1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18 
19 */
20 // client.h -- primary header for client
21 
22 //define	PARANOID			// speed sapping error checking
23 
24 #include <math.h>
25 #include <string.h>
26 #include <stdarg.h>
27 #include <stdio.h>
28 #include <stdlib.h>
29 
30 #include "ref.h"
31 
32 #include "vid.h"
33 #include "screen.h"
34 #include "sound.h"
35 #include "input.h"
36 #include "keys.h"
37 #include "console.h"
38 #include "cdaudio.h"
39 
40 #define random()	((rand () & 0x7fff) / ((float)0x7fff))
41 #define crandom()	(2.0 * (random() - 0.5))
42 
43 //=============================================================================
44 
45 vec3_t clientOrg; //lerped org of client for server->client side effects
46 
47 #include "particles.h"
48 
49 int	color8red (int color8);
50 int	color8green (int color8);
51 int	color8blue (int color8);
52 
53 typedef struct
54 {
55 	qboolean		valid;			// cleared if delta parsing was invalid
56 	int				serverframe;
57 	int				servertime;		// server time the message is valid for (in msec)
58 	int				deltaframe;
59 	byte			areabits[MAX_MAP_AREAS/8];		// portalarea visibility bits
60 	player_state_t	playerstate;
61 	int				num_entities;
62 	int				parse_entities;	// non-masked index into cl_parse_entities array
63 } frame_t;
64 
65 typedef struct
66 {
67 	entity_state_t	baseline;		// delta from this if not from a previous frame
68 	entity_state_t	current;
69 	entity_state_t	prev;			// will always be valid, but might just be a copy of current
70 
71 	int			serverframe;		// if not current, this ent isn't in the frame
72 
73 	int			trailcount;			// for diminishing grenade trails
74 	vec3_t		lerp_origin;		// for trails (variable hz)
75 
76 	int			fly_stoptime;
77 } centity_t;
78 
79 #define MAX_CLIENTWEAPONMODELS		20		// PGM -- upped from 16 to fit the chainfist vwep
80 
81 typedef struct
82 {
83 	char	name[MAX_QPATH];
84 	char	cinfo[MAX_QPATH];
85 	struct image_s	*skin;
86 	struct image_s	*icon;
87 	char	iconname[MAX_QPATH];
88 	struct model_s	*model;
89 	struct model_s	*weaponmodel[MAX_CLIENTWEAPONMODELS];
90 } clientinfo_t;
91 
92 extern char cl_weaponmodels[MAX_CLIENTWEAPONMODELS][MAX_QPATH];
93 extern int num_cl_weaponmodels;
94 
95 #define	CMD_BACKUP		64	// allow a lot of command backups for very fast systems
96 
97 //
98 // the client_state_t structure is wiped completely at every
99 // server map change
100 //
101 typedef struct
102 {
103 	int			timeoutcount;
104 
105 	int			timedemo_frames;
106 	int			timedemo_start;
107 
108 	qboolean	refresh_prepped;	// false if on new level or new ref dll
109 	qboolean	sound_prepped;		// ambient sounds can start
110 	qboolean	force_refdef;		// vid has changed, so we can't use a paused refdef
111 
112 	int			parse_entities;		// index (not anded off) into cl_parse_entities[]
113 
114 	usercmd_t	cmd;
115 	usercmd_t	cmds[CMD_BACKUP];	// each mesage will send several old cmds
116 	int			cmd_time[CMD_BACKUP];	// time sent, for calculating pings
117 	short		predicted_origins[CMD_BACKUP][3];	// for debug comparing against server
118 
119 	float		predicted_step;				// for stair up smoothing
120 	unsigned	predicted_step_time;
121 
122 	vec3_t		predicted_origin;	// generated by CL_PredictMovement
123 	vec3_t		predicted_angles;
124 	vec3_t		prediction_error;
125 
126 	frame_t		frame;				// received from server
127 	int			surpressCount;		// number of messages rate supressed
128 	frame_t		frames[UPDATE_BACKUP];
129 
130 	// the client maintains its own idea of view angles, which are
131 	// sent to the server each frame.  It is cleared to 0 upon entering each level.
