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Searched refs:p_msec (Results 1 – 25 of 44) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/core/
H A Dengine.cpp72 void Engine::set_frame_delay(uint32_t p_msec) { in set_frame_delay() argument
74 _frame_delay = p_msec; in set_frame_delay()
H A Dengine.h104 void set_frame_delay(uint32_t p_msec);
/dports/devel/godot/godot-3.2.3-stable/servers/audio/effects/
H A Daudio_effect_reverb.cpp92 void AudioEffectReverb::set_predelay_msec(float p_msec) { in set_predelay_msec() argument
94 predelay = p_msec; in set_predelay_msec()
H A Daudio_effect_reverb.h74 void set_predelay_msec(float p_msec);
/dports/devel/godot/godot-3.2.3-stable/core/
H A Dengine.cpp72 void Engine::set_frame_delay(uint32_t p_msec) { in set_frame_delay() argument
74 _frame_delay = p_msec; in set_frame_delay()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/audio/effects/
H A Daudio_effect_reverb.cpp92 void AudioEffectReverb::set_predelay_msec(float p_msec) { in set_predelay_msec() argument
94 predelay = p_msec; in set_predelay_msec()
H A Daudio_effect_reverb.h74 void set_predelay_msec(float p_msec);
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Dspace_sw.h192 void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; } in set_elapsed_time() argument
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Dspace_sw.h192 void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; } in set_elapsed_time() argument
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Dspace_2d_sw.h190 void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; } in set_elapsed_time() argument
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Dspace_2d_sw.h190 void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; } in set_elapsed_time() argument
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Dspace_sw.h198 void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; } in set_elapsed_time() argument
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Dspace_sw.h198 void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; } in set_elapsed_time() argument
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dspatial_stream_player.h114 void set_buffering_msec(int p_msec);
H A Dspatial_stream_player.cpp302 void SpatialStreamPlayer::set_buffering_msec(int p_msec) { in set_buffering_msec() argument
304 buffering_ms = p_msec; in set_buffering_msec()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dspatial_stream_player.h114 void set_buffering_msec(int p_msec);
H A Dspatial_stream_player.cpp302 void SpatialStreamPlayer::set_buffering_msec(int p_msec) { in set_buffering_msec() argument
304 buffering_ms = p_msec; in set_buffering_msec()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/audio/
H A Dstream_player.h118 void set_buffering_msec(int p_msec);
/dports/devel/godot2/godot-2.1.6-stable/scene/audio/
H A Dstream_player.h118 void set_buffering_msec(int p_msec);
/dports/devel/godot-tools/godot-3.2.3-stable/scene/gui/
H A Dvideo_player.h117 void set_buffering_msec(int p_msec);
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/gui/
H A Dvideo_player.h113 void set_buffering_msec(int p_msec);
/dports/devel/godot2/godot-2.1.6-stable/scene/gui/
H A Dvideo_player.h113 void set_buffering_msec(int p_msec);
/dports/devel/godot/godot-3.2.3-stable/scene/gui/
H A Dvideo_player.h117 void set_buffering_msec(int p_msec);
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Dspace_2d_sw.h202 void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; } in set_elapsed_time() argument
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Dspace_2d_sw.h202 void set_elapsed_time(ElapsedTime p_time, uint64_t p_msec) { elapsed_time[p_time] = p_msec; } in set_elapsed_time() argument

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