/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | radar.cpp | 44 if(d >= vid.radarrange) return {false, h1}; in makeradar() 45 if(d) h1 = h1 * (d / vid.radarrange / hypot_d(3, h1)); in makeradar() 54 if(d > vid.radarrange) return {false, h1}; in makeradar() 55 if(d) h1 = h1 * (d / (vid.radarrange + cgi.scalefactor/4) / hypot_d(3, h1)); in makeradar() 169 …return point3(cx + rad * h[0], cy + rad * h[1], rad * cgi.scalefactor / (vid.radarrange + cgi.scal… in draw_radar()
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H A D | hyper.h | 301 ld radarrange; member
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H A D | config.cpp | 667 addsaver(vid.radarrange, "radarrange", 2.5); in initConfig() 2217 dialog::addSelItem(XLAT("radar range"), fts(vid.radarrange), 'R'); in show3D() 2219 dialog::editNumber(vid.radarrange, 0, 10, 0.5, 2, "", XLAT("")); in show3D()
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/dports/games/excido/excido-0.1.5c/src/ |
H A D | Player.h | 50 float radarrange; variable
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H A D | Camera.cpp | 1030 if(relpos.Mag2()<visual->game->player->radarrange* in Draw2D() 1031 visual->game->player->radarrange){ in Draw2D() 1032 relpos*=complen/visual->game->player->radarrange; in Draw2D() 1076 if(relpos.Mag2()<visual->game->player->radarrange* in Draw2D() 1077 visual->game->player->radarrange){ in Draw2D() 1078 relpos*=complen/visual->game->player->radarrange; in Draw2D()
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H A D | Player.cpp | 69 radarrange=200.0f; in Respawn()
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/dports/games/xrally/xrally/ |
H A D | global.h | 78 int radarrange; member
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H A D | main.c | 341 draw_radar(map->radarmode, map->radarrange); in mainGameLoop() 343 draw_radar(SONAR, map->radarrange * (actualFuel<0?0:actualFuel) / map->startFuel); in mainGameLoop()
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H A D | map.c | 268 map->radarrange = 480; in initMap()
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H A D | level.c | 434 map->radarrange = b; in mapOption()
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/dports/games/bloodfrontier/bloodfrontier/src/game/ |
H A D | stf.cpp | 66 diff = dist <= hud::radarrange() ? clamp(1.f-(dist/hud::radarrange()), 0.f, 1.f) : 0.f; in drawblips()
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H A D | hud.cpp | 962 float radarrange() in radarrange() function 1011 if(dist <= radarrange()) in drawplayerblip() 1016 float fade = clamp(1.f-(dist/radarrange()), 0.f, 1.f), in drawplayerblip() 1058 if(dist >= radarrange()) in drawentblip() 1060 if(insel || inspawn > 0.f) dir.mul(radarrange()/dist); in drawentblip() 1066 …float r = 1.f, g = 1.f, b = 1.f, fade = insel ? 1.f : clamp(1.f-(dist/radarrange()), 0.1f, 1.f), s… in drawentblip()
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H A D | ctf.cpp | 59 …float dist = dir.magnitude(), diff = dist <= hud::radarrange() ? clamp(1.f-(dist/hud::radarrange()… in drawblips()
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H A D | game.h | 1211 extern float radarrange();
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/dports/games/redeclipse16/base-1.6.0/src/game/ |
H A D | hud.cpp | 2014 int radarrange() in radarrange() function 2031 float dist = clamp(dir.magnitude()/float(radarrange()), 0.f, 1.f); in drawblip() 2155 if(force || killer || self || dominated || dist <= radarrange()) in drawplayerblip() 2192 … = (force || killer || self || dominated ? 1.f : clamp(1.f-(dist/float(radarrange())), isdominated… in drawplayerblip() 2240 if(dist >= radarrange()) in drawentblip() 2242 if(insel || inspawn > 0.f) dir.mul(radarrange()/dist); in drawentblip() 2247 … float fade = insel ? 1.f : clamp(1.f-(dist/float(radarrange())), 0.1f, 1.f), size = radarblipsize; in drawentblip() 2323 vec o = vec(camera1->o).add(vec(dir).mul(radarrange())); in drawdamageblips() 2386 …float scale = radarrange(), size = max(w, h)/2, s = size*radarcorner, x = w-s*2, y = 0, q = s*2*ra… in drawradar()
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H A D | game.h | 1664 extern int radarrange();
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/dports/games/gtkradiant/gtkradiant_gamepacks/ja.game/base/ |
H A D | mp_entities.def | 1247 "radarrange" for Siege/Vehicle radar - default range is 2500
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