - 2)
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H A DtclXfilecmds.c170 int objIdx, fileIds; local
178 for (objIdx = 1; objIdx < objc ; objIdx++) {
179 switchString = Tcl_GetStringFromObj (objv [objIdx], NULL);
192 if (objIdx != objc - 2)
195 if (Tcl_GetLongFromObj (interp, objv [objIdx + 1], &convSize) != TCL_OK)
200 channel = TclX_GetOpenChannelObj (interp, objv [objIdx], 0);
206 pathString = Tcl_GetStringFromObj (objv [objIdx], NULL);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/
H A Dobject.cpp39 objDataStruct *getObjectDataFromOverlay(int ovlIdx, int objIdx) { in getObjectDataFromOverlay() argument
42 if (ovlIdx < 1 || objIdx < 0) in getObjectDataFromOverlay()
48 if (overlayTable[ovlIdx].ovlData->numObj <= objIdx) in getObjectDataFromOverlay()
56 return (&var_6[objIdx]); in getObjectDataFromOverlay()
131 sortCells(ovlIdx, objIdx, &cellHead); in setObjectPosition()
150 sortCells(ovlIdx, objIdx, &cellHead); in setObjectPosition()
178 int16 objInit(int ovlIdx, int objIdx, int newState) { in objInit() argument
183 ptr = getObjectDataFromOverlay(ovlIdx, objIdx); in objInit()
194 sortCells(ovlIdx, objIdx, &cellHead); in objInit()
214 sortCells(ovlIdx, objIdx, &cellHead); in objInit()
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H A Dcell.cpp45 cellStruct *addCell(cellStruct *pHead, int16 overlayIdx, int16 objIdx, int16 type, int16 background… in addCell() argument
53 if (getSingleObjectParam(overlayIdx, objIdx, 2, &var) < 0) { in addCell()
76 (currentHead2->idx == objIdx) && in addCell()
92 newElement->idx = objIdx; in addCell()
100 newElement->followObjectIdx = objIdx; in addCell()
237 void freezeCell(cellStruct * pObject, int overlayIdx, int objIdx, int objType, int backgroundPlane,… in freezeCell() argument
240 if ((pObject->idx == objIdx) || (objIdx == -1)) { in freezeCell()
/dports/games/scummvm/scummvm-2.5.1/engines/cruise/
H A Dobject.cpp39 objDataStruct *getObjectDataFromOverlay(int ovlIdx, int objIdx) { in getObjectDataFromOverlay() argument
42 if (ovlIdx < 1 || objIdx < 0) in getObjectDataFromOverlay()
48 if (overlayTable[ovlIdx].ovlData->numObj <= objIdx) in getObjectDataFromOverlay()
56 return (&var_6[objIdx]); in getObjectDataFromOverlay()
131 sortCells(ovlIdx, objIdx, &cellHead); in setObjectPosition()
150 sortCells(ovlIdx, objIdx, &cellHead); in setObjectPosition()
178 int16 objInit(int ovlIdx, int objIdx, int newState) { in objInit() argument
183 ptr = getObjectDataFromOverlay(ovlIdx, objIdx); in objInit()
194 sortCells(ovlIdx, objIdx, &cellHead); in objInit()
214 sortCells(ovlIdx, objIdx, &cellHead); in objInit()
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H A Dcell.cpp45 cellStruct *addCell(cellStruct *pHead, int16 overlayIdx, int16 objIdx, int16 type, int16 background… in addCell() argument
53 if (getSingleObjectParam(overlayIdx, objIdx, 2, &var) < 0) { in addCell()
76 (currentHead2->idx == objIdx) && in addCell()
92 newElement->idx = objIdx; in addCell()
100 newElement->followObjectIdx = objIdx; in addCell()
237 void freezeCell(cellStruct * pObject, int overlayIdx, int objIdx, int objType, int backgroundPlane,… in freezeCell() argument
240 if ((pObject->idx == objIdx) || (objIdx == -1)) { in freezeCell()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/actor/
H A De_event_actorshoothidden.cpp34 int objIdx; in CL_ActorShootHiddenTime() local
38 NET_ReadFormat(msg, self->formatString, &first, &objIdx, &weapFdsIdx, &fireDefIndex); in CL_ActorShootHiddenTime()
41 const objDef_t* obj = INVSH_GetItemByIDX(objIdx); in CL_ActorShootHiddenTime()
66 int objIdx; in CL_ActorShootHidden() local
70 NET_ReadFormat(msg, self->formatString, &first, &objIdx, &weapFdsIdx, &fdIdx); in CL_ActorShootHidden()
73 const objDef_t* obj = INVSH_GetItemByIDX(objIdx); in CL_ActorShootHidden()
H A De_event_actorshoot.cpp39 int objIdx, surfaceFlags; in CL_ActorDoShootTime() local
46 …NET_ReadFormat(msg, self->formatString, &dummy, &dummy, &dummy, &objIdx, &weap_fds_idx, &fd_idx, &… in CL_ActorDoShootTime()
49 const objDef_t* obj = INVSH_GetItemByIDX(objIdx); in CL_ActorDoShootTime()
144 int objIdx; in CL_ActorDoShoot() local
152 …NET_ReadFormat(msg, self->formatString, &shooterEntnum, &victimEntnum, &first, &objIdx, &weapFdsId… in CL_ActorDoShoot()
167 const objDef_t* obj = INVSH_GetItemByIDX(objIdx); in CL_ActorDoShoot()
H A De_event_actorthrow.cpp55 int objIdx; in CL_ActorDoThrow() local
60 …NET_ReadFormat(msg, self->formatString, &dtime, &objIdx, &weapFdsIdx, &fdIdx, &flags, &muzzle, &v0… in CL_ActorDoThrow()
63 const objDef_t* obj = INVSH_GetItemByIDX(objIdx); in CL_ActorDoThrow()

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