/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | clip.h | 85 int pushmove(vec3_t *const vect, int16_t *const sectnum, int32_t const walldist, int32_t const ceil…
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H A D | build.h | 1707 int32_t result = pushmove(&vector, sectnum, walldist, ceildist, flordist, cliptype); in pushmove_old()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | game8.c | 827 pushmove(&myx,&myy,&myz,&mycursectnum,128L,(4L<<8),(20L<<8),CLIPMASK0); in fakedomovethings() 1125 pushmove(&myx,&myy,&myz,&mycursectnum,164L,4L<<8,4L<<8,CLIPMASK0); in fakedomovethings()
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H A D | player4.c | 1034 pushmove(&p->posx,&p->posy,&p->posz,&p->cursectnum,128L,(4L<<8),(20L<<8),CLIPMASK0); in processinput() 1978 … pushmove(&p->posx,&p->posy,&p->posz,&p->cursectnum,172L,(4L<<8),(4L<<8),CLIPMASK0); in processinput() 1981 … pushmove(&p->posx,&p->posy,&p->posz,&p->cursectnum,172L,(4L<<8),(4L<<8),CLIPMASK0); in processinput() 2160 …j = ( pushmove(&p->posx,&p->posy,&p->posz,&p->cursectnum,128L,(4L<<8),(4L<<8),CLIPMASK0) < 0 && fu… in processinput() 2162 …j = ( pushmove(&p->posx,&p->posy,&p->posz,&p->cursectnum,16L,(4L<<8),(4L<<8),CLIPMASK0) < 0 && fur… in processinput()
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H A D | gamedef2.c | 1135 pushmove(&g_sp->x,&g_sp->y,&g_sp->z,&j,128L,(4L<<8),(4L<<8),CLIPMASK0); in parse()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 428 int pushmove(int *x, int *y, int *z, short *sectnum, int walldist, int ceildist, int flordist, un…
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/dports/games/kobodeluxe/KoboDeluxe-0.5.1/ |
H A D | README | 268 -[no]pushmove
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H A D | ChangeLog | 62 * 'pushmove' now counts as a cheat. (No highscores.) 604 the 'pushmove' command.
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/dports/graphics/p5-SpringGraph/SpringGraph-0.05/lib/ |
H A D | SpringGraph.pm | 124 my ($pullmove,$pushmove);
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/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | player.cpp | 2412 …push_ret = pushmove((vec3_t *)pp, &pp->cursectnum, ((int)pp->SpriteP->clipdist<<2), pp->ceiling_di… in DoPlayerSlide() 2427 …push_ret = pushmove((vec3_t *)pp, &pp->cursectnum, ((int)pp->SpriteP->clipdist<<2), pp->ceiling_di… in DoPlayerSlide() 2747 …push_ret = pushmove((vec3_t *)pp, &pp->cursectnum, ((int)pp->SpriteP->clipdist<<2), pp->ceiling_di… in DoPlayerMove() 2774 …push_ret = pushmove((vec3_t *)pp, &pp->cursectnum, ((int)pp->SpriteP->clipdist<<2), pp->ceiling_di… in DoPlayerMove() 5595 …push_ret = pushmove((vec3_t *)pp, &pp->cursectnum, ((int)pp->SpriteP->clipdist<<2), pp->ceiling_di… in DoPlayerCurrent() 5612 …pushmove((vec3_t *)pp, &pp->cursectnum, ((int)pp->SpriteP->clipdist<<2), pp->ceiling_dist, pp->flo… in DoPlayerCurrent()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | player.c | 2321 …push_ret = pushmove(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum, ((int)pp->SpriteP->clipdist<… in DoPlayerSlide() 2336 …push_ret = pushmove(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum, ((int)pp->SpriteP->clipdist<… in DoPlayerSlide() 2649 …push_ret = pushmove(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum, ((int)pp->SpriteP->clipdist<… in DoPlayerMove() 2670 …push_ret = pushmove(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum, ((int)pp->SpriteP->clipdist<… in DoPlayerMove() 5537 …push_ret = pushmove(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum, ((int)pp->SpriteP->clipdist<… in DoPlayerCurrent() 5554 …pushmove(&pp->posx, &pp->posy, &pp->posz, &pp->cursectnum, ((int)pp->SpriteP->clipdist<<2), pp->ce… in DoPlayerCurrent()
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H A D | sprite.c | 7160 ret = pushmove(&sp->x, &sp->y, &daz, §num, in pushmove_sprite()
