/dports/games/scummvm/scummvm-2.5.1/engines/gob/ |
H A D | mult.cpp | 304 Video::Color *palPtr; in doPalAnim() local 363 palPtr = _vm->_global->_pPaletteDesc->vgaPal; in doPalAnim() 364 for (_counter = 0; _counter < 16; _counter++, palPtr++) in doPalAnim() 365 _vm->_video->setPalElem(_counter, palPtr->red, palPtr->green, in doPalAnim() 366 palPtr->blue, 0, 0x13); in doPalAnim() 368 palPtr = _vm->_global->_pPaletteDesc->vgaPal; in doPalAnim() 369 for (_counter = 0; _counter < 16; _counter++, palPtr++) { in doPalAnim() 370 _vm->_global->_redPalette[_counter] = palPtr->red; in doPalAnim() 371 _vm->_global->_greenPalette[_counter] = palPtr->green; in doPalAnim() 372 _vm->_global->_bluePalette[_counter] = palPtr->blue; in doPalAnim()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/gob/ |
H A D | mult.cpp | 304 Video::Color *palPtr; in doPalAnim() local 363 palPtr = _vm->_global->_pPaletteDesc->vgaPal; in doPalAnim() 364 for (_counter = 0; _counter < 16; _counter++, palPtr++) in doPalAnim() 365 _vm->_video->setPalElem(_counter, palPtr->red, palPtr->green, in doPalAnim() 366 palPtr->blue, 0, 0x13); in doPalAnim() 368 palPtr = _vm->_global->_pPaletteDesc->vgaPal; in doPalAnim() 369 for (_counter = 0; _counter < 16; _counter++, palPtr++) { in doPalAnim() 370 _vm->_global->_redPalette[_counter] = palPtr->red; in doPalAnim() 371 _vm->_global->_greenPalette[_counter] = palPtr->green; in doPalAnim() 372 _vm->_global->_bluePalette[_counter] = palPtr->blue; in doPalAnim()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/he/ |
H A D | palette_he.cpp | 37 uint8 *palPtr; in remapHEPalette() local 41 palPtr = _hePalettes + _hePaletteSlot + 30; in remapHEPalette() 43 palPtr = _currentPalette + 30; in remapHEPalette() 54 uint8 *curPal = palPtr; in remapHEPalette() 174 uint8 *palPtr = _hePalettes + palSlot * _hePaletteSlot + 768; in setHEPaletteFromPtr() local 177 WRITE_LE_UINT16(palPtr + i * 2, i); in setHEPaletteFromPtr() 179 WRITE_LE_UINT16(palPtr + i * 2, i); in setHEPaletteFromPtr() 182 *(palPtr + i) = i; in setHEPaletteFromPtr() 184 *(palPtr + i) = i; in setHEPaletteFromPtr()
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H A D | wiz_he.h | 295 …fer, const Common::Rect *clipBox, int flags, int dstResNum, const uint8 *palPtr, uint32 conditionB… 296 …, int srch, int state, const Common::Rect *rect, int flags, const uint8 *palPtr, int transColor, u… 303 … int srcx, int srcy, int srcw, int srch, const Common::Rect *rect, int flags, const uint8 *palPtr); 307 …int flags, const uint8 *palPtr, int transColor, uint8 bitDepth, const uint8 *xmapPtr, uint32 condi… 314 …y, int srcw, int srch, const Common::Rect *rect, int flags, const uint8 *palPtr, const uint8 *xmap… 315 …y, int srcw, int srch, const Common::Rect *rect, int flags, const uint8 *palPtr, int transColor, u… 321 …, const uint8 *src, const Common::Rect &srcRect, int flags, const uint8 *palPtr, const uint8 *xmap… 322 …const uint8 *src, int srcPitch, int w, int h, int transColor, const uint8 *palPtr, uint8 bitdepth); 327 …d write8BitColor(uint8 *dst, const uint8 *src, int dstType, const uint8 *palPtr, const uint8 *xmap…
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H A D | wiz_he.cpp | 409 } else if (palPtr) { in copyWizImage() 682 if (palPtr) { in copyRawWizImage() 829 *dstPtr = palPtr[*dataPtr]; in write8BitColor() 847 assert(palPtr != 0); in decompressWizImage() 949 assert(palPtr != 0); in decompressRawWizImage() 963 dst[i] = palPtr[col]; in decompressRawWizImage() 1331 const uint8 *palPtr; in captureImage() local 1378 if (palPtr) { in captureImage() 1566 palPtr = rmap + 4; in drawWizImage() 2339 const uint8 *palPtr; in createWizEmptyImage() local [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/he/ |
H A D | palette_he.cpp | 37 uint8 *palPtr; in remapHEPalette() local 41 palPtr = _hePalettes + _hePaletteSlot + 30; in remapHEPalette() 43 palPtr = _currentPalette + 30; in remapHEPalette() 54 uint8 *curPal = palPtr; in remapHEPalette() 174 uint8 *palPtr = _hePalettes + palSlot * _hePaletteSlot + 768; in setHEPaletteFromPtr() local 177 WRITE_LE_UINT16(palPtr + i * 2, i); in setHEPaletteFromPtr() 179 WRITE_LE_UINT16(palPtr + i * 2, i); in setHEPaletteFromPtr() 182 *(palPtr + i) = i; in setHEPaletteFromPtr() 184 *(palPtr + i) = i; in setHEPaletteFromPtr()
