Searched refs:ray_queries (Results 1 – 15 of 15) sorted by relevance
262 uint32_t ray_queries) in brw_rt_ray_queries_shadow_stacks_size() argument267 return (ray_queries > 1 ? ray_queries : 0) * brw_rt_ray_queries_shadow_stack_size(devinfo) + in brw_rt_ray_queries_shadow_stacks_size()268 ray_queries * 4; /* Ctrl + Level data */ in brw_rt_ray_queries_shadow_stacks_size()
369 prog_data->base.base.ray_queries = nir->info.ray_queries; in brw_compile_tcs()
599 prog_data->base.base.ray_queries = nir->info.ray_queries; in brw_compile_gs()
1347 prog_data->base.base.ray_queries = nir->info.ray_queries; in brw_compile_tes()
119 b->shader->info.ray_queries + in get_ray_query_shadow_addr()
781 unsigned ray_queries; member
2545 prog_data->base.base.ray_queries = nir->info.ray_queries; in brw_compile_vs()
9815 prog_data->base.ray_queries = nir->info.ray_queries; in brw_compile_fs()9891 if (nir->info.ray_queries > 0) in brw_compile_fs()10189 prog_data->base.ray_queries = nir->info.ray_queries; in brw_compile_cs()10449 prog_data->base.ray_queries = shader->info.ray_queries; in brw_compile_bs()
229 unsigned ray_queries; member
959 shader->info.ray_queries = 0; in nir_shader_gather_info()964 shader->info.ray_queries += MAX2(glsl_get_aoa_size(var->type), 1); in nir_shader_gather_info()973 shader->info.ray_queries += MAX2(glsl_get_aoa_size(var->type), 1); in nir_shader_gather_info()
1728 fprintf(fp, "ray queries: %u\n", shader->info.ray_queries); in nir_print_shader_annotated()
491 pipeline->ray_queries), in anv_cmd_buffer_set_ray_query_buffer()622 if (pipeline->ray_queries > 0) in anv_CmdBindPipeline()
1354 pipeline->ray_queries = MAX2(pipeline->ray_queries, bin->prog_data->ray_queries); in anv_pipeline_add_executables()
3348 uint32_t ray_queries; member
779 if (nir->info.ray_queries > 0) { in radv_shader_compile_to_nir()