Home
last modified time | relevance | path

Searched refs:players (Results 1 – 25 of 3156) sorted by relevance

12345678910>>...127

/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/
H A DGameTick.cpp662players[0]->coords.x, &Person::players[0]->coords.y, &Person::players[0]->coords.z, &Person::playe… in LoadLevel()
1454 Person::players.back()->yaw = Person::players[0]->yaw; in ProcessDevInput()
1665 …if (distsq(&Person::players[i]->coords, &Person::players[k]->coords) < 10 * sq((Person::players[i]… in doJumpReversals()
1666 …distsqflat(&Person::players[i]->coords, &Person::players[k]->coords) < 2 * sq((Person::players[i]-… in doJumpReversals()
1769 …Person::players[k]->yaw = stepTowardf(Person::players[k]->yaw, Person::players[k]->targetyaw, mult… in doAerialAcrobatics()
1784 …Person::players[k]->yaw = stepTowardf(Person::players[k]->yaw, Person::players[k]->targetyaw, mult… in doAerialAcrobatics()
1788 …Person::players[k]->yaw = stepTowardf(Person::players[k]->yaw, Person::players[k]->targetyaw, mult… in doAerialAcrobatics()
1814 …Person::players[k]->coords.y = max(Person::players[k]->coords.y, terrain.getHeight(Person::players in doAerialAcrobatics()
2208 Person::players[k]->victim = Person::players[0]; in doAttacks()
4822players[0]->coords + Person::players[0]->currentoffset * (1 - Person::players[0]->target) * Person… in TickOnceAfter()
[all …]
H A DTutorial.cpp102players[1]->skeleton.joints[i].position, 0, 0, Person::players[1]->tilt), Person::players[1]->tilt… in Do()
105 …temp = Person::players[1]->skeleton.joints[i].position * Person::players[1]->scale + Person::playe… in Do()
306 … weapons[Person::players[0]->weaponids[Person::players[0]->weaponactive]].setType(staff); in Do()
346players[1]->skeleton.joints[i].position, 0, 0, Person::players[1]->tilt), Person::players[1]->tilt… in Do()
349 …temp = Person::players[1]->skeleton.joints[i].position * Person::players[1]->scale + Person::playe… in Do()
381 …if (Person::players[0]->forwardkeydown || Person::players[0]->backkeydown || Person::players[0]->l… in Do()
511 if (Person::players[0]->weaponactive == -1 && Person::players[0]->num_weapons > 0) { in Do()
850players[1]->skeleton.joints[i].position, 0, 0, Person::players[1]->tilt), Person::players[1]->tilt… in DoStuff()
853 …temp = Person::players[1]->skeleton.joints[i].position * Person::players[1]->scale + Person::playe… in DoStuff()
870players[1]->skeleton.joints[i].position, 0, 0, Person::players[1]->tilt), Person::players[1]->tilt… in DoStuff()
[all …]
/dports/games/tomenet/tomenet-4.6.0/lib/scpt/
H A Dcblue.lua81 players(p).exp = lua_player_exp(players(p).lev, 100)
82 players(p).max_exp = players(p).exp
100 players(p).max_exp = players(p).exp
212 if players(p).lev < players(p).max_lev then
238players(p).chp.."/"..players(p).mhp.." MP: "..players(p).csp.."/"..players(p).msp.." SN: "..play…
255 …line1 = "AC : "..players(p).ac.." +AC: "..players(p).to_a.." Total AC: "..(players(p).ac+playe…
262 … = "ToH: "..players(p).to_h.." THM: "..players(p).to_h_melee.." THR: "..players(p).to_h_ranged…
269 … = "ToD: "..players(p).to_d.." TDM: "..players(p).to_d_melee.." TDR: "..players(p).to_d_ranged…
279 if players(p).exp == players(p).max_exp then
1047 players(p).image = players(p).image + 20
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/media/scripts/
H A Dcharacters.mtr1 //models/players/zombie/sk_bod1
10 models/players/Bj/bj_body1
14 map models/players/Bj/bj_body1.tga
19 models/players/Bj/bj_head1
28 models/players/Bj/bj_head1_blink
37 models/players/Bj/bj_legs1
46 models/players/Bj/acc/bj_eq1
466 models/players/drz/drz_body1
494 models/players/drz/drz_glass
978 models/players/eva/eva_boot
[all …]
/dports/games/spacezero/spacezero/src/
H A Dplayers.c36 struct Player *players; variable
54 players=realloc(players,np*sizeof(struct Player)); in InitPlayers()
60 return(players); in InitPlayers()
72 players[i].id=i; in CreatePlayers()
75 players[i].proc=0; in CreatePlayers()
83 players[i].cv=0; in CreatePlayers()
115 players[i].proc=1; in CreatePlayers()
190 return players; in GetPlayers()
195 return &players[i]; in GetPlayer()
213 printf("STRATEGY: %d %d",players[i].strategy,players[i].profile); in PrintTeams()
[all …]
/dports/games/assaultcube/AssaultCube_v1.2.0.2/config/
H A Dmaprot.cfg19 // vote: (1) allow players to vote for other maps
32 ac_scaffold : 2: 8: 1: 0: 3: 1 // dm, 8 minutes, 0..3 players
35 ac_industrial :15: 6: 1: 2: 3: 2 // ktf, 6 minutes, 2..3 players
42 ac_desert : 2: 8: 1: 0: 4: 1 // dm, 8 minutes, 0..4 players
82 ac_snow : 2: 6: 1: 2: 2: 6 // dm, 6 minutes, 2 players
83 ac_snow :10: 6: 1: 3: 3: 5 // osok, 6 minutes, 3 players
84 ac_snow : 2: 6: 1: 4: 4: 4 // dm, 6 minutes, 4 players
85 ac_snow :10: 6: 1: 5: 5: 3 // osok, 6 minutes, 5 players
86 ac_snow : 2: 6: 1: 6: 6: 2 // dm, 6 minutes, 6 players
87 ac_snow :10: 6: 1: 7: 7: 1 // osok, 6 minutes, 7 players
[all …]
/dports/games/lugaru/lugaru-c7b99378439735c60f84869b05c6ebde53083667/Source/Devtools/
H A DConsoleCmds.cpp216 …fpackf(tfile, "Bf Bf Bf Bf Bf Bi", Person::players[0]->coords.x, Person::players[0]->coords.y, Per… in ch_save()
217 Person::players[0]->yaw, Person::players[0]->targetyaw, Person::players[0]->num_weapons); in ch_save()
224 …fpackf(tfile, "Bf Bf Bf", Person::players[0]->armorhead, Person::players[0]->armorhigh, Person::pl… in ch_save()
225 …fpackf(tfile, "Bf Bf Bf", Person::players[0]->protectionhead, Person::players[0]->protectionhigh, … in ch_save()
226 …fpackf(tfile, "Bf Bf Bf", Person::players[0]->metalhead, Person::players[0]->metalhigh, Person::pl… in ch_save()
269 … Person::players[j]->coords.x, Person::players[j]->coords.y, Person::players[j]->coords.z, in ch_save()
270 …Person::players[j]->num_weapons, Person::players[j]->howactive, Person::players[j]->scale, Person:… in ch_save()
288 …fpackf(tfile, "Bi Bi Bi", Person::players[j]->numwaypoints, Person::players[j]->waypoint, Person:: in ch_save()
291 …fpackf(tfile, "Bf Bf Bf", Person::players[j]->armorhead, Person::players[j]->armorhigh, Person::pl… in ch_save()
293 …fpackf(tfile, "Bf Bf Bf", Person::players[j]->metalhead, Person::players[j]->metalhigh, Person::pl… in ch_save()
[all …]
/dports/games/ldmud/ldmud-3.3.720/mud/lp-245/room/death/
H A Ddeath_room.c9 mixed * players; variable
47 if (!players) in do_remove()
50 nr = sizeof(players); in do_remove()
75 if (!players) in heart_beat()
86 players[j + 1]++; in heart_beat()
285 oldlist = players; in add_player()
288 if (players) in add_player()
315 if(!players) in remove_player()
324 players = 0; in remove_player()
396 if (players[i+1] >= 40 && players[i+1] < 62) {
[all …]
/dports/net/dgd-lpmud/mud/2.4.5/room/death/
H A Ddeath_room.c9 int players; variable
51 players = 0; in reset()
86 if (!players) in heart_beat()
97 players[j + 1]++; in heart_beat()
294 if (!players) in do_remove()
337 oldlist = players; in add_player()
340 if (players) in add_player()
366 if(!players) in remove_player()
375 players = 0; in remove_player()
383 oldlist = players; in remove_player()
[all …]
/dports/math/gambit/gambit-16.0.1/src/python/gambit/tests/
H A Dtest_players.py9 self.strategic_game.players[0].label = "Alphonse"
10 self.strategic_game.players[1].label = "Gaston"
18 assert len(self.strategic_game.players) == 2
22 p1 = self.strategic_game.players[0]
24 p2 = self.strategic_game.players[1]
32 p1 = self.strategic_game.players[0]
34 p2 = self.strategic_game.players[1]
41 p2 = self.strategic_game.players["Gaston"]
55 …assert_raises(IndexError, self.strategic_game.players.__getitem__, self.strategic_game_2.players[0…
68 self.strategic_game.players.add()
[all …]
H A Dtest_strategic.py13 assert len(self.game.players) == 2
26 self.game.players[0].label = "Alphonse"
27 self.game.players[1].label = "Gaston"
28 p1 = self.game.players[0]
30 p2 = self.game.players[1]
35 self.game.players[0].label = "Alphonse"
37 self.game.players[1].label = "Alphonse"
39 p1 = self.game.players[0]
41 p2 = self.game.players[1]
46 assert len(self.game.players[0].strategies) == 2
[all …]
H A Dtest_behav.py19 assert self.profile_double.payoff(self.game.players[0]) == 3.0
20 assert self.profile_double.payoff(self.game.players[1]) == 3.0
21 assert self.profile_double.payoff(self.game.players[2]) == 3.25
87 …assert self.profile_double[self.game.players[0].infosets[0]] == self.profile_double[self.game.play…
89 …assert self.profile_double[self.game.players[1].infosets[0]] == self.profile_double[self.game.play…
91 …assert self.profile_double[self.game.players[2].infosets[0]] == self.profile_double[self.game.play…
93 …assert self.profile_rational[self.game.players[0].infosets[0]] == self.profile_rational[self.game.
95 …assert self.profile_rational[self.game.players[1].infosets[0]] == self.profile_rational[self.game.
97 …assert self.profile_rational[self.game.players[2].infosets[0]] == self.profile_rational[self.game.
229 self.profile_double[self.game.players[0]] = [[0.72, 0.28]]
[all …]
/dports/games/bombherman/Bomb-her-man-8f5aa22/data/graphics/
H A DMakefile.am4 players/1/0/2.svg \
5 players/1/0/3.svg \
6 players/1/0/1.svg \
7 players/1/0/0.svg \
8 players/1/3/2.svg \
9 players/1/3/3.svg \
10 players/1/3/1.svg \
11 players/1/3/0.svg \
12 players/1/1/2.svg \
13 players/1/1/3.svg \
[all …]
/dports/games/alienarena-data/alienarena-7.66/data1/scripts/normals/
H A Dtron.rscript1 players/commander/tron
10 players/enforcer/tron
19 players/lauren/tron
28 players/martiancyborg/tron
64 players/slashbot/tron
73 players/commander/tron2
82 players/enforcer/tron2
91 players/lauren/tron2
136 players/slashbot/tron2
154 players/enforcer/tron3
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/solaris/pkg/iDquake2d/
H A Dprototype11 d none quake2/baseq2/players 0755
12 d none quake2/baseq2/players/female 0755
13 f none quake2/baseq2/players/female/athena.pcx=/usr/local/src/quake2-data/quake2/baseq2/players/fem…
14 f none quake2/baseq2/players/female/athena_i.pcx=/usr/local/src/quake2-data/quake2/baseq2/players/f…
15 f none quake2/baseq2/players/female/brianna.pcx=/usr/local/src/quake2-data/quake2/baseq2/players/fe…
17 f none quake2/baseq2/players/female/cobalt.pcx=/usr/local/src/quake2-data/quake2/baseq2/players/fem…
31 f none quake2/baseq2/players/female/tris.md2=/usr/local/src/quake2-data/quake2/baseq2/players/femal…
38 d none quake2/baseq2/players/male 0755
43 f none quake2/baseq2/players/male/flak.pcx=/usr/local/src/quake2-data/quake2/baseq2/players/male/fl…
45 f none quake2/baseq2/players/male/grunt.pcx=/usr/local/src/quake2-data/quake2/baseq2/players/male/g…
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/pkg/iDquake2d/
H A Dprototype11 d none quake2/baseq2/players 0755
12 d none quake2/baseq2/players/female 0755
13 f none quake2/baseq2/players/female/athena.pcx=/usr/local/src/quake2-data/quake2/baseq2/players/fem…
14 f none quake2/baseq2/players/female/athena_i.pcx=/usr/local/src/quake2-data/quake2/baseq2/players/f…
