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Searched refs:paFlags (Results 1 – 7 of 7) sorted by relevance

/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/
H A Dmap.c373 const Map *map, const PlacementAccessFlags paFlags, bool *locked, in GetPlacementRetries() argument
377 *locked = paFlags == PLACEMENT_ACCESS_LOCKED && MapHasLockedRooms(map); in GetPlacementRetries()
378 *unlocked = paFlags == PLACEMENT_ACCESS_NOT_LOCKED; in GetPlacementRetries()
383 MapBuilder *mb, const PlacementAccessFlags paFlags, in MapPlaceRandomTile() argument
389 GetPlacementRetries(mb->Map, paFlags, &locked, &unlocked); in MapPlaceRandomTile()
405 const Map *map, const PlacementAccessFlags paFlags, in MapPlaceRandomPos() argument
410 const int retries = GetPlacementRetries(map, paFlags, &locked, &unlocked); in MapPlaceRandomPos()
H A Dactor_placement.c120 const Map *map, const bool giveUp, const PlacementAccessFlags paFlags) in PlaceAwayFromPlayers() argument
123 if (MapPlaceRandomPos(map, paFlags, TryPlaceOneAwayFromPlayers, &out)) in PlaceAwayFromPlayers()
H A Dactor_placement.h36 const Map *map, const bool giveUp, const PlacementAccessFlags paFlags);
H A Dmap.h151 const Map *map, const PlacementAccessFlags paFlags,
H A Dai.c621 const PlacementAccessFlags paFlags = ObjectiveGetPlacementAccessFlags(o); in InitializeBadGuys()
632 PlaceAwayFromPlayers(&gMap, false, paFlags), c, true); in InitializeBadGuys()
652 : PlaceAwayFromPlayers(&gMap, false, paFlags), in InitializeBadGuys()
H A Dmap_build.h97 MapBuilder *mb, const PlacementAccessFlags paFlags,
H A Dmap_build.c570 const PlacementAccessFlags paFlags = in MapTryPlaceBlowup() local
573 return MapPlaceRandomTile(mb, paFlags, TryPlaceOneBlowup, &data); in MapTryPlaceBlowup()