1 /* 2 C-Dogs SDL 3 A port of the legendary (and fun) action/arcade cdogs. 4 Copyright (C) 1995 Ronny Wester 5 Copyright (C) 2003 Jeremy Chin 6 Copyright (C) 2003-2007 Lucas Martin-King 7 8 This program is free software; you can redistribute it and/or modify 9 it under the terms of the GNU General Public License as published by 10 the Free Software Foundation; either version 2 of the License, or 11 (at your option) any later version. 12 13 This program is distributed in the hope that it will be useful, 14 but WITHOUT ANY WARRANTY; without even the implied warranty of 15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 16 GNU General Public License for more details. 17 18 You should have received a copy of the GNU General Public License 19 along with this program; if not, write to the Free Software 20 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 21 22 This file incorporates work covered by the following copyright and 23 permission notice: 24 25 Copyright (c) 2013-2015, 2017-2021 Cong Xu 26 All rights reserved. 27 28 Redistribution and use in source and binary forms, with or without 29 modification, are permitted provided that the following conditions are met: 30 31 Redistributions of source code must retain the above copyright notice, this 32 list of conditions and the following disclaimer. 33 Redistributions in binary form must reproduce the above copyright notice, 34 this list of conditions and the following disclaimer in the documentation 35 and/or other materials provided with the distribution. 36 37 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 38 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 39 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 40 ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 41 LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 42 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 43 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 44 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 45 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 46 ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 47 POSSIBILITY OF SUCH DAMAGE. 48 */ 49 #pragma once 50 51 #include "campaigns.h" 52 #include "map.h" 53 #include "mission.h" 54 55 typedef struct 56 { 57 Map *Map; 58 const Mission *mission; 59 const Campaign *co; 60 61 // internal data structures to help build the map 62 CArray access; // of uint16_t 63 CArray tiles; // of TileClass 64 CArray leaveFree; // of bool 65 } MapBuilder; 66 67 void MapBuild( 68 Map *m, const Mission *mission, const Campaign *co, 69 const int missionIndex); 70 void MapBuilderInit( 71 MapBuilder *mb, Map *m, const Mission *mission, const Campaign *co); 72 void MapBuilderTerminate(MapBuilder *mb); 73 74 void MapLoadDynamic(MapBuilder *mb); 75 76 uint16_t MapBuildGetAccess(const MapBuilder *mb, const struct vec2i pos); 77 void MapBuildSetAccess(MapBuilder *mb, struct vec2i pos, const uint16_t v); 78 const TileClass *MapBuilderGetTile( 79 const MapBuilder *mb, const struct vec2i pos); 80 void MapBuilderSetTile(MapBuilder *mb, struct vec2i pos, const TileClass *t); 81 82 // Mark a tile so that it is left free of other map objects 83 void MapBuilderSetLeaveFree( 84 MapBuilder *mb, const struct vec2i tile, const bool value); 85 bool MapBuilderIsLeaveFree(const MapBuilder *mb, const struct vec2i tile); 86 87 bool MapTryPlaceOneObject( 88 MapBuilder *mb, const struct vec2i v, const MapObject *mo, 89 const int extraFlags, const bool isStrictMode); 90 // TODO: refactor 91 void MapPlaceCollectible( 92 const Mission *m, const int objective, const struct vec2 pos); 93 // TODO: refactor 94 void MapPlaceKey( 95 MapBuilder *mb, const struct vec2i tilePos, const int keyIndex); 96 bool MapPlaceRandomTile( 97 MapBuilder *mb, const PlacementAccessFlags paFlags, 98 bool (*tryPlaceFunc)(MapBuilder *, const struct vec2i, void *), 99 void *data); 100 101 bool MapIsAreaInside( 102 const Map *map, const struct vec2i pos, const struct vec2i size); 103 bool MapBuilderIsAreaFunc( 104 const MapBuilder *mb, const struct vec2i pos, const struct vec2i size, 105 bool (*func)(const MapBuilder *, const struct vec2i)); 106 bool MapIsAreaClear( 107 const MapBuilder *mb, const struct vec2i pos, const struct vec2i size); 108 bool MapIsAreaClearOrRoom( 109 const MapBuilder *mb, const struct vec2i pos, const struct vec2i size); 110 bool MapIsAreaClearOrWall( 111 const MapBuilder *mb, struct vec2i pos, struct vec2i size); 112 bool MapGetRoomOverlapSize( 113 const MapBuilder *mb, const Rect2i r, uint16_t *overlapAccess); 114 bool MapIsLessThanTwoWallOverlaps( 115 const MapBuilder *mb, struct vec2i pos, struct vec2i size); 116 void MapFillRect(MapBuilder *mb, const Rect2i r, const TileClass *edge, const TileClass *fill); 117 struct vec2i MapGetRoomSize(const RoomParams r, const int doorMin); 118 void MapMakeRoom( 119 MapBuilder *mb, const struct vec2i pos, const struct vec2i size, 120 const bool walls, const TileClass *wall, const TileClass *room, 121 const bool removeInterRoomWalls); 122 void MapMakeRoomWalls( 123 MapBuilder *mb, const RoomParams r, const TileClass *wall, const Rect2i room); 124 bool MapTryBuildWall( 125 MapBuilder *mb, const bool isRoom, const int pad, const int wallLength, 126 const TileClass *wall, const Rect2i r); 127 void MapSetRoomAccessMask( 128 MapBuilder *mb, const Rect2i r, const uint16_t accessMask); 129 void MapSetRoomAccessMaskOverlap( 130 MapBuilder *mb, CArray *rooms, const uint16_t accessMask); 131 void MapPlaceDoors( 132 MapBuilder *mb, const Rect2i r, const bool hasDoors, const bool doors[4], 133 const int doorMin, const int doorMax, const uint16_t accessMask, 134 const bool randomPos, 135 const TileClass *door, const TileClass *floor); 136 137 void MapBuildTile( 138 MapBuilder *mb, const struct vec2i pos, const TileClass *tile); 139 140 uint16_t GenerateAccessMask(int *accessLevel); 141 142 void SetupWallTileClasses(PicManager *pm, const TileClass *base); 143 void SetupFloorTileClasses(PicManager *pm, const TileClass *base); 144 void SetupDoorTileClasses(PicManager *pm, const TileClass *base); 145