/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_viewport.h | 192 void viewport_set_msaa(RID p_viewport, VS::ViewportMSAA p_msaa);
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H A D | visual_server_viewport.cpp | 648 void VisualServerViewport::viewport_set_msaa(RID p_viewport, VS::ViewportMSAA p_msaa) { in viewport_set_msaa() argument 653 VSG::storage->render_target_set_msaa(viewport->render_target, p_msaa); in viewport_set_msaa()
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H A D | rasterizer.h | 570 virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) = 0;
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_viewport.h | 192 void viewport_set_msaa(RID p_viewport, VS::ViewportMSAA p_msaa);
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H A D | visual_server_viewport.cpp | 648 void VisualServerViewport::viewport_set_msaa(RID p_viewport, VS::ViewportMSAA p_msaa) { in viewport_set_msaa() argument 653 VSG::storage->render_target_set_msaa(viewport->render_target, p_msaa); in viewport_set_msaa()
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H A D | rasterizer.h | 570 virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) = 0;
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/ |
H A D | viewport.h | 495 void set_msaa(MSAA p_msaa);
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H A D | viewport.cpp | 3003 void Viewport::set_msaa(MSAA p_msaa) { in set_msaa() argument 3005 ERR_FAIL_INDEX(p_msaa, 7); in set_msaa() 3006 if (msaa == p_msaa) in set_msaa() 3008 msaa = p_msaa; in set_msaa() 3009 VS::get_singleton()->viewport_set_msaa(viewport, VS::ViewportMSAA(p_msaa)); in set_msaa()
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/dports/devel/godot/godot-3.2.3-stable/scene/main/ |
H A D | viewport.h | 495 void set_msaa(MSAA p_msaa);
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H A D | viewport.cpp | 3003 void Viewport::set_msaa(MSAA p_msaa) { in set_msaa() argument 3005 ERR_FAIL_INDEX(p_msaa, 7); in set_msaa() 3006 if (msaa == p_msaa) in set_msaa() 3008 msaa = p_msaa; in set_msaa() 3009 VS::get_singleton()->viewport_set_msaa(viewport, VS::ViewportMSAA(p_msaa)); in set_msaa()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.h | 1265 virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa);
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H A D | rasterizer_storage_gles2.cpp | 5348 void RasterizerStorageGLES2::render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) { in render_target_set_msaa() argument 5352 if (rt->msaa == p_msaa) in render_target_set_msaa() 5361 rt->msaa = p_msaa; in render_target_set_msaa()
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/dports/devel/godot/godot-3.2.3-stable/drivers/dummy/ |
H A D | rasterizer_dummy.h | 708 void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) {} in render_target_set_msaa() argument
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_storage_gles2.h | 1265 virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa);
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H A D | rasterizer_storage_gles2.cpp | 5348 void RasterizerStorageGLES2::render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) { in render_target_set_msaa() argument 5352 if (rt->msaa == p_msaa) in render_target_set_msaa() 5361 rt->msaa = p_msaa; in render_target_set_msaa()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/dummy/ |
H A D | rasterizer_dummy.h | 708 void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) {} in render_target_set_msaa() argument
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_storage_gles3.h | 1414 virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa);
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H A D | rasterizer_storage_gles3.cpp | 7675 void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) { argument 7680 if (rt->msaa == p_msaa) 7684 rt->msaa = p_msaa;
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_storage_gles3.h | 1414 virtual void render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa);
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H A D | rasterizer_storage_gles3.cpp | 7675 void RasterizerStorageGLES3::render_target_set_msaa(RID p_render_target, VS::ViewportMSAA p_msaa) { argument 7680 if (rt->msaa == p_msaa) 7684 rt->msaa = p_msaa;
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/dports/devel/godot/godot-3.2.3-stable/servers/ |
H A D | visual_server.h | 673 virtual void viewport_set_msaa(RID p_viewport, ViewportMSAA p_msaa) = 0;
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/ |
H A D | visual_server.h | 673 virtual void viewport_set_msaa(RID p_viewport, ViewportMSAA p_msaa) = 0;
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