132 	// the server sends a delta each frame which is added to the locally
133 	// tracked view angles to account for standing on rotating objects,
134 	// and teleport direction changes
135 	vec3_t		viewangles;
136 
137 	int			time;			// this is the time value that the client
138 								// is rendering at.  always <= cls.realtime
139 	float		lerpfrac;		// between oldframe and frame
140 
141 	refdef_t	refdef;
142 
143 	vec3_t		v_forward, v_right, v_up;	// set when refdef.angles is set
144 
145 	//
146 	// transient data from server
147 	//
148 	char		layout[1024];		// general 2D overlay
149 	int			inventory[MAX_ITEMS];
150 
151 	//
152 	// non-gameserver infornamtion
153 	// FIXME: move this cinematic stuff into the cin_t structure
154 	FILE		*cinematic_file;
155 	int			cinematictime;		// cls.realtime for first cinematic frame
156 	int			cinematicframe;
157 	char		cinematicpalette[768];
158 	qboolean	cinematicpalette_active;
159 
160 	//
161 	// server state information
162 	//
163 	qboolean	attractloop;		// running the attract loop, any key will menu
164 	int			servercount;	// server identification for prespawns
165 	char		gamedir[MAX_QPATH];
166 	int			playernum;
167 
168 	char		configstrings[MAX_CONFIGSTRINGS][MAX_QPATH];
169 
170 	//
171 	// locally derived information from server state
172 	//
173 	struct model_s	*model_draw[MAX_MODELS];
174 	struct cmodel_s	*model_clip[MAX_MODELS];
175 
176 	struct sfx_s	*sound_precache[MAX_SOUNDS];
177 	struct image_s	*image_precache[MAX_IMAGES];
178 
179 	clientinfo_t	clientinfo[MAX_CLIENTS];
180 	clientinfo_t	baseclientinfo;
181 
182 	int				particletime;
183 } client_state_t;
184 
185 extern	client_state_t	cl;
186 
187 /*
188 ==================================================================
189 
190 the client_static_t structure is persistant through an arbitrary number
191 of server connections
192 
193 ==================================================================
194 */
195 
196 typedef enum {
197 	ca_uninitialized,
198 	ca_disconnected, 	// not talking to a server
199 	ca_connecting,		// sending request packets to the server
200 	ca_connected,		// netchan_t established, waiting for svc_serverdata
201 	ca_active			// game views should be displayed
202 } connstate_t;
203 
204 typedef enum {
205 	dl_none,
206 	dl_model,
207 	dl_sound,
208 	dl_skin,
209 	dl_single
210 } dltype_t;		// download type
211 
212 typedef enum {key_game, key_console, key_message, key_menu} keydest_t;
213 
214 typedef struct
215 {
216 	connstate_t	state;
217 	keydest_t	key_dest;
218 
219 	qboolean	consoleActive;
220 
221 	int			framecount;
222 	int			realtime;			// always increasing, no clamping, etc
223 	float		frametime;			// seconds since last frame
224 
225 // screen rendering information
226 	float		disable_screen;		// showing loading plaque between levels
227 									// or changing rendering dlls
228 									// if time gets > 30 seconds ahead, break it
229 	int			disable_servercount;	// when we receive a frame and cl.servercount
230 									// > cls.disable_servercount, clear disable_screen
231 
232 // connection information
233 	char		servername[MAX_OSPATH];	// name of server from original connect
234 	float		connect_time;		// for connection retransmits
235 
236 	int			quakePort;			// a 16 bit value that allows quake servers
237 									// to work around address translating routers
238 	netchan_t	netchan;
239 	int			serverProtocol;		// in case we are doing some kind of version hack
240 
241 	int			challenge;			// from the server to use for connecting
242 
243 	FILE		*download;			// file transfer from server
244 	char		downloadtempname[MAX_OSPATH];
245 	char		downloadname[MAX_OSPATH];
246 	int			downloadnumber;
247 	dltype_t	downloadtype;
248 	int			downloadpercent;
249 
250 // demo recording info must be here, so it isn't cleared on level change
251 	qboolean	demorecording;
252 	qboolean	demowaiting;	// don't record until a non-delta message is received
253 	FILE		*demofile;
254 } client_static_t;
255 
256 extern client_static_t	cls;
257 
258 //=============================================================================
259 
260 //
261 // cvars
262 //
263 extern	cvar_t	*cl_stereo_separation;
264 extern	cvar_t	*cl_stereo;
265 
266 extern	cvar_t	*cl_gun;
267 extern	cvar_t	*cl_add_blend;
268 extern	cvar_t	*cl_add_lights;
269 extern	cvar_t	*cl_add_particles;
270 extern	cvar_t	*cl_add_entities;
271 extern	cvar_t	*cl_predict;
272 extern	cvar_t	*cl_blood;
273 extern	cvar_t	*cl_explosion;
274 extern	cvar_t	*cl_explosion_scale;
275 extern	cvar_t	*cl_footsteps;
276 extern	cvar_t	*cl_noskins;
277 extern	cvar_t	*cl_autoskins;
278 
279 //psychospaz stuff
280 //railgun
281 extern	cvar_t	*cl_railred;
282 extern	cvar_t	*cl_railgreen;
283 extern	cvar_t	*cl_railblue;
284 extern	cvar_t	*cl_railtype;
285 
286 extern	cvar_t	*r_particle;
287 extern	cvar_t	*r_decals;
288 extern	cvar_t	*con_font_size;
289 
290 //3dcam
291 extern	cvar_t	*cl_3dcam;
292 extern	cvar_t	*cl_3dcam_angle;
293 extern	cvar_t	*cl_3dcam_chase;
294 extern	cvar_t	*cl_3dcam_dist;
295 extern	cvar_t	*cl_3dcam_alpha;
296 extern	cvar_t	*cl_3dcam_adjust;
297 
298 extern	cvar_t	*cl_hudres;
299 
300 extern	cvar_t	*cl_upspeed;
301 extern	cvar_t	*cl_forwardspeed;
302 extern	cvar_t	*cl_sidespeed;
303 
304 extern	cvar_t	*cl_yawspeed;
305 extern	cvar_t	*cl_pitchspeed;
306 
307 extern	cvar_t	*cl_run;
308 
309 extern	cvar_t	*cl_anglespeedkey;
310 
311 extern	cvar_t	*cl_shownet;
312 extern	cvar_t	*cl_showmiss;
313 extern	cvar_t	*cl_showclamp;
314 
315 extern	cvar_t	*lookspring;
316 extern	cvar_t	*lookstrafe;
317 extern	cvar_t	*sensitivity;
318 extern	cvar_t	*menu_sensitivity;
319 extern	cvar_t	*menu_rotate;
320 
321 extern	cvar_t	*m_pitch;
322 extern	cvar_t	*m_yaw;
323 extern	cvar_t	*m_forward;
324 extern	cvar_t	*m_side;
325 
326 extern	cvar_t	*freelook;
327 
328 extern	cvar_t	*cl_lightlevel;	// FIXME HACK
329 
330 extern	cvar_t	*cl_paused;
331 extern	cvar_t	*cl_timedemo;
332 
333 extern	cvar_t	*cl_vwep;
334 
335 typedef struct
336 {
337 	int		key;				// so entities can reuse same entry
338 	vec3_t	color;
339 	vec3_t	origin;
340 	float	radius;
341 	float	die;				// stop lighting after this time
342 	float	decay;				// drop this each second
343 	float	minlight;			// don't add when contributing less
344 } cdlight_t;
345 
346 extern	centity_t	cl_entities[MAX_EDICTS];
347 extern	cdlight_t	cl_dlights[MAX_DLIGHTS];
348 
