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2 /*  physics_2d_server_wrap_mt.cpp                                        */
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30 
31 #include "physics_2d_server_wrap_mt.h"
32 
33 #include "core/os/os.h"
34 
thread_exit()35 void Physics2DServerWrapMT::thread_exit() {
36 
37 	exit = true;
38 }
39 
thread_step(real_t p_delta)40 void Physics2DServerWrapMT::thread_step(real_t p_delta) {
41 
42 	physics_2d_server->step(p_delta);
43 	step_sem->post();
44 }
45 
_thread_callback(void * _instance)46 void Physics2DServerWrapMT::_thread_callback(void *_instance) {
47 
48 	Physics2DServerWrapMT *vsmt = reinterpret_cast<Physics2DServerWrapMT *>(_instance);
49 
50 	vsmt->thread_loop();
51 }
52 
thread_loop()53 void Physics2DServerWrapMT::thread_loop() {
54 
55 	server_thread = Thread::get_caller_id();
56 
57 	physics_2d_server->init();
58 
59 	exit = false;
60 	step_thread_up = true;
61 	while (!exit) {
62 		// flush commands one by one, until exit is requested
63 		command_queue.wait_and_flush_one();
64 	}
65 
66 	command_queue.flush_all(); // flush all
67 
68 	physics_2d_server->finish();
69 }
70 
71 /* EVENT QUEUING */
72 
step(real_t p_step)73 void Physics2DServerWrapMT::step(real_t p_step) {
74 
75 	if (create_thread) {
76 
77 		command_queue.push(this, &Physics2DServerWrapMT::thread_step, p_step);
78 	} else {
79 
80 		command_queue.flush_all(); //flush all pending from other threads
81 		physics_2d_server->step(p_step);
82 	}
83 }
84 
sync()85 void Physics2DServerWrapMT::sync() {
86 
87 	if (step_sem) {
88 		if (first_frame)
89 			first_frame = false;
90 		else
91 			step_sem->wait(); //must not wait if a step was not issued
92 	}
93 	physics_2d_server->sync();
94 }
95 
flush_queries()96 void Physics2DServerWrapMT::flush_queries() {
97 
98 	physics_2d_server->flush_queries();
99 }
100 
end_sync()101 void Physics2DServerWrapMT::end_sync() {
102 
103 	physics_2d_server->end_sync();
104 }
105 
init()106 void Physics2DServerWrapMT::init() {
107 
108 	if (create_thread) {
109 
110 		step_sem = Semaphore::create();
111 		//OS::get_singleton()->release_rendering_thread();
112 		if (create_thread) {
113 			thread = Thread::create(_thread_callback, this);
114 		}
115 		while (!step_thread_up) {
116 			OS::get_singleton()->delay_usec(1000);
117 		}
118 	} else {
119 
120 		physics_2d_server->init();
121 	}
122 }
123 
finish()124 void Physics2DServerWrapMT::finish() {
125 
126 	if (thread) {
127 
128 		command_queue.push(this, &Physics2DServerWrapMT::thread_exit);
129 		Thread::wait_to_finish(thread);
130 		memdelete(thread);
131 
132 		thread = NULL;
133 	} else {
134 		physics_2d_server->finish();
135 	}
136 
137 	line_shape_free_cached_ids();
138 	ray_shape_free_cached_ids();
139 	segment_shape_free_cached_ids();
140 	circle_shape_free_cached_ids();
141 	rectangle_shape_free_cached_ids();
142 	capsule_shape_free_cached_ids();
143 	convex_polygon_shape_free_cached_ids();
144 	concave_polygon_shape_free_cached_ids();
145 
146 	space_free_cached_ids();
147 	area_free_cached_ids();
148 	body_free_cached_ids();
149 
150 	if (step_sem)
151 		memdelete(step_sem);
152 }
153 
Physics2DServerWrapMT(Physics2DServer * p_contained,bool p_create_thread)154 Physics2DServerWrapMT::Physics2DServerWrapMT(Physics2DServer *p_contained, bool p_create_thread) :
155 		command_queue(p_create_thread) {
156 
157 	physics_2d_server = p_contained;
158 	create_thread = p_create_thread;
159 	thread = NULL;
160 	step_sem = NULL;
161 	step_pending = 0;
162 	step_thread_up = false;
163 	alloc_mutex = Mutex::create();
164 
165 	pool_max_size = GLOBAL_GET("memory/limits/multithreaded_server/rid_pool_prealloc");
166 
167 	if (!p_create_thread) {
168 		server_thread = Thread::get_caller_id();
169 	} else {
170 		server_thread = 0;
171 	}
172 
173 	main_thread = Thread::get_caller_id();
174 	first_frame = true;
175 }
176 
~Physics2DServerWrapMT()177 Physics2DServerWrapMT::~Physics2DServerWrapMT() {
178 
179 	memdelete(physics_2d_server);
180 	memdelete(alloc_mutex);
181 	//finish();
182 }
183