1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(__INCLUDE_AdminDialogh_INCLUDE__)
22 #define __INCLUDE_AdminDialogh_INCLUDE__
23 
24 #include <GLW/GLWWindow.h>
25 #include <GLW/GLWTextButton.h>
26 #include <GLW/GLWIconTable.h>
27 #include <GLW/GLWTab.h>
28 #include <GLW/GLWDropDown.h>
29 
30 class AdminDialog :
31 	public GLWWindow,
32 	public GLWButtonI,
33 	public GLWIconTableI
34 {
35 public:
36 	static AdminDialog *instance();
37 
38 	// GLWWindow
39 	virtual void draw();
40 
41 	// GLWButtonI
42 	virtual void buttonDown(unsigned int id);
43 
44 	// GLWIconTableI
45 	virtual void drawColumn(unsigned int id, int row, int column, float x, float y, float w);
46 	virtual void rowSelected(unsigned int id, int row);
47 	virtual void rowChosen(unsigned int id, int row);
48 	virtual void columnSelected(unsigned int id, int col);
49 
50 protected:
51 	static AdminDialog *instance_;
52 	GLWIconTable *adminTable_;
53 	GLWTextButton *ok_;
54 	GLWButton *kickButton_, *banButton_, *slapButton_;
55 	GLWButton *poorButton_, *muteButton_, *unmuteButton_;
56 	GLWButton *changeNameButton_;
57 	GLWTab *playerTab_, *botsTab_;
58 	GLWDropDown *aiSelector_;
59 	GLWButton *addButton_;
60 
61 private:
62 	AdminDialog();
63 	virtual ~AdminDialog();
64 
65 };
66 
67 #endif
68