349 // the cl_parse_entities must be large enough to hold UPDATE_BACKUP frames of
350 // entities, so that when a delta compressed message arives from the server
351 // it can be un-deltad from the original
352 #define	MAX_PARSE_ENTITIES	1024
353 extern	entity_state_t	cl_parse_entities[MAX_PARSE_ENTITIES];
354 
355 //=============================================================================
356 
357 extern	netadr_t	net_from;
358 extern	sizebuf_t	net_message;
359 
360 char *unformattedString ( const char *string);
361 
362 void DrawString( int x, int y, const char *string, int alpha );
363 void DrawAltString( int x, int y, const char *string, int alpha );	// toggle high bit
364 qboolean	CL_CheckOrDownloadFile (char *filename);
365 qboolean	CL_CheckOrDownloadImage (char *base, char *suffix);
366 
367 void CL_AddNetgraph (void);
368 
369 //ROGUE
370 typedef struct cl_sustain
371 {
372 	int			id;
373 	int			type;
374 	int			endtime;
375 	int			nextthink;
376 	int			thinkinterval;
377 	vec3_t		org;
378 	vec3_t		dir;
379 	int			color;
380 	int			count;
381 	int			magnitude;
382 	void		(*think)(struct cl_sustain *self);
383 } cl_sustain_t;
384 
385 #define MAX_SUSTAINS		32
386 void CL_ParticleSteamEffect2(cl_sustain_t *self);
387 
388 void CL_TeleporterParticles (entity_state_t *ent);
389 void CL_ParticleEffect (vec3_t org, vec3_t dir, int color, int count);
390 void CL_ParticleEffect2 (vec3_t org, vec3_t dir, int color, int count);
391 void CL_ParticleEffect3 (vec3_t org, vec3_t dir, int color, int count);
392 void CL_ParticleEffectSplash (vec3_t org, vec3_t dir, int color, int count);
393 void CL_ParticleWaterEffectSplash (vec3_t org, vec3_t dir, int color, int count, int r);
394 
395 qboolean modType (char *name);
396 
397 //=================================================
398 
399 // ========
400 // PGM
401 typedef struct
402 {
403 	qboolean	isactive;
404 
405 	vec3_t		lightcol;
406 	float		light;
407 	float		lightvel;
408 } cplight_t;
409 
410 #define P_LIGHTS_MAX 8
411 
412 void SetParticleImages (void);
413 
414 typedef struct particle_s
415 {
416 	struct particle_s	*next;
417 
418 	cplight_t	lights[P_LIGHTS_MAX];
419 
420 	float		start;
421 	float		time;
422 
423 	vec3_t		org;
424 	vec3_t		vel;
425 	vec3_t		accel;
426 
427 
428 	vec3_t		color;
429 	vec3_t		colorvel;
430 
431 	int			blendfunc_src;
432 	int			blendfunc_dst;
433 
434 	float		alpha;
435 	float		alphavel;
436 
437 	float		size;
438 	float		sizevel;
439 
440 	vec3_t		angle;
441 
442 	int			image;
443 	int			flags;
444 
445 	vec3_t		oldorg;
446 	float		temp;
447 	int			src_ent;
448 	int			dst_ent;
449 
450 	int				decalnum;
451 	decalpolys_t	decal[MAX_DECAL_FRAGMENTS];
452 
453 	struct particle_s	*link;
454 
455 	void		(*think)(struct particle_s *p, vec3_t org, vec3_t angle, float *alpha, float *size, int *image, float *time);
456 	qboolean	thinknext;
457 } cparticle_t;
458 
459 #define	PARTICLE_GRAVITY	150
460 #define BLASTER_PARTICLE_COLOR		0xe0
461 // PMM
462 #define INSTANT_PARTICLE	-10000.0
463 // PGM
464 // ========
465 
466 void CL_ClearEffects (void);
467 void CL_ClearTEnts (void);
468 void CL_BlasterTrail (vec3_t start, vec3_t end);
469 void CL_QuadTrail (vec3_t start, vec3_t end);
470 void CL_RailTrail (vec3_t start, vec3_t end);
