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Searched refs:radarrange (Results 1 – 17 of 17) sorted by relevance

/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dradar.cpp44 if(d >= vid.radarrange) return {false, h1}; in makeradar()
45 if(d) h1 = h1 * (d / vid.radarrange / hypot_d(3, h1)); in makeradar()
54 if(d > vid.radarrange) return {false, h1}; in makeradar()
55 if(d) h1 = h1 * (d / (vid.radarrange + cgi.scalefactor/4) / hypot_d(3, h1)); in makeradar()
169 …return point3(cx + rad * h[0], cy + rad * h[1], rad * cgi.scalefactor / (vid.radarrange + cgi.scal… in draw_radar()
H A Dhyper.h301 ld radarrange; member
H A Dconfig.cpp667 addsaver(vid.radarrange, "radarrange", 2.5); in initConfig()
2217 dialog::addSelItem(XLAT("radar range"), fts(vid.radarrange), 'R'); in show3D()
2219 dialog::editNumber(vid.radarrange, 0, 10, 0.5, 2, "", XLAT("")); in show3D()
/dports/games/excido/excido-0.1.5c/src/
H A DPlayer.h50 float radarrange; variable
H A DCamera.cpp1030 if(relpos.Mag2()<visual->game->player->radarrange* in Draw2D()
1031 visual->game->player->radarrange){ in Draw2D()
1032 relpos*=complen/visual->game->player->radarrange; in Draw2D()
1076 if(relpos.Mag2()<visual->game->player->radarrange* in Draw2D()
1077 visual->game->player->radarrange){ in Draw2D()
1078 relpos*=complen/visual->game->player->radarrange; in Draw2D()
H A DPlayer.cpp69 radarrange=200.0f; in Respawn()
/dports/games/xrally/xrally/
H A Dglobal.h78 int radarrange; member
H A Dmain.c341 draw_radar(map->radarmode, map->radarrange); in mainGameLoop()
343 draw_radar(SONAR, map->radarrange * (actualFuel<0?0:actualFuel) / map->startFuel); in mainGameLoop()
H A Dmap.c268 map->radarrange = 480; in initMap()
H A Dlevel.c434 map->radarrange = b; in mapOption()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dstf.cpp66 diff = dist <= hud::radarrange() ? clamp(1.f-(dist/hud::radarrange()), 0.f, 1.f) : 0.f; in drawblips()
H A Dhud.cpp962 float radarrange() in radarrange() function
1011 if(dist <= radarrange()) in drawplayerblip()
1016 float fade = clamp(1.f-(dist/radarrange()), 0.f, 1.f), in drawplayerblip()
1058 if(dist >= radarrange()) in drawentblip()
1060 if(insel || inspawn > 0.f) dir.mul(radarrange()/dist); in drawentblip()
1066 …float r = 1.f, g = 1.f, b = 1.f, fade = insel ? 1.f : clamp(1.f-(dist/radarrange()), 0.1f, 1.f), s… in drawentblip()
H A Dctf.cpp59 …float dist = dir.magnitude(), diff = dist <= hud::radarrange() ? clamp(1.f-(dist/hud::radarrange()… in drawblips()
H A Dgame.h1211 extern float radarrange();
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dhud.cpp2014 int radarrange() in radarrange() function
2031 float dist = clamp(dir.magnitude()/float(radarrange()), 0.f, 1.f); in drawblip()
2155 if(force || killer || self || dominated || dist <= radarrange()) in drawplayerblip()
2192 … = (force || killer || self || dominated ? 1.f : clamp(1.f-(dist/float(radarrange())), isdominated… in drawplayerblip()
2240 if(dist >= radarrange()) in drawentblip()
2242 if(insel || inspawn > 0.f) dir.mul(radarrange()/dist); in drawentblip()
2247 … float fade = insel ? 1.f : clamp(1.f-(dist/float(radarrange())), 0.1f, 1.f), size = radarblipsize; in drawentblip()
2323 vec o = vec(camera1->o).add(vec(dir).mul(radarrange())); in drawdamageblips()
2386 …float scale = radarrange(), size = max(w, h)/2, s = size*radarcorner, x = w-s*2, y = 0, q = s*2*ra… in drawradar()
H A Dgame.h1664 extern int radarrange();
/dports/games/gtkradiant/gtkradiant_gamepacks/ja.game/base/
H A Dmp_entities.def1247 "radarrange" for Siege/Vehicle radar - default range is 2500