1 /* ScummVM - Graphic Adventure Engine 2 * 3 * ScummVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the COPYRIGHT 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef CINE_BGLIST_H 24 #define CINE_BGLIST_H 25 26 27 #include "common/scummsys.h" 28 #include "common/list.h" 29 30 namespace Cine { 31 32 struct BGIncrust { 33 byte *unkPtr; 34 int16 objIdx; 35 int16 param; 36 int16 x; 37 int16 y; 38 int16 frame; 39 int16 part; 40 }; 41 42 extern uint32 var8; 43 44 void addToBGList(int16 objIdx); 45 void addSpriteFilledToBGList(int16 idx); 46 47 void createBgIncrustListElement(int16 objIdx, int16 param); 48 void resetBgIncrustList(); 49 void loadBgIncrustFromSave(Common::SeekableReadStream &fHandle); 50 51 } // End of namespace Cine 52 53 #endif 54