1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #include "graphics/palette.h"
24 
25 #include "toltecs/toltecs.h"
26 #include "toltecs/palette.h"
27 #include "toltecs/resource.h"
28 
29 namespace Toltecs {
30 
Palette(ToltecsEngine * vm)31 Palette::Palette(ToltecsEngine *vm) : _vm(vm) {
32 	clearFragments();
33 
34 	memset(_mainPalette, 0, sizeof(_mainPalette));
35 	memset(_animPalette, 0, sizeof(_animPalette));
36 	memset(_colorTransTable, 0, sizeof(_colorTransTable));
37 }
38 
~Palette()39 Palette::~Palette() {
40 }
41 
setFullPalette(byte * palette)42 void Palette::setFullPalette(byte *palette) {
43 	byte colors[768];
44 	for (int i = 0; i < 256; i++) {
45 		colors[i * 3 + 0] = palette[i * 3 + 0] << 2;
46 		colors[i * 3 + 1] = palette[i * 3 + 1] << 2;
47 		colors[i * 3 + 2] = palette[i * 3 + 2] << 2;
48 	}
49 	_vm->_system->getPaletteManager()->setPalette((const byte *)colors, 0, 256);
50 	_vm->_system->updateScreen();
51 }
52 
getFullPalette(byte * palette)53 void Palette::getFullPalette(byte *palette) {
54 	byte colors[768];
55 	_vm->_system->getPaletteManager()->grabPalette(colors, 0, 256);
56 	for (int i = 0; i < 256; i++) {
57 		palette[i * 3 + 0] = colors[i * 3 + 0] >> 2;
58 		palette[i * 3 + 1] = colors[i * 3 + 1] >> 2;
59 		palette[i * 3 + 2] = colors[i * 3 + 2] >> 2;
60 	}
61 }
62 
setDeltaPalette(byte * palette,byte mask,int8 deltaValue,int16 count,int16 startIndex)63 void Palette::setDeltaPalette(byte *palette, byte mask, int8 deltaValue, int16 count, int16 startIndex) {
64 	byte colors[768];
65 
66 	byte *palPtr = palette + startIndex * 3;
67 	int16 index = startIndex, colorCount = count;
68 	byte rgb;
69 
70 	count++;
71 
72 	_vm->_system->getPaletteManager()->grabPalette(colors, 0, 256);
73 
74 	deltaValue *= -1;
75 
76 	while (count--) {
77 		rgb = *palPtr++;
78 		if (mask & 1) colors[index * 3 + 0] = CLIP<int>(rgb + deltaValue, 0, 63) << 2;
79 		rgb = *palPtr++;
80 		if (mask & 2) colors[index * 3 + 1] = CLIP<int>(rgb + deltaValue, 0, 63) << 2;
81 		rgb = *palPtr++;
82 		if (mask & 4) colors[index * 3 + 2] = CLIP<int>(rgb + deltaValue, 0, 63) << 2;
83 		index++;
84 	}
85 
86 	debug(0, "startIndex = %d; colorCount = %d", startIndex, colorCount);
87 
88 	_vm->_system->getPaletteManager()->setPalette((const byte *)colors, 0, 256);
89 }
90 
loadAddPalette(uint resIndex,byte startIndex)91 void Palette::loadAddPalette(uint resIndex, byte startIndex) {
92 	Resource *paletteResource = _vm->_res->load(resIndex);
93 	memcpy(&_mainPalette[startIndex * 3], paletteResource->data, paletteResource->size);
94 }
95 
loadAddPaletteFrom(byte * source,byte startIndex,byte count)96 void Palette::loadAddPaletteFrom(byte *source, byte startIndex, byte count) {
97 	memcpy(&_mainPalette[startIndex * 3], source, count * 3);
98 }
99 
addFragment(uint resIndex,int16 id)100 void Palette::addFragment(uint resIndex, int16 id) {
101 	debug(0, "Palette::addFragment(%d, %d)", resIndex, id);
102 
103 	Resource *fragmentResource = _vm->_res->load(resIndex);
104 	byte count = fragmentResource->size / 3;
105 
106 	memcpy(&_mainPalette[_fragmentIndex * 3], fragmentResource->data, count * 3);
107 
108 	PaletteFragment fragment;
109 	fragment.id = id;
110 	fragment.index = _fragmentIndex;
111 	fragment.count = count;
112 	_fragments.push_back(fragment);
113 
114 	debug(0, "Palette::addFragment() index = %02X; count = %02X", fragment.index, fragment.count);
115 
116 	_fragmentIndex += count;
117 }
118 
findFragment(int16 id)119 uint16 Palette::findFragment(int16 id) {
