Searched refs:objectSetIsClickable (Results 1 – 12 of 12) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene.h | 90 void objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded);
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H A D | set.h | 91 void objectSetIsClickable(int objectId, bool isClickable);
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H A D | scene.cpp | 359 void Scene::objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded) { in objectSetIsClickable() function in BladeRunner::Scene 360 _set->objectSetIsClickable(objectId, isClickable); in objectSetIsClickable()
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H A D | set.cpp | 256 void Set::objectSetIsClickable(int objectId, bool isClickable) { in objectSetIsClickable() function in BladeRunner::Set
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H A D | debugger.cpp | 1488 _vm->_scene->objectSetIsClickable(objectId, newClickable, !_vm->_sceneIsLoading); in cmdObject()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene.h | 90 void objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded);
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H A D | set.h | 91 void objectSetIsClickable(int objectId, bool isClickable);
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H A D | scene.cpp | 381 void Scene::objectSetIsClickable(int objectId, bool isClickable, bool sceneLoaded) { in objectSetIsClickable() function in BladeRunner::Scene 382 _set->objectSetIsClickable(objectId, isClickable); in objectSetIsClickable()
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H A D | set.cpp | 256 void Set::objectSetIsClickable(int objectId, bool isClickable) { in objectSetIsClickable() function in BladeRunner::Set
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H A D | debugger.cpp | 1591 _vm->_scene->objectSetIsClickable(objectId, newClickable, !_vm->_sceneIsLoading); in cmdObject()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | script.cpp | 1588 _vm->_scene->objectSetIsClickable(objectId, true, !_vm->_sceneIsLoading); in Clickable_Object() 1597 _vm->_scene->objectSetIsClickable(objectId, false, !_vm->_sceneIsLoading); in Unclickable_Object()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | script.cpp | 1619 _vm->_scene->objectSetIsClickable(objectId, true, !_vm->_sceneIsLoading); in Clickable_Object() 1628 _vm->_scene->objectSetIsClickable(objectId, false, !_vm->_sceneIsLoading); in Unclickable_Object()
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