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Searched refs:p_contained (Results 1 – 16 of 16) sorted by relevance

/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_wrap_mt.cpp169 VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) : in VisualServerWrapMT() argument
172 visual_server = p_contained; in VisualServerWrapMT()
H A Dvisual_server_wrap_mt.h689 VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread);
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Dvisual_server_wrap_mt.cpp169 VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) : in VisualServerWrapMT() argument
172 visual_server = p_contained; in VisualServerWrapMT()
H A Dvisual_server_wrap_mt.h689 VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread);
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dphysics_2d_server_wrap_mt.cpp154 Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread) : in Physics2DServerWrapMT() argument
157 physics_2d_server = p_contained; in Physics2DServerWrapMT()
H A Dphysics_2d_server_wrap_mt.h323 Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread);
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dphysics_2d_server_wrap_mt.cpp153 Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread) : in Physics2DServerWrapMT() argument
156 physics_2d_server = p_contained; in Physics2DServerWrapMT()
H A Dphysics_2d_server_wrap_mt.h304 Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread);
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dphysics_2d_server_wrap_mt.cpp153 Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread) : in Physics2DServerWrapMT() argument
156 physics_2d_server = p_contained; in Physics2DServerWrapMT()
H A Dphysics_2d_server_wrap_mt.h304 Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread);
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dphysics_2d_server_wrap_mt.cpp154 Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread) : in Physics2DServerWrapMT() argument
157 physics_2d_server = p_contained; in Physics2DServerWrapMT()
H A Dphysics_2d_server_wrap_mt.h323 Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread);
/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_wrap_mt.cpp172 VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) : in VisualServerWrapMT() argument
178 visual_server = p_contained; in VisualServerWrapMT()
H A Dvisual_server_wrap_mt.h635 VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread);
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_wrap_mt.cpp172 VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) : in VisualServerWrapMT() argument
178 visual_server = p_contained; in VisualServerWrapMT()
H A Dvisual_server_wrap_mt.h635 VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread);