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Searched refs:place_tile (Results 1 – 8 of 8) sorted by relevance

/dports/games/xmahjongg/xmahjongg-3.7/src/
H A Dgame.cc427 place_tile(2, j*2, 0); in layout_default()
428 place_tile(8, j*2, 0); in layout_default()
429 place_tile(10, j*2, 0); in layout_default()
430 place_tile(16, j*2, 0); in layout_default()
434 place_tile(6, j*2, 0); in layout_default()
435 place_tile(12, j*2, 0); in layout_default()
439 place_tile(4, j*2, 0); in layout_default()
455 place_tile(9, 2, 0); in layout_default()
456 place_tile(9, 28, 0); in layout_default()
457 place_tile(9, 30, 0); in layout_default()
[all …]
H A Dgame.hh75 bool place_tile(int, int, int);
/dports/games/iagno/iagno-3.38.1/src/
H A Dtest-iagno.vala96 assert_true (game.place_tile (7, 2));
104 assert_true (game.place_tile (7, 2));
116 assert_true (game.place_tile (2, 3));
118 assert_true (game.place_tile (2, 2));
134 assert_true (game.place_tile (1, 2));
H A Dgame.vala348 if (place_tile (x, y, current_color, out move))
361 return place_tile (x, y, current_color, out move);
373 private inline bool place_tile (uint8 x, uint8 y, Player color, out PossibleMove move)
405 * This method is faster than place_tile(), as it returns early
858 internal /* success */ bool place_tile (uint8 x, uint8 y)
H A Dperfs-tests-generator.vala115 assert_true (game.place_tile (((!) move).x, ((!) move).y));
H A Dcomputer-reversi.vala615 if (!game.place_tile (chosen_move.x, chosen_move.y))
622 if (!game.place_tile (random_move.x, random_move.y))
H A Diagno.vala942 if (game.place_tile (x, y))
/dports/games/frogatto/frogatto-1.3.1/modules/tileciv/data/objects/
H A Dciv_board.cfg192 place_tile: "def(tile, coords, team) [
201 map(inputs, 'input', place_tile(input[0], input[1], input[2])),
770 schedule(2, place_tile(draw[0], spotToAdd, turn)),
784 schedule(3, place_tile(draw[0], spotToAdd, turn)),
812 schedule(2, place_tile(draw, spotToAdd, turn)),
826 schedule(3, place_tile(draw, spotToAdd, turn)),