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Searched refs:predicted_step (Results 1 – 25 of 30) sorted by relevance

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/dports/games/r1q2/r1q2-8012_5/client/
H A Dcl_pred.c353 cl.predicted_step = step * 0.125f; in CL_PredictMovement()
369 cl.predicted_step = step * 0.125f; in CL_PredictMovement()
398 cl.predicted_step = step * 0.125f; in CL_PredictMovement()
H A Dclient.h207 float predicted_step; // for stair up smoothing member
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dclient.h92 float predicted_step; // for stair up smoothing member
H A Dcl_pred.c250 cl.predicted_step = step * 0.125f; in CL_PredictMovement()
H A Dcl_ents.c936 cl.viewdef.vieworg[2] -= cl.predicted_step * (100 - delta) * 0.01; in CL_CalcViewValues()
/dports/games/quake2max/Quake2maX_0.45-src_unix/client/
H A Dcl_pred.c267 cl.predicted_step = step * 0.125; in CL_PredictMovement()
H A Dclient.h119 float predicted_step; // for stair up smoothing member
H A Dcl_ents.c1985 cl.refdef.vieworg[2] -= cl.predicted_step * (100 - delta) * 0.01; in CL_CalcViewValues()
1986 cl.predicted_origin[2] -= cl.predicted_step * (100 - delta) * 0.01; in CL_CalcViewValues()
/dports/games/quake2-source/quake2-r0.16.2/src/client/
H A Dcl_pred.c267 cl.predicted_step = step * 0.125; in CL_PredictMovement()
H A Dclient.h129 float predicted_step; // for stair up smoothing member
/dports/games/quake2lnx/quake2-r0.16.2/src/client/
H A Dcl_pred.c267 cl.predicted_step = step * 0.125; in CL_PredictMovement()
H A Dclient.h129 float predicted_step; // for stair up smoothing member
/dports/games/q2pro/q2pro/source/
H A Dcl_pred.c310 cl.predicted_step = step * 0.125; in CL_PredictMovement()
H A Dcl_ents.c829 vieworg[2] -= cl.predicted_step * ( 100 - delta ) * 0.01f; in CL_CalcCurrentState()
/dports/games/q2p/Q2P-0.2-2006-12-31/client/
H A Dcl_pred.c267 cl.predicted_step = step * 0.125; in CL_PredictMovement()
H A Dcl_ents.c1565 cl.refdef.vieworg[2] -= cl.predicted_step * (100 - delta) * 0.01; in CL_CalcViewValues()
1566 cl.predicted_origin[2] -= cl.predicted_step * (100 - delta) * 0.01; in CL_CalcViewValues()
H A Dclient.h105 float predicted_step; // for stair up smoothing member
/dports/games/qudos/QuDos-0.40.1-src/src/client/
H A Dcl_pred.c350 cl.predicted_step = step * 0.125; in CL_PredictMovement()
H A Dclient.h127 float predicted_step; /* for stair up smoothing */ member
H A Dcl_ents.c1606 cl.refdef.vieworg[2] -= cl.predicted_step * (100 - delta) * 0.01; in CL_CalcViewValues()
1607 cl.predicted_origin[2] -= cl.predicted_step * (100 - delta) * 0.01; in CL_CalcViewValues()
/dports/games/alienarena/alienarena-7.66/source/client/
H A Dcl_pred.c299 cl.predicted_step = step * 0.125; in CL_PredictMovement()
H A Dclient.h121 float predicted_step; // for stair up smoothing member
/dports/games/alienarena-data/alienarena-7.66/source/client/
H A Dcl_pred.c299 cl.predicted_step = step * 0.125; in CL_PredictMovement()
H A Dclient.h121 float predicted_step; // for stair up smoothing member
/dports/games/q2pro/q2pro/include/
H A Dclient.h95 float predicted_step; // for stair up smoothing member

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