/dports/games/q2pro/q2pro/include/ |
H A D | snd_local.h | 61 } playsound_t; typedef 131 extern playsound_t s_pendingplays; 144 void S_IssuePlaysound (playsound_t *ps);
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/dports/games/r1q2/r1q2-8012_5/client/ |
H A D | snd_loc.h | 47 } playsound_t; typedef 122 extern playsound_t s_pendingplays; 140 void S_IssuePlaysound (playsound_t *ps);
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H A D | snd_dma.c | 77 static playsound_t s_playsounds[MAX_PLAYSOUNDS]; 78 static playsound_t s_freeplays; 79 playsound_t s_pendingplays; 727 playsound_t *S_AllocPlaysound (void) in S_AllocPlaysound() 729 playsound_t *ps; in S_AllocPlaysound() 748 void S_FreePlaysound (playsound_t *ps) in S_FreePlaysound() 772 void S_IssuePlaysound (playsound_t *ps) in S_IssuePlaysound() 885 playsound_t *ps, *sort; in S_OpenAL_StartSound() 946 playsound_t *ps, *sort; in S_StartSound() 1566 playsound_t *ps; in S_OpenAL_IssuePlaySounds()
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H A D | snd_mix.c | 228 playsound_t *ps; in S_PaintChannels()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/client/ |
H A D | snd_loc.h | 61 } playsound_t; typedef 136 extern playsound_t s_pendingplays; 156 void S_IssuePlaysound (playsound_t *ps);
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H A D | snd_dma.c | 68 playsound_t s_playsounds[MAX_PLAYSOUNDS]; 69 playsound_t s_freeplays; 70 playsound_t s_pendingplays; 505 playsound_t *S_AllocPlaysound (void) in S_AllocPlaysound() 507 playsound_t *ps; in S_AllocPlaysound() 526 void S_FreePlaysound (playsound_t *ps) in S_FreePlaysound() 550 void S_IssuePlaysound (playsound_t *ps) in S_IssuePlaysound() 659 playsound_t *ps, *sort; in S_StartSound()
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H A D | snd_mix.c | 231 playsound_t *ps; in S_PaintChannels()
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/dports/games/quake2-source/quake2-r0.16.2/src/client/ |
H A D | snd_loc.h | 61 } playsound_t; typedef 136 extern playsound_t s_pendingplays; 156 void S_IssuePlaysound (playsound_t *ps);
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H A D | snd_dma.c | 68 playsound_t s_playsounds[MAX_PLAYSOUNDS]; 69 playsound_t s_freeplays; 70 playsound_t s_pendingplays; 505 playsound_t *S_AllocPlaysound (void) in S_AllocPlaysound() 507 playsound_t *ps; in S_AllocPlaysound() 526 void S_FreePlaysound (playsound_t *ps) in S_FreePlaysound() 550 void S_IssuePlaysound (playsound_t *ps) in S_IssuePlaysound() 659 playsound_t *ps, *sort; in S_StartSound()
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H A D | snd_mix.c | 231 playsound_t *ps; in S_PaintChannels()
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/dports/games/quake2lnx/quake2-r0.16.2/src/client/ |
H A D | snd_loc.h | 61 } playsound_t; typedef 136 extern playsound_t s_pendingplays; 156 void S_IssuePlaysound (playsound_t *ps);
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H A D | snd_dma.c | 68 playsound_t s_playsounds[MAX_PLAYSOUNDS]; 69 playsound_t s_freeplays; 70 playsound_t s_pendingplays; 505 playsound_t *S_AllocPlaysound (void) in S_AllocPlaysound() 507 playsound_t *ps; in S_AllocPlaysound() 526 void S_FreePlaysound (playsound_t *ps) in S_FreePlaysound() 550 void S_IssuePlaysound (playsound_t *ps) in S_IssuePlaysound() 659 playsound_t *ps, *sort; in S_StartSound()
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H A D | snd_mix.c | 231 playsound_t *ps; in S_PaintChannels()
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/dports/games/qudos/QuDos-0.40.1-src/src/client/ |
H A D | snd_loc.h | 57 } playsound_t; typedef 131 extern playsound_t s_pendingplays; 150 void S_IssuePlaysound(playsound_t * ps);
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H A D | snd_dma.c | 76 playsound_t s_playsounds[MAX_PLAYSOUNDS]; 77 playsound_t s_freeplays; 78 playsound_t s_pendingplays; 591 playsound_t *S_AllocPlaysound (void) in S_AllocPlaysound() 593 playsound_t *ps; in S_AllocPlaysound() 612 void S_FreePlaysound (playsound_t *ps) in S_FreePlaysound() 636 void S_IssuePlaysound (playsound_t *ps) in S_IssuePlaysound() 739 playsound_t *ps, *sort; in S_StartSound()
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H A D | snd_mix.c | 180 playsound_t *ps; in S_PaintChannels()
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/dports/games/q2p/Q2P-0.2-2006-12-31/client/ |
H A D | snd_loc.h | 60 } playsound_t; typedef 145 extern playsound_t s_pendingplays; 167 void S_IssuePlaysound (playsound_t *ps);
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H A D | snd_dma.c | 76 playsound_t s_playsounds[MAX_PLAYSOUNDS]; 77 playsound_t s_freeplays; 78 playsound_t s_pendingplays; 591 playsound_t *S_AllocPlaysound (void) in S_AllocPlaysound() 593 playsound_t *ps; in S_AllocPlaysound() 612 void S_FreePlaysound (playsound_t *ps) in S_FreePlaysound() 636 void S_IssuePlaysound (playsound_t *ps) in S_IssuePlaysound() 739 playsound_t *ps, *sort; in S_StartSound()
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H A D | snd_mix.c | 180 playsound_t *ps; in S_PaintChannels()
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | sound.h | 77 } playsound_t; typedef 125 extern playsound_t s_pendingplays; 148 void S_IssuePlaysound(playsound_t *ps);
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H A D | snd_main.c | 58 playsound_t s_playsounds[MAX_PLAYSOUNDS]; 59 playsound_t s_freeplays; 60 playsound_t s_pendingplays; 517 playsound_t *S_AllocPlaysound(void){ in S_AllocPlaysound() 518 playsound_t *ps; in S_AllocPlaysound() 535 void S_FreePlaysound(playsound_t *ps){ in S_FreePlaysound() 555 void S_IssuePlaysound(playsound_t *ps){ in S_IssuePlaysound() 662 playsound_t *ps, *sort; in S_StartSound()
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H A D | snd_mix.c | 166 playsound_t *ps; in S_PaintChannels()
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/dports/games/q2pro/q2pro/source/ |
H A D | snd_dma.c | 69 playsound_t s_playsounds[MAX_PLAYSOUNDS]; 70 playsound_t s_freeplays; 71 playsound_t s_pendingplays; 585 playsound_t *S_AllocPlaysound( void ) { in S_AllocPlaysound() 586 playsound_t *ps; in S_AllocPlaysound() 605 void S_FreePlaysound( playsound_t *ps ) { in S_FreePlaysound() 628 void S_IssuePlaysound( playsound_t *ps ) { in S_IssuePlaysound() 736 playsound_t *ps, *sort; in S_StartSound()
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H A D | snd_mix.c | 229 playsound_t *ps; in S_PaintChannels()
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