120 	debug(0, "Palette::findFragment(%d)", id);
121 
122 	uint16 result = 0;
123 	for (PaletteFragmentArray::iterator iter = _fragments.begin(); iter != _fragments.end(); ++iter) {
124 		PaletteFragment fragment = *iter;
125 		if (fragment.id == id) {
126 			result = (fragment.count << 8) | fragment.index;
127 			break;
128 		}
129 	}
130 
131 	debug(0, "Palette::findFragment() result = %04X", result);
132 
133 	return result;
134 }
135 
clearFragments()136 void Palette::clearFragments() {
137 	debug(0, "Palette::clearFragments()");
138 	_fragmentIndex = 128;
139 	_fragments.clear();
140 }
141 
getMatchingColor(byte r,byte g,byte b)142 byte Palette::getMatchingColor(byte r, byte g, byte b) {
143 	int bestIndex = 0;
144 	uint16 bestMatch = 0xFFFF;
145 
146 	for (int j = 0; j < 256; j++) {
147 		byte distance = ABS(_mainPalette[j * 3 + 0] - r) + ABS(_mainPalette[j * 3 + 1] - g) + ABS(_mainPalette[j * 3 + 2] - b);
148 		byte maxColor = MAX(_mainPalette[j * 3 + 0], MAX(_mainPalette[j * 3 + 1], _mainPalette[j * 3 + 2]));
149 		uint16 match = (distance << 8) | maxColor;
150 		if (match < bestMatch) {
151 			bestMatch = match;
152 			bestIndex = j;
153 		}
154 	}
155 
156 	return bestIndex;
157 }
158 
buildColorTransTable(byte limit,int8 deltaValue,byte mask)159 void Palette::buildColorTransTable(byte limit, int8 deltaValue, byte mask) {
160 	byte r = 0, g = 0, b = 0;
161 
162 	mask &= 7;
163 
164 	if (deltaValue < 0)	// unused
165 		error("buildColorTransTable called with a negative delta value(limit %d, delta %d, mask %02X)", limit, deltaValue, mask);
166 
167 	for (int i = 0; i < 256; i++) {
168 		r = _mainPalette[i * 3 + 0];
169 		g = _mainPalette[i * 3 + 1];
170 		b = _mainPalette[i * 3 + 2];
171 		if (MAX(r, MAX(b, g)) >= limit) {
172 			if ((mask & 1) && r >= deltaValue)
173 				r -= deltaValue;
174 			if ((mask & 2) && g >= deltaValue)
175 				g -= deltaValue;
176 			if ((mask & 4) && b >= deltaValue)
177 				b -= deltaValue;
178 		}
179 
180 		_colorTransTable[i] = getMatchingColor(r, g, b);
181 	}
182 }
183 
saveState(Common::WriteStream * out)184 void Palette::saveState(Common::WriteStream *out) {
185 	// Save currently active palette
186 	byte palette[768];
187 	getFullPalette(palette);
188 	out->write(palette, 768);
189 
190 	out->write(_mainPalette, 768);
191 	out->write(_animPalette, 768);
192 	out->write(_colorTransTable, 256);
193 
194 	uint16 fragmentCount = _fragments.size();
195 	out->writeUint16LE(fragmentCount);
196 	for (PaletteFragmentArray::iterator iter = _fragments.begin(); iter != _fragments.end(); ++iter) {
197 		PaletteFragment fragment = *iter;
198 		out->writeUint16LE(fragment.id);
199 		out->writeByte(fragment.index);
200 		out->writeByte(fragment.count);
201 	}
202 	out->writeByte(_fragmentIndex);
203 }
204 
loadState(Common::ReadStream * in)205 void Palette::loadState(Common::ReadStream *in) {
206 	// Save currently active palette
207 	byte palette[768];
208 	in->read(palette, 768);
209 	setFullPalette(palette);
210 
211 	in->read(_mainPalette, 768);
212 	in->read(_animPalette, 768);
213 	in->read(_colorTransTable, 256);
214 
215 	uint16 fragmentCount = in->readUint16LE();
216 	_fragments.clear();
217 	for (uint16 i = 0; i < fragmentCount; i++) {
218 		PaletteFragment fragment;
219 		fragment.id = in->readUint16LE();
220 		fragment.index = in->readByte();
221 		fragment.count = in->readByte();
222 		_fragments.push_back(fragment);
223 	}
224 	_fragmentIndex = in->readByte();
225 }
226 
227 
228 } // End of namespace Toltecs
229