/dports/games/ldmud/ldmud-3.3.720/src/ |
H A D | svalue.h | 452 #define put_ref_object(sp,val,from) \ macro 459 ? (put_ref_object(sp,val,from), 0) : put_number(sp, 0)) 497 ( (sp)++, put_ref_object(sp,val,from) )
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H A D | call_out.c | 752 put_ref_object( vv->item in get_all_call_outs() 756 put_ref_object(vv->item, ob, "get_all_call_outs"); in get_all_call_outs() 761 put_ref_object(vv->item, ob, "get_all_call_outs"); in get_all_call_outs()
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H A D | actions.c | 2031 put_ref_object(p, sa->ob, "get_action"); in e_get_action() 2108 put_ref_object(p, sa->ob, "get_action"); in e_get_all_actions() 2436 put_ref_object(sp, error_obj, "query_notify_fail"); in f_query_notify_fail() 2714 put_ref_object(svp+CMD_ORIGIN, t_mplayer, "command_stack"); in f_command_stack() 2717 put_ref_object(svp+CMD_PLAYER, t_player, "command_stack"); in f_command_stack() 2723 put_ref_object(svp+CMD_FAILOBJ, t_errobj, "command_stack"); in f_command_stack()
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H A D | object.c | 3960 put_ref_object(svp, env, "all_environment"); in v_all_environment() 4097 put_ref_object(svp, ob, "deep_inventory"); in write_deep_inventory() 4152 put_ref_object(svp, ob, "deep_inventory"); in deep_inventory() 4258 put_ref_object(sp, ob, "environment"); in v_environment() 4299 put_ref_object(sp, ob, "first_inventory"); in f_first_inventory() 4328 put_ref_object(sp, ob->next_inv, "next_inventory"); in f_next_inventory() 4366 put_ref_object(sp-1, item, "move_object"); in f_move_object() 4376 put_ref_object(sp, dest, "move_object"); in f_move_object() 4613 put_ref_object(sp, ob, "present"); in v_present() 4681 put_ref_object(avoid->item, command_giver, "say"); in e_say() [all …]
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H A D | heartbeat.c | 555 put_ref_object(v, this->obj, "heart_beat_info"); in f_heart_beat_info()
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H A D | efuns.c | 4422 put_ref_object(svp, ores[found], "clones"); in v_clones() 4523 put_ref_object(svp+which, code, tag); \ in v_object_info() 4525 put_ref_object(svp, code, tag); \ in v_object_info() 4888 put_ref_object(sp, obj, "present_clone"); in v_present_clone() 6308 put_ref_object(sp, o, "to_object"); in f_to_object() 6868 put_ref_object(sp, ob, "get_type_info"); in v_get_type_info() 8635 put_ref_object(&res, ob, "debug_info"); in v_debug_info() 8655 put_ref_object(rc->item+len, ob, "debug_info"); in v_debug_info()
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H A D | simulate.c | 4382 put_ref_object(sp, ob, "F_CLONE_OBJECT"); in f_clone_object() 4445 put_ref_object(sp, ob, "find_object"); in f_find_object() 4473 put_ref_object(sp, ob, "F_LOAD_OBJECT"); in f_load_object() 4660 put_ref_object(sp, ob, "shadow"); in f_shadow()
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H A D | comm.c | 6565 put_ref_object(sp, ob, "query_snoop"); 7962 put_ref_object( vv->item 7966 put_ref_object(vv->item, ob, "input_to_info"); 7971 put_ref_object(vv->item, ob, "input_to_info"); 8605 put_ref_object(svp, ob, "users");
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H A D | parse.c | 1274 put_ref_object(&stmp, ob, "living_parse"); in living_parse()
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H A D | interpret.c | 7680 put_ref_object(sp, current_object, "default: this_object"); in put_default_argument() 7685 put_ref_object(sp, command_giver, "default: this_player"); in put_default_argument() 16622 put_ref_object(sp, master_ob, "master"); in eval_instruction() 17198 put_ref_object(argp+1, ob, "int_apply"); in int_apply() 19895 put_ref_object(svp, prev, "caller_stack"); in f_caller_stack() 19914 put_ref_object(svp, current_interactive, "caller_stack"); in f_caller_stack() 19977 put_ref_object(sp, prev_ob, "previous_object"); in f_previous_object()
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H A D | closure.c | 6181 put_ref_object(sp, ob, "symbol_function"); in f_symbol_function()
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