15 f none quake2/baseq2/players/female/brianna.pcx=/usr/local/src/quake2-data/quake2/baseq2/players/fe…
17 f none quake2/baseq2/players/female/cobalt.pcx=/usr/local/src/quake2-data/quake2/baseq2/players/fem…
31 f none quake2/baseq2/players/female/tris.md2=/usr/local/src/quake2-data/quake2/baseq2/players/femal…
38 d none quake2/baseq2/players/male 0755
43 f none quake2/baseq2/players/male/flak.pcx=/usr/local/src/quake2-data/quake2/baseq2/players/male/fl…
45 f none quake2/baseq2/players/male/grunt.pcx=/usr/local/src/quake2-data/quake2/baseq2/players/male/g…
[all …]
/dports/games/brumbrumrally/brumbrumrally-0.7/src/
H A DRaceSetup.cpp64 players[i].points = 0; in RaceSetup()
65 players[i].time = 0; in RaceSetup()
97 return players.size(); in numberOfPlayers()
148 players[i].points += players.size() - players[i].pos - 1; in givePoints()
161 players = tmp; in givePoints()
215 std::sort(players.begin(), players.end(), pointsCmp); in sortPlayersByPoints()
225 players[i].pos = pos; in sortPlayersByPoints()
236 std::sort(players.begin(), players.end(), timeCmp); in sortPlayersByTime()
246 players[i].pos = pos; in sortPlayersByTime()
252 std::reverse(players.begin(), players.end()); in reversePlayerOrder()
[all …]
/dports/games/ksnakeduel/ksnakeduel-21.12.3/src/
H A Dtron.cpp77 delete players[0]; in ~Tron()
78 delete players[1]; in ~Tron()
238 else if (x == players[0]->getX() || y == players[0]->getY()) in newObstacle()
419 if (players[0]->hasKeyPressed() && players[1]->hasKeyPressed()) in switchKeyOn()
533 if (players[0]->isAccelerated() || players[1]->isAccelerated()) in doMove()
580 if (!players[0]->isAlive() || !players[1]->isAlive()) in movementHelper()
584 if (!players[0]->isAlive() && !players[1]->isAlive()) in movementHelper()
632 if ((players[1]->getX() + xInc) == players[0]->getX()) in checkHeadToHeadCollision()
634 if ((players[1]->getY() + yInc) == players[0]->getY()) in checkHeadToHeadCollision()
680 …if (players[0]->getScore() >= WINNING_DIFF && players[1]->getScore() < players[0]->getScore() - 1)… in getWinner()
[all …]
/dports/games/luola/luola-1.3.2/src/
H A Dplayer.c61 Player players[4]; variable
137 players[p].ship=NULL; in reinit_players()
161 players[p].ship = in reinit_players()
237 if(players[p].ship->special_cooloff || players[p].ship->energy < in draw_player_statusbar()
274 if (players[plr].specialWeapon != players[plr].ship->special in draw_player_weaponselection()
276 players[plr].specialWeapon = players[plr].ship->special; in draw_player_weaponselection()
321 if (players[p].state==ALIVE || players[p].state==DEAD) { in draw_player_hud()
350 if (p != plr && players[p].ship && players[p].ship->visible==1) { in draw_radar()
351 d = atan2 (players[plr].ship->physics.y - players[p].ship->physics.y, in draw_radar()
352 players[plr].ship->physics.x - players[p].ship->physics.x); in draw_radar()
[all …]
/dports/games/bomberclone/bomberclone-0.11.9/src/
H A Dnetwork.c198 && players[pl_nr].net.pingreq != players[pl_nr].net.pingack) { in net_check_timeout()
200 players[pl_nr].net.pingack, players[pl_nr].net.pingreq, in net_check_timeout()
203 players[pl_nr].net.pingack = players[pl_nr].net.pingreq; in net_check_timeout()
209 && players[pl_nr].net.pingreq == players[pl_nr].net.pingack) { in net_check_timeout()
211 players[pl_nr].net.pingack, players[pl_nr].net.pingreq, in net_check_timeout()
448 if ((players[pl_nr].gfx_nr >= 0 && players[pl_nr].gfx != &gfx.players[players[pl_nr].gfx_nr]) in net_send_playerid()
449 || (players[pl_nr].gfx_nr == -1 && players[pl_nr].gfx != NULL)) in net_send_playerid()