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H A D | wiz_he.h | 295 …fer, const Common::Rect *clipBox, int flags, int dstResNum, const uint8 *palPtr, uint32 conditionB… 296 …, int srch, int state, const Common::Rect *rect, int flags, const uint8 *palPtr, int transColor, u… 303 … int srcx, int srcy, int srcw, int srch, const Common::Rect *rect, int flags, const uint8 *palPtr); 307 …int flags, const uint8 *palPtr, int transColor, uint8 bitDepth, const uint8 *xmapPtr, uint32 condi… 314 …y, int srcw, int srch, const Common::Rect *rect, int flags, const uint8 *palPtr, const uint8 *xmap… 315 …y, int srcw, int srch, const Common::Rect *rect, int flags, const uint8 *palPtr, int transColor, u… 321 …, const uint8 *src, const Common::Rect &srcRect, int flags, const uint8 *palPtr, const uint8 *xmap… 322 …const uint8 *src, int srcPitch, int w, int h, int transColor, const uint8 *palPtr, uint8 bitdepth); 327 …d write8BitColor(uint8 *dst, const uint8 *src, int dstType, const uint8 *palPtr, const uint8 *xmap…
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H A D | wiz_he.cpp | 409 } else if (palPtr) { in copyWizImage() 684 if (palPtr) { in copyRawWizImage() 831 *dstPtr = palPtr[*dataPtr]; in write8BitColor() 849 assert(palPtr != 0); in decompressWizImage() 951 assert(palPtr != 0); in decompressRawWizImage() 965 dst[i] = palPtr[col]; in decompressRawWizImage() 1333 const uint8 *palPtr; in captureImage() local 1380 if (palPtr) { in captureImage() 1568 palPtr = rmap + 4; in drawWizImage() 2343 const uint8 *palPtr; in createWizEmptyImage() local [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/image/codecs/ |
H A D | codec.cpp | 84 const byte *palPtr = palette; in createQuickTimeDitherTable() local 88 byte r = *palPtr++; in createQuickTimeDitherTable() 89 byte g = *palPtr++; in createQuickTimeDitherTable() 90 byte b = *palPtr++; in createQuickTimeDitherTable()
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/dports/games/residualvm/residualvm-0.3.1/image/codecs/ |
H A D | codec.cpp | 84 const byte *palPtr = palette; in createQuickTimeDitherTable() local 88 byte r = *palPtr++; in createQuickTimeDitherTable() 89 byte g = *palPtr++; in createQuickTimeDitherTable() 90 byte b = *palPtr++; in createQuickTimeDitherTable()
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/dports/games/scummvm/scummvm-2.5.1/image/codecs/ |
H A D | codec.cpp | 86 const byte *palPtr = palette; in createQuickTimeDitherTable() local 90 byte r = *palPtr++; in createQuickTimeDitherTable() 91 byte g = *palPtr++; in createQuickTimeDitherTable() 92 byte b = *palPtr++; in createQuickTimeDitherTable()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toltecs/ |
H A D | palette.cpp | 66 byte *palPtr = palette + startIndex * 3; in setDeltaPalette() local 77 rgb = *palPtr++; in setDeltaPalette() 79 rgb = *palPtr++; in setDeltaPalette() 81 rgb = *palPtr++; in setDeltaPalette()
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/dports/games/scummvm/scummvm-2.5.1/engines/toltecs/ |
H A D | palette.cpp | 66 byte *palPtr = palette + startIndex * 3; in setDeltaPalette() local 77 rgb = *palPtr++; in setDeltaPalette() 79 rgb = *palPtr++; in setDeltaPalette() 81 rgb = *palPtr++; in setDeltaPalette()
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/dports/games/7kaa/7kaa-2.15.4p1/include/ |
H A D | OCOLTBL.h | 63 …PalDesc(BYTE *palPtr, int pitch, int size, int bitWidth, BYTE *rPtr =(unsigned char*)0, int rCount… 64 pal(palPtr), pal_pitch(pitch), pal_size(size), bit_width(bitWidth), in pal()
