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Searched refs:objectSetIsClickable (Results 1 – 12 of 12) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene.h90 void objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded);
H A Dset.h91 void objectSetIsClickable(int objectId, bool isClickable);
H A Dscene.cpp359 void Scene::objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded) { in objectSetIsClickable() function in BladeRunner::Scene
360 _set->objectSetIsClickable(objectId, isClickable); in objectSetIsClickable()
H A Dset.cpp256 void Set::objectSetIsClickable(int objectId, bool isClickable) { in objectSetIsClickable() function in BladeRunner::Set
H A Ddebugger.cpp1488 _vm->_scene->objectSetIsClickable(objectId, newClickable, !_vm->_sceneIsLoading); in cmdObject()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene.h90 void objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded);
H A Dset.h91 void objectSetIsClickable(int objectId, bool isClickable);
H A Dscene.cpp381 void Scene::objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded) { in objectSetIsClickable() function in BladeRunner::Scene
382 _set->objectSetIsClickable(objectId, isClickable); in objectSetIsClickable()
H A Dset.cpp256 void Set::objectSetIsClickable(int objectId, bool isClickable) { in objectSetIsClickable() function in BladeRunner::Set
H A Ddebugger.cpp1591 _vm->_scene->objectSetIsClickable(objectId, newClickable, !_vm->_sceneIsLoading); in cmdObject()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp1588 _vm->_scene->objectSetIsClickable(objectId, true, !_vm->_sceneIsLoading); in Clickable_Object()
1597 _vm->_scene->objectSetIsClickable(objectId, false, !_vm->_sceneIsLoading); in Unclickable_Object()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp1619 _vm->_scene->objectSetIsClickable(objectId, true, !_vm->_sceneIsLoading); in Clickable_Object()
1628 _vm->_scene->objectSetIsClickable(objectId, false, !_vm->_sceneIsLoading); in Unclickable_Object()