1 /******************************************************************************
2 *   KBlocks, a falling blocks game by KDE                                     *
3 *   Copyright (C) 2010-2021 Zhongjie Cai <squall.leonhart.cai@gmail.com>      *
4 *                           Julian Helfferich <julian.helfferich@mailbox.org> *
5 *                                                                             *
6 *   This program is free software; you can redistribute it and/or modify      *
7 *   it under the terms of the GNU General Public License as published by      *
8 *   the Free Software Foundation; either version 2 of the License, or         *
9 *   (at your option) any later version.                                       *
10 ******************************************************************************/
11 #ifndef GAME_LOGIC_INTERFACE
12 #define GAME_LOGIC_INTERFACE
13 
14 #include <QObject>
15 
16 #include "SingleGameInterface.h"
17 
18 class GameLogicInterface : public QObject
19 {
20     Q_OBJECT
21 public:
22     GameLogicInterface();
~GameLogicInterface()23     ~GameLogicInterface() override {};
24 
25 public:
26     virtual SingleGameInterface *getSingleGame(int) = 0;
27 
28     virtual int levelUpGame(int) = 0;
29     virtual int updateGame(int *) = 0;
30 
31     virtual void setGameSeed(int) = 0;
32 
33     virtual void setGameStandbyMode(bool) = 0;
34 
35     virtual bool startGame(int) = 0;
36     virtual bool stopGame() = 0;
37 
38     virtual void pauseGame(bool) = 0;
39     virtual void continueGame() = 0;
40 
41     virtual bool hasSingleGames() = 0;
42     virtual void deleteSingleGames() = 0;
43 
44 Q_SIGNALS:
45     void allGamesStopped();
46 
47 protected:
48     SingleGameInterface **maGameList;
49 };
50 
51 #endif //GAME_LOGIC_INTERFACE
52