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Searched refs:objectSetIsTarget (Results 1 – 12 of 12) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene.h93 void objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded);
H A Dset.h93 void objectSetIsTarget(int objectId, bool isTarget);
H A Dscene.cpp386 void Scene::objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded) { in objectSetIsTarget() function in BladeRunner::Scene
387 _set->objectSetIsTarget(objectId, isTarget); in objectSetIsTarget()
H A Dset.cpp264 void Set::objectSetIsTarget(int objectId, bool isTarget) { in objectSetIsTarget() function in BladeRunner::Set
H A Ddebugger.cpp1489 _vm->_scene->objectSetIsTarget(objectId, newTarget, !_vm->_sceneIsLoading); in cmdObject()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dscene.h93 void objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded);
H A Dset.h93 void objectSetIsTarget(int objectId, bool isTarget);
H A Dscene.cpp408 void Scene::objectSetIsTarget(int objectId, bool isTarget, bool sceneLoaded) { in objectSetIsTarget() function in BladeRunner::Scene
409 _set->objectSetIsTarget(objectId, isTarget); in objectSetIsTarget()
H A Dset.cpp264 void Set::objectSetIsTarget(int objectId, bool isTarget) { in objectSetIsTarget() function in BladeRunner::Set
H A Ddebugger.cpp1592 _vm->_scene->objectSetIsTarget(objectId, newTarget, !_vm->_sceneIsLoading); in cmdObject()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp1626 _vm->_scene->objectSetIsTarget(objectId, true, !_vm->_sceneIsLoading); in Combat_Target_Object()
1634 _vm->_scene->objectSetIsTarget(objectId, false, !_vm->_sceneIsLoading); in Un_Combat_Target_Object()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp1657 _vm->_scene->objectSetIsTarget(objectId, true, !_vm->_sceneIsLoading); in Combat_Target_Object()
1665 _vm->_scene->objectSetIsTarget(objectId, false, !_vm->_sceneIsLoading); in Un_Combat_Target_Object()