450 player_set_gfx (&players[pl_nr], players[pl_nr].gfx_nr); in net_send_playerid()
809 send_playerid (&players[j].net.addr, players[i].name, in net_send_players()
811 i, players[i].gfx_nr, players[i].team_nr, players[i].net.flags); in net_send_players()
[all …]
/dports/games/maelstrom/Maelstrom-3.0.6/
H A DMaelstrom-netd.c44 connection players[MAX_CONNECTIONS]; variable
50 (void) free(players[which].packet); in DisconnectPlayer()
51 close(players[which].sockfd); in DisconnectPlayer()
52 players[which].state = UNCONNECTED; in DisconnectPlayer()
116 if ( (players[i].state == ACTIVE) && (players[i].player == 0) ) in CheckNewGame()
154 players[first].packetlen); in CheckNewGame()
218 players[i].state = UNCONNECTED; in main()
239 maxfd = players[i].sockfd; in main()
279 players[slot].sockfd = sockfd; in main()
354 players[slot].state = ACTIVE; in main()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/specfiles/
H A Dquake2-patch.spec.sh100 %attr(644,root,root) $4/baseq2/players/crakhor/w_bfg.md2
119 %attr(644,root,root) $4/baseq2/players/cyborg/w_bfg.md2
138 %attr(644,root,root) $4/baseq2/players/female/w_bfg.md2
157 %attr(644,root,root) $4/baseq2/players/male/w_bfg.md2
158 %attr(644,root,root) $4/baseq2/players/male/w_blaster.md2
161 %attr(644,root,root) $4/baseq2/players/male/w_disrupt.md2
164 %attr(644,root,root) $4/baseq2/players/male/w_grapple.md2
167 %attr(644,root,root) $4/baseq2/players/male/w_phalanx.md2
168 %attr(644,root,root) $4/baseq2/players/male/w_plasma.md2
170 %attr(644,root,root) $4/baseq2/players/male/w_railgun.md2
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/specfiles/
H A Dquake2-patch.spec.sh100 %attr(644,root,root) $4/baseq2/players/crakhor/w_bfg.md2
119 %attr(644,root,root) $4/baseq2/players/cyborg/w_bfg.md2
138 %attr(644,root,root) $4/baseq2/players/female/w_bfg.md2
157 %attr(644,root,root) $4/baseq2/players/male/w_bfg.md2
158 %attr(644,root,root) $4/baseq2/players/male/w_blaster.md2
161 %attr(644,root,root) $4/baseq2/players/male/w_disrupt.md2
164 %attr(644,root,root) $4/baseq2/players/male/w_grapple.md2
167 %attr(644,root,root) $4/baseq2/players/male/w_phalanx.md2
168 %attr(644,root,root) $4/baseq2/players/male/w_plasma.md2
170 %attr(644,root,root) $4/baseq2/players/male/w_railgun.md2
[all …]
/dports/games/freedoko/FreeDoko_0.7.19/src/game/
H A Dgame.gameplay.cpp553 players.set_soloplayer(players.current_player()); in get_reservations()
610 players.set_soloplayer(players.current_player()); in select_reservation()
631 players.set_soloplayer(players.current_player()); in select_reservation()
654 players.set_soloplayer(players.current_player()); in select_reservation()
674 players.set_soloplayer(players.current_player()); in select_reservation()
693 players.set_soloplayer(players.current_player()); in select_reservation()
713 players.set_soloplayer(players.current_player()); in select_reservation()
732 players.set_soloplayer(players.current_player()); in select_reservation()
751 players.set_soloplayer(players.current_player()); in select_reservation()
787 players.set_soloplayer(players.current_player()); in select_reservation()
[all …]
/dports/net/dgd-lpmud/mud/2.4.5/log/
H A Dlars1 players/lars/xx.c line 4:Bad type of index
2 players/lars/xx.c line 4:Bad assignment
3 players/lars/xx.c line 4:Bad type of index
10 players/lars/yy.c line 1:syntax error
16 players/lars/xx.c line 2:Newline in string
17 players/lars/xx.c line 2:syntax error
18 players/lars/xx.c line 2:Newline in string
19 players/lars/xx.c line 2:syntax error
20 players/lars/xx.c line 2:Newline in string
23 players/lars/xx.c line 2:syntax error
[all …]

12345678910>>...127