Searched refs:randomshoot_type (Results 1 – 4 of 4) sorted by relevance
124 #define randomshoot_type 0 macro
413 type = randomshoot_type; in InitGame()507 type = randomshoot_type; in InitGame()532 type = randomshoot_type; in InitGame()556 type = randomshoot_type; in InitGame()600 type = randomshoot_type; in InitGame()626 type = randomshoot_type; in InitGame()651 type = randomshoot_type; in InitGame()693 type = randomshoot_type; in InitGame()721 type = randomshoot_type; in InitGame()749 type = randomshoot_type; in InitGame()[all …]
1823 if(type == randomshoot_type) { in SpawnPeople()1977 if(type == randomshoot_type) { in SpawnPeople()
1074 randomshoot_type Constants.h 124;" d