471 void CL_BubbleTrail (vec3_t start, vec3_t end);
472 void CL_FlagTrail (vec3_t start, vec3_t end, qboolean isred);
473 
474 // RAFAEL
475 void CL_IonripperTrail (vec3_t start, vec3_t end);
476 
477 //psychospaz -- client side clipping
478 void ClipCam (vec3_t start, vec3_t end, vec3_t newpos);
479 
480 void vectoangles2 (vec3_t value1, vec3_t angles);
481 
482 // ========
483 // PGM
484 void CL_BlasterParticles2 (vec3_t org, vec3_t dir, unsigned int color);
485 void CL_BlasterTrail2 (vec3_t start, vec3_t end);
486 void CL_DebugTrail (vec3_t start, vec3_t end);
487 void CL_Flashlight (int ent, vec3_t pos);
488 void CL_ForceWall (vec3_t start, vec3_t end, int color);
489 void CL_FlameEffects (centity_t *ent, vec3_t origin);
490 void CL_GenericParticleEffect (vec3_t org, vec3_t dir, int color, int count, int numcolors, int dirspread, float alphavel);
491 void CL_BubbleTrail2 (vec3_t start, vec3_t end, int dist);
492 void CL_Heatbeam (vec3_t start, vec3_t end);
493 void CL_ParticleSteamEffect (vec3_t org, vec3_t dir, int color, int count, int magnitude);
494 void CL_TrackerTrail (vec3_t start, vec3_t end);
495 void CL_Tracker_Explode(vec3_t origin);
496 void CL_TagTrail (vec3_t start, vec3_t end, int color8);
497 void CL_ColorFlash (vec3_t pos, int ent, int intensity, float r, float g, float b);
498 void CL_Tracker_Shell(vec3_t origin);
499 void CL_MonsterPlasma_Shell(vec3_t origin);
500 void CL_ColorExplosionParticles (vec3_t org, int color, int run);
501 void CL_ParticleSmokeEffect (vec3_t org, vec3_t dir, float size, float alpha);
502 void CL_Widowbeamout (cl_sustain_t *self);
503 void CL_Nukeblast (cl_sustain_t *self);
504 void CL_WidowSplash (vec3_t org);
505 // PGM
506 // ========
507 
508 int CL_ParseEntityBits (unsigned *bits);
509 void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int number, int bits);
510 void CL_ParseFrame (void);
511 
512 void CL_ParseTEnt (void);
513 void CL_ParseConfigString (void);
514 void CL_ParseMuzzleFlash (void);
515 void CL_ParseMuzzleFlash2 (void);
516 void SmokeAndFlash(vec3_t origin);
517 
518 void CL_SetLightstyle (int i);
519 
520 void CL_RunParticles (void);
521 void CL_RunDLights (void);
522 void CL_RunLightStyles (void);
523 
524 void CL_AddEntities (void);
525 void CL_AddDLights (void);
526 void CL_AddHeatDLights (void);
527 void CL_AddTEnts (void);
528 void CL_AddLightStyles (void);
529 
530 //=================================================
531 
532 void CL_PrepRefresh ();
533 void CL_RegisterSounds (void);
534 
535 void CL_Quit_f (void);
536 
537 void IN_Accumulate (void);
538 
539 void CL_ParseLayout (void);
540 
541 
542 //
543 // cl_main
544 //
545 extern	refexport_t	re;		// interface to refresh .dll
546 
547 void CL_Init (void);
548 
549 void CL_FixUpGender(void);
550 void CL_Disconnect (void);
551 void CL_Disconnect_f (void);
552 void CL_GetChallengePacket (void);
553 void CL_PingServers_f (void);
554 void CL_Snd_Restart_f (void);
555 void CL_RequestNextDownload (void);
556 
557 //
558 // cl_input
559 //
560 typedef struct
561 {
562 	int			down[2];		// key nums holding it down
563 	unsigned	downtime;		// msec timestamp
564 	unsigned	msec;			// msec down this frame
565 	int			state;
