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Searched refs:predicted_angles (Results 1 – 25 of 35) sorted by relevance

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/dports/games/q2pro/q2pro/source/
H A Dcl_pred.c243 cl.predicted_angles[0] = cl.viewangles[0] + SHORT2ANGLE( ps->pmove.delta_angles[0] ); in CL_PredictMovement()
244 cl.predicted_angles[1] = cl.viewangles[1] + SHORT2ANGLE( ps->pmove.delta_angles[1] ); in CL_PredictMovement()
245 cl.predicted_angles[2] = cl.viewangles[2] + SHORT2ANGLE( ps->pmove.delta_angles[2] ); in CL_PredictMovement()
319 VectorCopy( pm.viewangles, cl.predicted_angles ); in CL_PredictMovement()
H A Dcl_ents.c852 VectorCopy( cl.predicted_angles, viewangles ); in CL_CalcCurrentState()
856 viewangles[0] = LerpAngle( cl.predicted_angles[0], ps->viewangles[0], lerp ); in CL_CalcCurrentState()
857 viewangles[1] = LerpAngle( cl.predicted_angles[1], ps->viewangles[1], lerp ); in CL_CalcCurrentState()
858 viewangles[2] = LerpAngle( cl.predicted_angles[2], ps->viewangles[2], lerp ); in CL_CalcCurrentState()
/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_pred.c265 …cl.predicted_angles[0] = cl.viewangles[0] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[0]… in CL_PredictMovement()
266 …cl.predicted_angles[1] = cl.viewangles[1] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[1]… in CL_PredictMovement()
267 …cl.predicted_angles[2] = cl.viewangles[2] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[2]… in CL_PredictMovement()
408 FastVectorCopy (pm.viewangles, cl.predicted_angles); in CL_PredictMovement()
H A Dcl_ents.c1502 FastVectorCopy (cl.frame.playerstate.viewangles, cl.predicted_angles); in CL_ParseFrame()
2455 FastVectorCopy (cl.predicted_angles, cl.refdef.viewangles); in CL_CalcViewValues()
2461 FastVectorCopy (cl.predicted_angles, cl.refdef.viewangles); in CL_CalcViewValues()
2469 cl.refdef.viewangles[0] = LerpAngle (cl.predicted_angles[0], ps->viewangles[0], lerp); in CL_CalcViewValues()
2470 cl.refdef.viewangles[1] = LerpAngle (cl.predicted_angles[1], ps->viewangles[1], lerp); in CL_CalcViewValues()
2471 cl.refdef.viewangles[2] = LerpAngle (cl.predicted_angles[2], ps->viewangles[2], lerp); in CL_CalcViewValues()
H A Dclient.h211 vec3_t predicted_angles; member
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_pred.c220 …cl.predicted_angles[i] = cl.viewangles[i] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[i]… in CL_PredictMovement()
277 VectorCopy (pm.viewangles, cl.predicted_angles); in CL_PredictMovement()
H A Dclient.h123 vec3_t predicted_angles; member
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_pred.c220 …cl.predicted_angles[i] = cl.viewangles[i] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[i]… in CL_PredictMovement()
277 VectorCopy (pm.viewangles, cl.predicted_angles); in CL_PredictMovement()
H A Dclient.h133 vec3_t predicted_angles; member
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_pred.c220 …cl.predicted_angles[i] = cl.viewangles[i] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[i]… in CL_PredictMovement()
277 VectorCopy (pm.viewangles, cl.predicted_angles); in CL_PredictMovement()
H A Dclient.h133 vec3_t predicted_angles; member
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcl_pred.c190 …cl.predicted_angles[i] = cl.viewangles[i] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[i]… in CL_PredictMovement()
259 VectorCopy(pm.viewangles, cl.predicted_angles); in CL_PredictMovement()
H A Dclient.h96 vec3_t predicted_angles; member
H A Dcl_ents.c611 VectorCopy(cl.frame.playerstate.viewangles, cl.predicted_angles); in CL_ParseFrame()
947 cl.viewdef.viewangles[i] = cl.predicted_angles[i]; in CL_CalcViewValues()
952 cl.viewdef.viewangles[i] = LerpAngle(cl.predicted_angles[i], ps->viewangles[i], lerp); in CL_CalcViewValues()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_pred.c220 …cl.predicted_angles[i] = cl.viewangles[i] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[i]… in CL_PredictMovement()
277 VectorCopy (pm.viewangles, cl.predicted_angles); in CL_PredictMovement()
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_pred.c308 …cl.predicted_angles[i] = cl.viewangles[i] + SHORT2ANGLE(cl.frame.playerstate.pmove.delta_angles[i]… in CL_PredictMovement()
358 VectorCopy(pm.viewangles, cl.predicted_angles); in CL_PredictMovement()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_pred.c252 …cl.last_predicted_angles[i] = cl.predicted_angles[i] = cl.viewangles[i] + SHORT2ANGLE(cl.frame.pla… in CL_PredictMovement()
313 VectorCopy (pm.viewangles, cl.predicted_angles); in CL_PredictMovement()
H A Dcl_input.c688 cl.predicted_angles[ YAW ] = cl.last_predicted_angles[ YAW ] - m_yaw->value * fmx; in IN_Move()
695 cl.predicted_angles[ PITCH ] = cl.last_predicted_angles[ PITCH ] + m_pitch->value * fmy; in IN_Move()
H A Dclient.h125 vec3_t predicted_angles; member
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_pred.c252 …cl.last_predicted_angles[i] = cl.predicted_angles[i] = cl.viewangles[i] + SHORT2ANGLE(cl.frame.pla… in CL_PredictMovement()
313 VectorCopy (pm.viewangles, cl.predicted_angles); in CL_PredictMovement()
H A Dcl_input.c688 cl.predicted_angles[ YAW ] = cl.last_predicted_angles[ YAW ] - m_yaw->value * fmx; in IN_Move()
695 cl.predicted_angles[ PITCH ] = cl.last_predicted_angles[ PITCH ] + m_pitch->value * fmy; in IN_Move()
H A Dclient.h125 vec3_t predicted_angles; member
/dports/science/siconos/siconos-4.4.0/numerics/src/FrictionContact/
H A Dfc3d_AVI_gams.c570 double* predicted_angles = (double*)calloc(problem->numberOfContacts, sizeof(double)); in fc3d_AVI_gams_base() local
620 …SN_logh5_vec_double(problem->numberOfContacts, predicted_angles, "predicted_angles", logger_s->gro… in fc3d_AVI_gams_base()
715 memset(predicted_angles, 0, problem->numberOfContacts * sizeof(double)); in fc3d_AVI_gams_base()
891 predicted_angles[i] = rad2deg(-angle_pos); in fc3d_AVI_gams_base()
1182 free(predicted_angles); in fc3d_AVI_gams_base()
H A Dfc3d_lcp_gams.c901 double* predicted_angles = (double*)calloc(problem->numberOfContacts, sizeof(double));
1000 …SN_logh5_vec_double(problem->numberOfContacts, predicted_angles, "predicted_angles", logger_s->gro…
1061 memset(predicted_angles, 0, problem->numberOfContacts * sizeof(double));
1240 predicted_angles[i] = rad2deg(-angle_pos);
1388 free(predicted_angles);
/dports/games/q2pro/q2pro/include/
H A Dclient.h101 vec3_t predicted_angles; member

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