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Searched refs:pushmove (Results 1 – 25 of 31) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dclip.h85 int pushmove(vec3_t *const vect, int16_t *const sectnum, int32_t const walldist, int32_t const ceil…
H A Dbuild.h1707 int32_t result = pushmove(&vector, sectnum, walldist, ceildist, flordist, cliptype); in pushmove_old()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A Dgame8.c827 pushmove(&myx,&myy,&myz,&mycursectnum,128L,(4L<<8),(20L<<8),CLIPMASK0); in fakedomovethings()
1125 pushmove(&myx,&myy,&myz,&mycursectnum,164L,4L<<8,4L<<8,CLIPMASK0); in fakedomovethings()
H A Dplayer4.c1034 pushmove(&p->posx,&p->posy,&p->posz,&p->cursectnum,128L,(4L<<8),(20L<<8),CLIPMASK0); in processinput()
1978pushmove(&p->posx,&p->posy,&p->posz,&p->cursectnum,172L,(4L<<8),(4L<<8),CLIPMASK0); in processinput()
1981pushmove(&p->posx,&p->posy,&p->posz,&p->cursectnum,172L,(4L<<8),(4L<<8),CLIPMASK0); in processinput()
2160 …j = ( pushmove(&p->posx,&p->posy,&p->posz,&p->cursectnum,128L,(4L<<8),(4L<<8),CLIPMASK0) < 0 && fu… in processinput()
2162 …j = ( pushmove(&p->posx,&p->posy,&p->posz,&p->cursectnum,16L,(4L<<8),(4L<<8),CLIPMASK0) < 0 && fur… in processinput()
H A Dgamedef2.c1135 pushmove(&g_sp->x,&g_sp->y,&g_sp->z,&j,128L,(4L<<8),(4L<<8),CLIPMASK0); in parse()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h428 int pushmove(int *x, int *y, int *z, short *sectnum, int walldist, int ceildist, int flordist, un…
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A DREADME268 -[no]pushmove
H A DChangeLog62 * 'pushmove' now counts as a cheat. (No highscores.)
604 the 'pushmove' command.
/dports/graphics/p5-SpringGraph/SpringGraph-0.05/lib/
H A DSpringGraph.pm124 my ($pullmove,$pushmove);
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dplayer.cpp2412 …push_ret = pushmove((vec3_t *)pp, &pp->cursectnum, ((int)pp->SpriteP->clipdist<<2), pp->ceiling_di… in DoPlayerSlide()
2427 …push_ret = pushmove((vec3_t *)pp, &pp->cursectnum, ((int)pp->SpriteP->clipdist<<2), pp->ceiling_di… in DoPlayerSlide()
2747 …push_ret = pushmove((vec3_t *)pp, &pp->cursectnum, ((int)pp->SpriteP->clipdist<<2), pp->ceiling_di… in DoPlayerMove()
2774 …push_ret = pushmove((vec3_t *)pp, &pp->cursectnum, ((int)pp->SpriteP->clipdist<<2), pp->ceiling_di… in DoPlayerMove()
5595 …push_ret = pushmove((vec3_t *)pp, &pp->cursectnum, ((int)pp->SpriteP->clipdist<<2), pp->ceiling_di… in DoPlayerCurrent()
5612pushmove((vec3_t *)pp, &pp->cursectnum, ((int)pp->SpriteP->clipdist<<2), pp->ceiling_dist, pp->flo… in DoPlayerCurrent()
/dports/games/jfsw/jfsw-c434002/src/
H A Dplayer.c2321 …push_ret = pushmove(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum, ((int)pp->SpriteP->clipdist<… in DoPlayerSlide()
2336 …push_ret = pushmove(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum, ((int)pp->SpriteP->clipdist<… in DoPlayerSlide()
2649 …push_ret = pushmove(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum, ((int)pp->SpriteP->clipdist<… in DoPlayerMove()
2670 …push_ret = pushmove(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum, ((int)pp->SpriteP->clipdist<… in DoPlayerMove()
5537 …push_ret = pushmove(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum, ((int)pp->SpriteP->clipdist<… in DoPlayerCurrent()
5554pushmove(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum, ((int)pp->SpriteP->clipdist<<2), pp->ce… in DoPlayerCurrent()
H A Dsprite.c7160 ret = pushmove(&sp->x, &sp->y, &daz, &sectnum, in pushmove_sprite()