566 } kbutton_t;
567 
568 extern	kbutton_t	in_mlook, in_klook;
569 extern 	kbutton_t 	in_strafe;
570 extern 	kbutton_t 	in_speed;
571 
572 void CL_InitInput (void);
573 void CL_SendCmd (void);
574 void CL_SendMove (usercmd_t *cmd);
575 
576 void CL_ClearState (void);
577 
578 void CL_ReadPackets (void);
579 
580 int  CL_ReadFromServer (void);
581 void CL_WriteToServer (usercmd_t *cmd);
582 void CL_BaseMove (usercmd_t *cmd);
583 
584 void IN_CenterView (void);
585 
586 float CL_KeyState (kbutton_t *key);
587 char *Key_KeynumToString (int keynum);
588 
589 //
590 // cl_demo.c
591 //
592 void CL_WriteDemoMessage (void);
593 void CL_Stop_f (void);
594 void CL_Record_f (void);
595 
596 //
597 // cl_parse.c
598 //
599 extern	char *svc_strings[256];
600 
601 void CL_ParseServerMessage (void);
602 void CL_LoadClientinfo (clientinfo_t *ci, char *s);
603 void SHOWNET(char *s);
604 void CL_ParseClientinfo (int player);
605 void CL_DefaultClientinfo (int player);
606 void CL_Download_f (void);
607 
608 //
609 // cl_view.c
610 //
611 extern	int			gun_frame;
612 extern	struct model_s	*gun_model;
613 
614 qboolean loadingMessage;
615 char loadingMessages[5][96];
616 float loadingPercent;
617 
618 void V_Init (void);
619 void V_RenderView( float stereo_separation );
620 void V_AddEntity (entity_t *ent);
621 void V_AddParticle (vec3_t org, vec3_t angle, vec3_t color, float alpha, int alpha_src, int alpha_dst, float size, int image, int flags, decalpolys_t *decal);
622 void V_AddLight (vec3_t org, float intensity, float r, float g, float b);
623 void V_AddSpotLight (vec3_t org, vec3_t direction, float intensity, float r, float g, float b);
624 void V_AddLightStyle (int style, float r, float g, float b);
625 
626 //
627 // cl_tent.c
628 //
629 void CL_RegisterTEntSounds (void);
630 void CL_RegisterTEntModels (void);
631 void CL_SmokeAndFlash(vec3_t origin);
632 
633 
634 //
635 // cl_pred.c
636 //
637 void CL_InitPrediction (void);
638 void CL_PredictMove (void);
639 void CL_CheckPredictionError (void);
640 
641 //
642 // cl_fx.c
643 //
644 cdlight_t *CL_AllocDlight (int key);
645 void CL_BigTeleportParticles (vec3_t org);
646 void CL_RocketTrail (vec3_t start, vec3_t end, centity_t *old, entity_t *ent);
647 void CL_DiminishingTrail (vec3_t start, vec3_t end, centity_t *old, int flags, entity_t *ent);
648 void CL_FlyEffect (centity_t *ent, vec3_t origin);
649 void CL_BfgParticles (entity_t *ent);
650 void CL_AddParticles (void);
651 void CL_EntityEvent (entity_state_t *ent);
652 // RAFAEL
653 void CL_TrapParticles (entity_t *ent);
654 
655 //
656 // menus
657 //
658 void M_Init (void);
659 void M_Keydown (int key);
660 void M_Draw (void);
661 void M_Menu_Main_f (void);
662 void M_ForceMenuOff (void);
663 void M_AddToServerList (netadr_t adr, char *info);
664 
665 //
666 // cl_inv.c
667 //
668 void CL_ParseInventory (void);
669 void CL_KeyInventory (int key);
670 void CL_DrawInventory (void);
671 
672 //
673 // cl_pred.c
674 //
675 void CL_PredictMovement (void);
676 
677 #if id386
678 void x86_TimerStart( void );
679 void x86_TimerStop( void );
680 void x86_TimerInit( unsigned long smallest, unsigned longest );
681 unsigned long *x86_TimerGetHistogram( void );
682 #endif
683 
684