1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef CINE_BGLIST_H
24 #define CINE_BGLIST_H
25 
26 
27 #include "common/scummsys.h"
28 #include "common/list.h"
29 
30 namespace Cine {
31 
32 struct BGIncrust {
33 	byte *unkPtr;
34 	int16 objIdx;
35 	int16 param;
36 	int16 x;
37 	int16 y;
38 	int16 frame;
39 	int16 part;
40 };
41 
42 extern uint32 var8;
43 
44 void addToBGList(int16 objIdx);
45 void addSpriteFilledToBGList(int16 idx);
46 
47 void createBgIncrustListElement(int16 objIdx, int16 param);
48 void resetBgIncrustList();
49 void loadBgIncrustFromSave(Common::SeekableReadStream &fHandle);
50 
51 } // End of namespace Cine
52 
53 #endif
54