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Searched refs:playsound_t (Results 1 – 24 of 24) sorted by relevance

/dports/games/q2pro/q2pro/include/
H A Dsnd_local.h61 } playsound_t; typedef
131 extern playsound_t s_pendingplays;
144 void S_IssuePlaysound (playsound_t *ps);
/dports/games/r1q2/r1q2-8012_5/client/
H A Dsnd_loc.h47 } playsound_t; typedef
122 extern playsound_t s_pendingplays;
140 void S_IssuePlaysound (playsound_t *ps);
H A Dsnd_dma.c77 static playsound_t s_playsounds[MAX_PLAYSOUNDS];
78 static playsound_t s_freeplays;
79 playsound_t s_pendingplays;
727 playsound_t *S_AllocPlaysound (void) in S_AllocPlaysound()
729 playsound_t *ps; in S_AllocPlaysound()
748 void S_FreePlaysound (playsound_t *ps) in S_FreePlaysound()
772 void S_IssuePlaysound (playsound_t *ps) in S_IssuePlaysound()
885 playsound_t *ps, *sort; in S_OpenAL_StartSound()
946 playsound_t *ps, *sort; in S_StartSound()
1566 playsound_t *ps; in S_OpenAL_IssuePlaySounds()
H A Dsnd_mix.c228 playsound_t *ps; in S_PaintChannels()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dsnd_loc.h61 } playsound_t; typedef
136 extern playsound_t s_pendingplays;
156 void S_IssuePlaysound (playsound_t *ps);
H A Dsnd_dma.c68 playsound_t s_playsounds[MAX_PLAYSOUNDS];
69 playsound_t s_freeplays;
70 playsound_t s_pendingplays;
505 playsound_t *S_AllocPlaysound (void) in S_AllocPlaysound()
507 playsound_t *ps; in S_AllocPlaysound()
526 void S_FreePlaysound (playsound_t *ps) in S_FreePlaysound()
550 void S_IssuePlaysound (playsound_t *ps) in S_IssuePlaysound()
659 playsound_t *ps, *sort; in S_StartSound()
H A Dsnd_mix.c231 playsound_t *ps; in S_PaintChannels()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dsnd_loc.h61 } playsound_t; typedef
136 extern playsound_t s_pendingplays;
156 void S_IssuePlaysound (playsound_t *ps);
H A Dsnd_dma.c68 playsound_t s_playsounds[MAX_PLAYSOUNDS];
69 playsound_t s_freeplays;
70 playsound_t s_pendingplays;
505 playsound_t *S_AllocPlaysound (void) in S_AllocPlaysound()
507 playsound_t *ps; in S_AllocPlaysound()
526 void S_FreePlaysound (playsound_t *ps) in S_FreePlaysound()
550 void S_IssuePlaysound (playsound_t *ps) in S_IssuePlaysound()
659 playsound_t *ps, *sort; in S_StartSound()
H A Dsnd_mix.c231 playsound_t *ps; in S_PaintChannels()
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dsnd_loc.h61 } playsound_t; typedef
136 extern playsound_t s_pendingplays;
156 void S_IssuePlaysound (playsound_t *ps);
H A Dsnd_dma.c68 playsound_t s_playsounds[MAX_PLAYSOUNDS];
69 playsound_t s_freeplays;
70 playsound_t s_pendingplays;
505 playsound_t *S_AllocPlaysound (void) in S_AllocPlaysound()
507 playsound_t *ps; in S_AllocPlaysound()
526 void S_FreePlaysound (playsound_t *ps) in S_FreePlaysound()
550 void S_IssuePlaysound (playsound_t *ps) in S_IssuePlaysound()
659 playsound_t *ps, *sort; in S_StartSound()
H A Dsnd_mix.c231 playsound_t *ps; in S_PaintChannels()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dsnd_loc.h57 } playsound_t; typedef
131 extern playsound_t s_pendingplays;
150 void S_IssuePlaysound(playsound_t * ps);
H A Dsnd_dma.c76 playsound_t s_playsounds[MAX_PLAYSOUNDS];
77 playsound_t s_freeplays;
78 playsound_t s_pendingplays;
591 playsound_t *S_AllocPlaysound (void) in S_AllocPlaysound()
593 playsound_t *ps; in S_AllocPlaysound()
612 void S_FreePlaysound (playsound_t *ps) in S_FreePlaysound()
636 void S_IssuePlaysound (playsound_t *ps) in S_IssuePlaysound()
739 playsound_t *ps, *sort; in S_StartSound()
H A Dsnd_mix.c180 playsound_t *ps; in S_PaintChannels()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dsnd_loc.h60 } playsound_t; typedef
145 extern playsound_t s_pendingplays;
167 void S_IssuePlaysound (playsound_t *ps);
H A Dsnd_dma.c76 playsound_t s_playsounds[MAX_PLAYSOUNDS];
77 playsound_t s_freeplays;
78 playsound_t s_pendingplays;
591 playsound_t *S_AllocPlaysound (void) in S_AllocPlaysound()
593 playsound_t *ps; in S_AllocPlaysound()
612 void S_FreePlaysound (playsound_t *ps) in S_FreePlaysound()
636 void S_IssuePlaysound (playsound_t *ps) in S_IssuePlaysound()
739 playsound_t *ps, *sort; in S_StartSound()
H A Dsnd_mix.c180 playsound_t *ps; in S_PaintChannels()
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dsound.h77 } playsound_t; typedef
125 extern playsound_t s_pendingplays;
148 void S_IssuePlaysound(playsound_t *ps);
H A Dsnd_main.c58 playsound_t s_playsounds[MAX_PLAYSOUNDS];
59 playsound_t s_freeplays;
60 playsound_t s_pendingplays;
517 playsound_t *S_AllocPlaysound(void){ in S_AllocPlaysound()
518 playsound_t *ps; in S_AllocPlaysound()
535 void S_FreePlaysound(playsound_t *ps){ in S_FreePlaysound()
555 void S_IssuePlaysound(playsound_t *ps){ in S_IssuePlaysound()
662 playsound_t *ps, *sort; in S_StartSound()
H A Dsnd_mix.c166 playsound_t *ps; in S_PaintChannels()
/dports/games/q2pro/q2pro/source/
H A Dsnd_dma.c69 playsound_t s_playsounds[MAX_PLAYSOUNDS];
70 playsound_t s_freeplays;
71 playsound_t s_pendingplays;
585 playsound_t *S_AllocPlaysound( void ) { in S_AllocPlaysound()
586 playsound_t *ps; in S_AllocPlaysound()
605 void S_FreePlaysound( playsound_t *ps ) { in S_FreePlaysound()
628 void S_IssuePlaysound( playsound_t *ps ) { in S_IssuePlaysound()
736 playsound_t *ps, *sort; in S_StartSound()
H A Dsnd_mix.c229 playsound_t *ps; in S_PaintChannels()