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Searched refs:poorButton_ (Results 1 – 2 of 2) sorted by relevance

/dports/games/scorched3d/scorched/src/client/dialogs/
H A DAdminDialog.cpp72 poorButton_ = new GLWTextButton(LANG_RESOURCE("POOR", "Poor"), 0, 0, 80, this, in AdminDialog()
74 buttonPanel->addWidget(poorButton_, 0, SpaceRight, 10.0f); in AdminDialog()
223 else if (id == poorButton_->getId()) in buttonDown()
H A DAdminDialog.h55 GLWButton *poorButton_, *muteButton_, *unmuteButton_; variable