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Searched refs:p_immune (Results 1 – 9 of 9) sorted by relevance

/dports/games/omega/omega/
H A Deffect2.c91 if (p_immune(FLAME))
93 if (p_immune(ELECTRICITY))
95 if (p_immune(COLD))
97 if (p_immune(POISON))
99 if (p_immune(ACID))
101 if (p_immune(FEAR))
103 if (p_immune(SLEEP))
105 if (p_immune(NEGENERGY))
107 if (p_immune(THEFT))
109 if (p_immune(GAZE))
[all …]
H A Dmstrike.c57 if (! p_immune(GAZE)) {
H A Dmspec.c79 if (! p_immune(FEAR)) Player.status[AFRAID] += m->level;
126 if (! p_immune(FEAR)) Player.status[AFRAID] += m->level;
644 if (p_immune(THEFT) || (Player.level > (m->level*2)+random_range(20)))
H A Deffect3.c220 if (! p_immune(SLEEP)) {
489 else if (p_immune(ACID)) in acid_cloud()
541 if (! p_immune(POISON))
1172 if (p_immune(NEGENERGY))
H A Dtrap.c244 if (! p_immune(ACID)) { in l_trap_acid()
H A Ditemf1.c578 else if (! p_immune(FEAR)) {
H A Daux1.c502 if (! p_immune(dtype)) {
H A Daux2.c172 int p_immune(dtype) in p_immune() function
H A Dextern.h63 int p_immune ARGS((int));