Searched refs:qwertz_layout (Results 1 – 14 of 14) sorted by relevance
/dports/games/vultures-eye/vulture-2.3.67/unnethack/dat/ |
H A D | hh | 12 With the qwertz_layout option, the y and z keys are swapped 26 (^Y if option qwertz_layout is set) 70 z zap zap a wand (y if option qwertz_layout is set) 71 Z Zap cast a spell (Y if option qwertz_layout is set)
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H A D | help | 65 With the qwertz_layout option, the y and z keys are swapped 148 z Zap a wand. (y if qwertz_layout is set) 149 Z Cast a spell. (Y if qwertz_layout is set) 150 ^Z Suspend the game. (^Y if qwertz_layout is set)
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H A D | opthelp | 96 qwertz_layout swap the y and z keys [FALSE]
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/dports/games/unnethack/unnethack-5.1.0-20131208/dat/ |
H A D | hh | 12 With the qwertz_layout option, the y and z keys are swapped 26 (^Y if option qwertz_layout is set) 70 z zap zap a wand (y if option qwertz_layout is set) 71 Z Zap cast a spell (Y if option qwertz_layout is set)
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H A D | help | 65 With the qwertz_layout option, the y and z keys are swapped 148 z Zap a wand. (y if qwertz_layout is set) 149 Z Cast a spell. (Y if qwertz_layout is set) 150 ^Z Suspend the game. (^Y if qwertz_layout is set)
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H A D | opthelp | 102 qwertz_layout swap the y and z keys [FALSE]
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/dports/games/unnethack/unnethack-5.1.0-20131208/sys/unix/ |
H A D | defaults.nh | 24 OPTIONS=!qwertz_layout
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/ |
H A D | flag.h | 210 boolean qwertz_layout; /* swap y/z for this key layout */ member
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/dports/games/unnethack/unnethack-5.1.0-20131208/include/ |
H A D | flag.h | 226 boolean qwertz_layout; /* swap y/z for this key layout */ member
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/dports/games/unnethack/unnethack-5.1.0-20131208/sys/winnt/ |
H A D | defaults.nh | 52 #OPTIONS=!qwertz_layout
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/src/ |
H A D | options.c | 197 {"qwertz_layout", &iflags.qwertz_layout, FALSE, SET_IN_GAME}, 1603 iflags.qwertz_layout=!negated;
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H A D | cmd.c | 2154 if(C(cmdchar)==C('y') && iflags.qwertz_layout)
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/dports/games/unnethack/unnethack-5.1.0-20131208/src/ |
H A D | options.c | 219 {"qwertz_layout", &iflags.qwertz_layout, FALSE, SET_IN_GAME}, 1941 iflags.qwertz_layout=!negated;
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H A D | cmd.c | 2318 if(C(cmdchar)==C('y') && iflags.qwertz_layout)
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