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | sector.cpp | 2400 … pushmove(&sprite[spriteNum].pos, §Num, 128L, (4L << 8), (4L << 8), CLIPMASK0); 2495 … pushmove(&sprite[spriteNum].pos, §Num, 128L, (4L << 8), (4L << 8), CLIPMASK0);
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H A D | player.cpp | 4827 pushmove(&pPlayer->pos, &pPlayer->cursectnum, 128L, (4L<<8), (20L<<8), CLIPMASK0); in P_Dead() 5127 …pushmove(&pPlayer->pos, &pPlayer->cursectnum, pPlayer->clipdist - 1, (4L<<8), stepHeight, CLIPMASK… in P_ProcessInput() 5635 …int const pushResult = pushmove(&pPlayer->pos, &pPlayer->cursectnum, pPlayer->clipdist - 1, (4L<<… in P_ProcessInput()
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H A D | gameexec.cpp | 1013 pushmove(&pSprite->pos, &newsect, 128, 4<<8, 4<<8, CLIPMASK0);
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | net.cpp | 846 pushmove(&mypos, &mycursectnum, 128L, (4L<<8), (20L<<8), CLIPMASK0); in Net_DoPrediction() 1185 pushmove(&mypos, &mycursectnum, 164, (4L << 8), (4L << 8), CLIPMASK0); in Net_DoPrediction()
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H A D | player.cpp | 7397 pushmove((vec3_t *) pPlayer, &pPlayer->cursectnum, 128L, (4L<<8), (20L<<8), CLIPMASK0); in P_Dead() 9080 pushmove(&pPlayer->pos,&pPlayer->cursectnum,172L,(4L<<8),(4L<<8),CLIPMASK0); in P_ProcessInput() 9247 …int const squishPlayer = (pushmove((vec3_t *)pPlayer, &pPlayer->cursectnum, (!RR || pSprite->clipd… in P_ProcessInput() 9975 …int const squishPlayer = (pushmove((vec3_t *)pPlayer, &pPlayer->cursectnum, (!RR || pSprite->clipd… in P_DHProcessInput()
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H A D | gameexec.cpp | 1265 pushmove((vec3_t *)pSprite, &newsect, 128, 4<<8, 4<<8, CLIPMASK0); in VM_Fall()
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H A D | sector.cpp | 3529 … pushmove((vec3_t *)&sprite[spriteNum], §Num, 128L, (4L << 8), (4L << 8), CLIPMASK0); in A_DamageObject()
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/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekgame.cpp | 1006 if( pushmove(&pos,&cursectnum[snum],128L,4<<8,4<<8,CLIPMASK0) < 0 ) { in processinput()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 2958 if (pushmove(&posx[snum],&posy[snum],&posz[snum],&cursectnum[snum],128L,4<<8,4<<8,CLIPMASK0) < 0) in processinput() 4073 pushmove(&myx,&myy,&myz,&mycursectnum,128L,4<<8,4<<8,CLIPMASK0); in fakedomovethings() 4669 if (pushmove(&dax,&day,&daz,&dasector,128L,4<<8,4<<8,CLIPMASK0) < 0) continue; in findrandomspot()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 2959 if (pushmove(&posx[snum],&posy[snum],&posz[snum],&cursectnum[snum],128L,4<<8,4<<8,CLIPMASK0) < 0) in processinput() 4074 pushmove(&myx,&myy,&myz,&mycursectnum,128L,4<<8,4<<8,CLIPMASK0); in fakedomovethings() 4670 if (pushmove(&dax,&day,&daz,&dasector,128L,4<<8,4<<8,CLIPMASK0) < 0) continue; in findrandomspot()
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/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 3279 if (pushmove(&pos[snum],&cursectnum[snum],128L,4<<8,4<<8,CLIPMASK0) < 0) in processinput() 4395 pushmove(&my,&mycursectnum,128L,4<<8,4<<8,CLIPMASK0); in fakedomovethings() 4944 if (pushmove(&da,&dasector,128L,4<<8,4<<8,CLIPMASK0) < 0) continue; in findrandomspot()
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/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 3230 if (pushmove(&posx[snum],&posy[snum],&posz[snum],&cursectnum[snum],128L,4<<8,4<<8,CLIPMASK0) < 0) 4331 pushmove(&myx,&myy,&myz,&mycursectnum,128L,4<<8,4<<8,CLIPMASK0); 4921 if (pushmove(&dax,&day,&daz,&dasector,128L,4<<8,4<<8,CLIPMASK0) < 0) continue;
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 1672 int pushmove(vec3_t *const vect, int16_t *const sectnum, in pushmove() function
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