Searched refs:prevkeys (Results 1 – 10 of 10) sorted by relevance
42 prevkeys: Vec<&'a str>, field52 prevkeys: Vec::new(), in new()65 if self.prevkeys.contains(&key.name) { in next()68 self.prevkeys.push(key.name); in next()76 if let Some(&prevkey) = self.prevkeys.last() { in next()83 if let Some(&prevkey) = self.prevkeys.last() { in next()
112 int prevkeys; variable135 if (prevkeys)265 prevkeys = true;
532 extern int prevkeys;
791 prevkeys = false;
178 prevkeys = ['1']180 newkeys = ['%d%s' % (xx, yy) for xx in [0, 1] for yy in prevkeys]194 prevkeys = newkeys
2170 u32 prevkeys; // used for play/rec mode member
31324 …pl->releasekeys |= (playercontrolpointers[p]->keyflags | pl->prevkeys) - playercontrolpointers[p]-… in inputrefresh()
2684 u64 prevkeys; // used for play/rec mode member
34469 …pl->releasekeys |= (playercontrolpointers[p]->keyflags | pl->prevkeys) - playercontrolpointers[p]-… in inputrefresh()
6657 (workname, workstdout, prevkeys, prevauthor, prevdate)6662 * rcskeep.c (prevkeys): Delete var.6885 (prevkeys): Update var decl.6979 (prevkeys): B: var.