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Searched refs:pauseGame (Results 1 – 25 of 129) sorted by relevance

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/dports/games/kblocks/kblocks-21.12.3/src/
H A DKBlocksWin.cpp156 void KBlocksWin::pauseGame() in pauseGame() function in KBlocksWin
158 mpGameLogic->pauseGame(m_pauseAction->isChecked()); in pauseGame()
159 mpPlayManager->pauseGame(m_pauseAction->isChecked()); in pauseGame()
160 mpGameScene->pauseGame(m_pauseAction->isChecked()); in pauseGame()
162 mpKBPlayer->pauseGame(m_pauseAction->isChecked()); in pauseGame()
163 mpAIPlayer->pauseGame(m_pauseAction->isChecked()); in pauseGame()
206 mpGameLogic->pauseGame(flag); in focusEvent()
207 mpPlayManager->pauseGame(flag); in focusEvent()
208 mpGameScene->pauseGame(flag, true); in focusEvent()
289 m_pauseAction = KStandardGameAction::pause(this, SLOT(pauseGame()), actionCollection()); in setupGUILayout()
H A DKBlocksPlayManager.cpp60 void KBlocksPlayManager::pauseGame(bool flag) in pauseGame() function in KBlocksPlayManager
63 maPlayerList[i]->pauseGame(flag); in pauseGame()
H A DKBlocksDummyAI.h25 void pauseGame(bool flag) override;
H A DKBlocksPlayManager.h30 void pauseGame(bool flag);
H A DGameLogicInterface.h38 virtual void pauseGame(bool) = 0;
H A DGamePlayerInterface.h41 virtual void pauseGame(bool) = 0;
H A DKBlocksSinglePlayer.h36 void pauseGame(bool flag);
H A DSceneInterface.h34 virtual void pauseGame(bool, bool fromUI = false) = 0;
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/tizen/
H A Dapplication.cpp107 pauseGame(false); in OnForeground()
112 pauseGame(true); in OnBackground()
135 void TizenScummVM::pauseGame(bool pause) { in pauseGame() function in TizenScummVM
/dports/games/scummvm/scummvm-2.5.1/engines/stark/ui/world/
H A Dgamescreen.cpp69 pauseGame(false); in open()
75 pauseGame(true); in close()
151 void GameScreen::pauseGame(bool pause) { in pauseGame() function in Stark::GameScreen
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/
H A Dringworld_demo.cpp58 void RingworldDemoGame::pauseGame() { in pauseGame() function in TsAGE::Ringworld::RingworldDemoGame
97 pauseGame(); in processEvent()
H A Dringworld_demo.h41 void pauseGame();
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/
H A Dringworld_demo.cpp58 void RingworldDemoGame::pauseGame() { in pauseGame() function in TsAGE::Ringworld::RingworldDemoGame
97 pauseGame(); in processEvent()
/dports/graphics/nomacs/nomacs-3.16.224/ImageLounge/src/DkGui/
H A DDkPong.cpp303 pauseGame(); in DkPongPort()
328 pauseGame(mEventLoop->isActive()); in togglePause()
331 void DkPongPort::pauseGame(bool pause) { in pauseGame() function in nmc::DkPongPort
370 pauseGame(false); // start in countDown()
435 pauseGame(); in startCountDown()
484 pauseGame(); in gameLoop()
/dports/games/gnujump/gnujump-1.0.8/src/
H A Dgame.c124 done = pauseGame (gfx, &game, _("PAUSE")); in playGame()
137 done = pauseGame (gfx, &game, _("PAUSE")); in playGame()
228 pauseGame (data_t * gfx, game_t * game, char *text) in pauseGame() function
/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dgame.h29 void pauseGame(void);
/dports/games/picmi/picmi-21.12.3/src/gui/
H A Dmainwindow.cpp320 pauseGame(); in highscores()
343 void MainWindow::pauseGame() { in pauseGame() function in MainWindow
353 pauseGame(); in settings()
/dports/games/knights/knights-21.12.3/src/
H A Dexternalcontrol.h41 void pauseGame();
/dports/games/kblocks/kblocks-21.12.3/src/Testing/
H A DMockGameLogic.h39 void pauseGame(bool) override {} in pauseGame() function
H A DMockScene.h42 void pauseGame(bool, bool) override {} in pauseGame() function
/dports/games/kbreakout/kbreakout-21.12.3/src/
H A Dmainwindow.h34 void pauseGame();
/dports/games/bomber/bomber-21.12.3/src/
H A Dbomber.cpp76 m_pauseAction = KStandardGameAction::pause(this, &Bomber::pauseGame, actionCollection()); in initXMLUI()
112 void Bomber::pauseGame() in pauseGame() function in Bomber
/dports/games/kmines/kmines-21.12.3/src/
H A Dmainwindow.h34 void pauseGame(bool paused);
/dports/games/kblocks/kblocks-21.12.3/src/AI/
H A DKBlocksAIPlayer.h37 void pauseGame(bool flag) override;
/dports/games/knetwalk/knetwalk-21.12.3/src/
H A Dmainwindow.h52 void pauseGame(bool paused);

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