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/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | set_pc.cpp | 926 uint32 *palPtr = pState->GetPalette(); in Load_props() local 965 *rowAd++ = palPtr[*pRle++]; in Load_props() 1013 *rowAd++ = palPtr[*pRle++]; in Load_props() 1139 uint32 *palPtr = pState->GetPalette(); in Set_draw() local 1143 mov esi, palPtr in Set_draw() 1244 uint32 *palPtr = pState->GetPalette(); in Set_draw() local 1248 mov esi, palPtr in Set_draw()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | akos.cpp | 1347 const uint8 *palPtr = NULL; in codec32() local 1349 palPtr = _vm->_hePalettes + _vm->_hePaletteSlot + 768; in codec32() 1351 palPtr = _vm->_hePalettes + _paletteNum * _vm->_hePaletteSlot + 768; in codec32() 1355 palPtr = (uint8 *)_palette; in codec32() 1358 palPtr = _vm->_hePalettes + _vm->_hePaletteSlot + 768; in codec32() 1363 …Wiz::decompressWizImage<kWizXMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, xmap, _… in codec32() 1365 if (palPtr != NULL) { in codec32() 1366 …Wiz::decompressWizImage<kWizRMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, NULL, _… in codec32()
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H A D | scumm.cpp | 1742 const byte *palPtr = findResourceData(MKTAG('C','L','U','T'), roomptr); in resetScumm() local 1743 assert(palPtr - 4); in resetScumm() 1744 setPCEPaletteFromPtr(palPtr); in resetScumm()
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | akos.cpp | 1368 const uint8 *palPtr = NULL; in codec32() local 1370 palPtr = _vm->_hePalettes + _vm->_hePaletteSlot + 768; in codec32() 1372 palPtr = _vm->_hePalettes + _paletteNum * _vm->_hePaletteSlot + 768; in codec32() 1376 palPtr = (uint8 *)_palette; in codec32() 1379 palPtr = _vm->_hePalettes + _vm->_hePaletteSlot + 768; in codec32() 1384 …Wiz::decompressWizImage<kWizXMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, xmap, _… in codec32() 1386 if (palPtr != NULL) { in codec32() 1387 …Wiz::decompressWizImage<kWizRMap>(dstPtr, _out.pitch, kDstScreen, _srcptr, src, 0, palPtr, NULL, _… in codec32()
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H A D | scumm.cpp | 1938 const byte *palPtr = findResourceData(MKTAG('C','L','U','T'), roomptr); in resetScumm() local 1939 assert(palPtr - 4); in resetScumm() 1940 setPCEPaletteFromPtr(palPtr); in resetScumm()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | scene.cpp | 1074 byte *palPtr = resourceData.getBuffer(); in processSceneResources() local 1080 pal[c].red = *palPtr++; in processSceneResources() 1081 pal[c].green = *palPtr++; in processSceneResources() 1082 pal[c].blue = *palPtr++; in processSceneResources()
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/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | scene.cpp | 1056 byte *palPtr = resourceData.getBuffer(); in processSceneResources() local 1062 pal[c].red = *palPtr++; in processSceneResources() 1063 pal[c].green = *palPtr++; in processSceneResources() 1064 pal[c].blue = *palPtr++; in processSceneResources()
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/dports/games/scummvm/scummvm-2.5.1/engines/hopkins/ |
H A D | graphics.cpp | 1276 byte *palPtr; in copy16bFromSurfaceScaleX2() local 1288 palPtr = _palettePixels + curPixel; in copy16bFromSurfaceScaleX2() 1289 destPtr[0] = destPtr[2] = destPtr[_screenLineSize] = destPtr[_screenLineSize + 2] = palPtr[0]; in copy16bFromSurfaceScaleX2() 1290 … destPtr[1] = destPtr[3] = destPtr[_screenLineSize + 1] = destPtr[_screenLineSize + 3] = palPtr[1]; in copy16bFromSurfaceScaleX2()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/hopkins/ |
H A D | graphics.cpp | 1276 byte *palPtr; in copy16bFromSurfaceScaleX2() local 1288 palPtr = _palettePixels + curPixel; in copy16bFromSurfaceScaleX2() 1289 destPtr[0] = destPtr[2] = destPtr[_screenLineSize] = destPtr[_screenLineSize + 2] = palPtr[0]; in copy16bFromSurfaceScaleX2() 1290 … destPtr[1] = destPtr[3] = destPtr[_screenLineSize + 1] = destPtr[_screenLineSize + 3] = palPtr[1]; in copy16bFromSurfaceScaleX2()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/agos/ |
H A D | gfx.cpp | 1026 void AGOSEngine::paletteFadeOut(byte *palPtr, uint num, uint size) { in paletteFadeOut() argument 1027 byte *p = palPtr; in paletteFadeOut()
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/dports/games/scummvm/scummvm-2.5.1/engines/agos/ |
H A D | gfx.cpp | 1093 void AGOSEngine::paletteFadeOut(byte *palPtr, uint num, uint size) { in paletteFadeOut() argument 1094 byte *p = palPtr; in paletteFadeOut()
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