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dsector.cpp2400pushmove(&sprite[spriteNum].pos, &sectNum, 128L, (4L << 8), (4L << 8), CLIPMASK0);
2495pushmove(&sprite[spriteNum].pos, &sectNum, 128L, (4L << 8), (4L << 8), CLIPMASK0);
H A Dplayer.cpp4827 pushmove(&pPlayer->pos, &pPlayer->cursectnum, 128L, (4L<<8), (20L<<8), CLIPMASK0); in P_Dead()
5127pushmove(&pPlayer->pos, &pPlayer->cursectnum, pPlayer->clipdist - 1, (4L<<8), stepHeight, CLIPMASK… in P_ProcessInput()
5635 …int const pushResult = pushmove(&pPlayer->pos, &pPlayer->cursectnum, pPlayer->clipdist - 1, (4L<<… in P_ProcessInput()
H A Dgameexec.cpp1013 pushmove(&pSprite->pos, &newsect, 128, 4<<8, 4<<8, CLIPMASK0);
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dnet.cpp846 pushmove(&mypos, &mycursectnum, 128L, (4L<<8), (20L<<8), CLIPMASK0); in Net_DoPrediction()
1185 pushmove(&mypos, &mycursectnum, 164, (4L << 8), (4L << 8), CLIPMASK0); in Net_DoPrediction()
H A Dplayer.cpp7397 pushmove((vec3_t *) pPlayer, &pPlayer->cursectnum, 128L, (4L<<8), (20L<<8), CLIPMASK0); in P_Dead()
9080 pushmove(&pPlayer->pos,&pPlayer->cursectnum,172L,(4L<<8),(4L<<8),CLIPMASK0); in P_ProcessInput()
9247 …int const squishPlayer = (pushmove((vec3_t *)pPlayer, &pPlayer->cursectnum, (!RR || pSprite->clipd… in P_ProcessInput()
9975 …int const squishPlayer = (pushmove((vec3_t *)pPlayer, &pPlayer->cursectnum, (!RR || pSprite->clipd… in P_DHProcessInput()
H A Dgameexec.cpp1265 pushmove((vec3_t *)pSprite, &newsect, 128, 4<<8, 4<<8, CLIPMASK0); in VM_Fall()
H A Dsector.cpp3529pushmove((vec3_t *)&sprite[spriteNum], &sectNum, 128L, (4L << 8), (4L << 8), CLIPMASK0); in A_DamageObject()
/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/
H A Dtekgame.cpp1006 if( pushmove(&pos,&cursectnum[snum],128L,4<<8,4<<8,CLIPMASK0) < 0 ) { in processinput()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DGAME.C2958 if (pushmove(&posx[snum],&posy[snum],&posz[snum],&cursectnum[snum],128L,4<<8,4<<8,CLIPMASK0) < 0) in processinput()
4073 pushmove(&myx,&myy,&myz,&mycursectnum,128L,4<<8,4<<8,CLIPMASK0); in fakedomovethings()
4669 if (pushmove(&dax,&day,&daz,&dasector,128L,4<<8,4<<8,CLIPMASK0) < 0) continue; in findrandomspot()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DGAME.C2959 if (pushmove(&posx[snum],&posy[snum],&posz[snum],&cursectnum[snum],128L,4<<8,4<<8,CLIPMASK0) < 0) in processinput()
4074 pushmove(&myx,&myy,&myz,&mycursectnum,128L,4<<8,4<<8,CLIPMASK0); in fakedomovethings()
4670 if (pushmove(&dax,&day,&daz,&dasector,128L,4<<8,4<<8,CLIPMASK0) < 0) continue; in findrandomspot()
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/
H A Dgame.cpp3279 if (pushmove(&pos[snum],&cursectnum[snum],128L,4<<8,4<<8,CLIPMASK0) < 0) in processinput()
4395 pushmove(&my,&mycursectnum,128L,4<<8,4<<8,CLIPMASK0); in fakedomovethings()
4944 if (pushmove(&da,&dasector,128L,4<<8,4<<8,CLIPMASK0) < 0) continue; in findrandomspot()
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/
H A Dgame.c3230 if (pushmove(&posx[snum],&posy[snum],&posz[snum],&cursectnum[snum],128L,4<<8,4<<8,CLIPMASK0) < 0)
4331 pushmove(&myx,&myy,&myz,&mycursectnum,128L,4<<8,4<<8,CLIPMASK0);
4921 if (pushmove(&dax,&day,&daz,&dasector,128L,4<<8,4<<8,CLIPMASK0) < 0) continue;
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp1672 int pushmove(vec3_t *const vect, int16_t *const sectnum, in pushmove() function

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