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Searched refs:place_rect (Results 1 – 5 of 5) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/planet/Worlds.ocf/RapidRefining.ocs/
H A DScript.c192 var place_rect = Shape->Rectangle(0, 2 * hgt / 3, wdt / 4, hgt / 3); in InitVegetation() local
193 Seaweed->Place(12, place_rect); in InitVegetation()
194 Coral->Place(8, place_rect); in InitVegetation()
214 var place_rect = Shape->Rectangle(0, 2 * hgt / 3, wdt / 4, hgt / 3); in InitAnimals() local
216 Fish->Place(fish_count * (3 - difficulty), place_rect); in InitAnimals()
217 Piranha->Place(fish_count * (difficulty - 1), place_rect); in InitAnimals()
/dports/games/openclonk/openclonk-release-8.1-src/planet/Worlds.ocf/FloodedVeins.ocs/
H A DScript.c192 var place_rect = Shape->Rectangle(50, hgt / 2, wdt - 100, hgt / 2); in InitVegetation() local
193 Seaweed->Place(16 + 4 * map_size, place_rect); in InitVegetation()
194 Coral->Place(16 + 8 * map_size, place_rect); in InitVegetation()
204 var place_rect = Shape->Rectangle(50, hgt / 2, wdt - 100, hgt / 2); in InitAnimals() local
206 Fish->Place(fish_count * (3 - difficulty), place_rect); in InitAnimals()
207 Piranha->Place(fish_count * (difficulty - 1), place_rect); in InitAnimals()
/dports/textproc/py-pdfminer3k/pdfminer3k-1.3.4/pdfminer/
H A Dconverter.py247 def place_rect(self, color, borderwidth, x, y, w, h): member in HTMLConverter
257 self.place_rect(color, borderwidth, item.x0, item.y1, item.width, item.height)
/dports/textproc/py-pdfminer.six/pdfminer.six-20201018/pdfminer/
H A Dconverter.py312 def place_rect(self, color, borderwidth, x, y, w, h): member in HTMLConverter
325 self.place_rect(color, borderwidth, item.x0, item.y1, item.width,
/dports/games/sgt-puzzles/puzzles-20220128.c43a34f/
H A Drect.c1037 static void place_rect(game_params *params, int *grid, struct rect r) in place_rect() function
1221 place_rect(params2, grid, r); in new_game_desc()
1380 place_rect(params2, grid, r1); in new_game_desc()
1381 place_rect(params2, grid, r2); in new_game_desc()
1427 place_rect(params2, grid, r); in new_game_desc()