Searched refs:paFlags (Results 1 – 7 of 7) sorted by relevance
/dports/games/cdogs-sdl/cdogs-sdl-1.0.1/src/cdogs/ |
H A D | map.c | 373 const Map *map, const PlacementAccessFlags paFlags, bool *locked, in GetPlacementRetries() argument 377 *locked = paFlags == PLACEMENT_ACCESS_LOCKED && MapHasLockedRooms(map); in GetPlacementRetries() 378 *unlocked = paFlags == PLACEMENT_ACCESS_NOT_LOCKED; in GetPlacementRetries() 383 MapBuilder *mb, const PlacementAccessFlags paFlags, in MapPlaceRandomTile() argument 389 GetPlacementRetries(mb->Map, paFlags, &locked, &unlocked); in MapPlaceRandomTile() 405 const Map *map, const PlacementAccessFlags paFlags, in MapPlaceRandomPos() argument 410 const int retries = GetPlacementRetries(map, paFlags, &locked, &unlocked); in MapPlaceRandomPos()
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H A D | actor_placement.c | 120 const Map *map, const bool giveUp, const PlacementAccessFlags paFlags) in PlaceAwayFromPlayers() argument 123 if (MapPlaceRandomPos(map, paFlags, TryPlaceOneAwayFromPlayers, &out)) in PlaceAwayFromPlayers()
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H A D | actor_placement.h | 36 const Map *map, const bool giveUp, const PlacementAccessFlags paFlags);
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H A D | map.h | 151 const Map *map, const PlacementAccessFlags paFlags,
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H A D | ai.c | 621 const PlacementAccessFlags paFlags = ObjectiveGetPlacementAccessFlags(o); in InitializeBadGuys() 632 PlaceAwayFromPlayers(&gMap, false, paFlags), c, true); in InitializeBadGuys() 652 : PlaceAwayFromPlayers(&gMap, false, paFlags), in InitializeBadGuys()
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H A D | map_build.h | 97 MapBuilder *mb, const PlacementAccessFlags paFlags,
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H A D | map_build.c | 570 const PlacementAccessFlags paFlags = in MapTryPlaceBlowup() local 573 return MapPlaceRandomTile(mb, paFlags, TryPlaceOneBlowup, &data); in MapTryPlaceBlowup()
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