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Searched refs:referenceAngle (Results 1 – 25 of 145) sorted by relevance

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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/
H A Dbox2dweldjoint.h36 …Q_PROPERTY(float referenceAngle READ referenceAngle WRITE setReferenceAngle NOTIFY referenceAngleC…
45 float referenceAngle() const;
46 void setReferenceAngle(float referenceAngle);
94 inline float Box2DWeldJoint::referenceAngle() const in referenceAngle() function
H A Dbox2dweldjoint.cpp64 void Box2DWeldJoint::setReferenceAngle(float referenceAngle) in setReferenceAngle() argument
68 if (m_referenceAngle == referenceAngle) in setReferenceAngle()
71 m_referenceAngle = referenceAngle; in setReferenceAngle()
119 jointDef.referenceAngle = angleB - angleA; in createJoint()
121 jointDef.referenceAngle = toRadians(m_referenceAngle); in createJoint()
H A Dbox2drevolutejoint.h39 …Q_PROPERTY(float referenceAngle READ referenceAngle WRITE setReferenceAngle NOTIFY referenceAngleC…
56 float referenceAngle() const;
57 void setReferenceAngle(float referenceAngle);
121 inline float Box2DRevoluteJoint::referenceAngle() const in referenceAngle() function
H A Dbox2dprismaticjoint.h39 …Q_PROPERTY(float referenceAngle READ referenceAngle WRITE setReferenceAngle NOTIFY referenceAngleC…
59 float referenceAngle() const;
60 void setReferenceAngle(float referenceAngle);
132 inline float Box2DPrismaticJoint::referenceAngle() const in referenceAngle() function
H A Dbox2drevolutejoint.cpp69 void Box2DRevoluteJoint::setReferenceAngle(float referenceAngle) in setReferenceAngle() argument
73 if (m_referenceAngle == referenceAngle) in setReferenceAngle()
76 m_referenceAngle = referenceAngle; in setReferenceAngle()
170 jointDef.referenceAngle = angleB - angleA; in createJoint()
172 jointDef.referenceAngle = toRadians(m_referenceAngle); in createJoint()
H A Dbox2dprismaticjoint.cpp147 void Box2DPrismaticJoint::setReferenceAngle(float referenceAngle) in setReferenceAngle() argument
151 if (m_referenceAngle == referenceAngle) in setReferenceAngle()
154 m_referenceAngle = referenceAngle; in setReferenceAngle()
182 jointDef.referenceAngle = angleB - angleA; in createJoint()
184 jointDef.referenceAngle = toRadians(m_referenceAngle); in createJoint()
/dports/devel/love10/love-0.10.2/src/modules/physics/box2d/
H A Dwrap_Physics.cpp222 float referenceAngle = 0.0f; in w_newRevoluteJoint() local
228 referenceAngle = (float)luaL_optnumber(L, 8, referenceAngle); in w_newRevoluteJoint()
238 j = instance()->newRevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle); in w_newRevoluteJoint()
253 float referenceAngle = 0.0f; in w_newPrismaticJoint() local
261 referenceAngle = (float)luaL_optnumber(L, 10, referenceAngle); in w_newPrismaticJoint()
273 …tance()->newPrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected, referenceAngle); in w_newPrismaticJoint()
357 float referenceAngle = 0.0f; in w_newWeldJoint() local
363 referenceAngle = (float)luaL_optnumber(L, 8, referenceAngle); in w_newWeldJoint()
373 j = instance()->newWeldJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle); in w_newWeldJoint()
H A DWeldJoint.cpp46 …, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle) in WeldJoint() argument
52 def.referenceAngle = referenceAngle; in WeldJoint()
H A DRevoluteJoint.cpp46 …, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle) in RevoluteJoint() argument
52 def.referenceAngle = referenceAngle; in RevoluteJoint()
H A DPhysics.cpp231 …, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle) in newRevoluteJoint() argument
233 return new RevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle); in newRevoluteJoint()
241 … xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected, float referenceAngle) in newPrismaticJoint() argument
243 return new PrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected, referenceAngle); in newPrismaticJoint()
266 …, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle) in newWeldJoint() argument
268 return new WeldJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle); in newWeldJoint()
H A DPhysics.h183 … Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle);
198 …xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected, float referenceAngle);
241 … Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle);
H A DPrismaticJoint.cpp44 … xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected, float referenceAngle) in PrismaticJoint() argument
50 def.referenceAngle = referenceAngle; in PrismaticJoint()
/dports/devel/love/love-11.3/src/modules/physics/box2d/
H A DWeldJoint.cpp48 …, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle) in WeldJoint() argument
54 def.referenceAngle = referenceAngle; in WeldJoint()
H A DRevoluteJoint.cpp48 …, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle) in RevoluteJoint() argument
54 def.referenceAngle = referenceAngle; in RevoluteJoint()
H A DPhysics.cpp231 …, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle) in newRevoluteJoint() argument
233 return new RevoluteJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle); in newRevoluteJoint()
241 … xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected, float referenceAngle) in newPrismaticJoint() argument
243 return new PrismaticJoint(body1, body2, xA, yA, xB, yB, ax, ay, collideConnected, referenceAngle); in newPrismaticJoint()
266 …, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle) in newWeldJoint() argument
268 return new WeldJoint(body1, body2, xA, yA, xB, yB, collideConnected, referenceAngle); in newWeldJoint()
H A DPhysics.h183 … Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle);
198 …xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected, float referenceAngle);
241 … Body *body2, float xA, float yA, float xB, float yB, bool collideConnected, float referenceAngle);
H A DPrismaticJoint.cpp46 … xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected, float referenceAngle) in PrismaticJoint() argument
52 def.referenceAngle = referenceAngle; in PrismaticJoint()
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2WeldJoint.h34 referenceAngle = 0.0f; in b2WeldJointDef()
48 float32 referenceAngle; member
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h34 referenceAngle = 0.0f; in b2WeldJointDef()
48 qreal referenceAngle; member
/dports/misc/box2d/box2d-2.4.1/include/box2d/
H A Db2_weld_joint.h39 referenceAngle = 0.0f; in b2WeldJointDef()
57 float referenceAngle; member
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Joints/
H A Db2WeldJoint.h34 referenceAngle = 0.0f; in b2WeldJointDef()
50 float32 referenceAngle; member
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h34 referenceAngle = 0.0f; in b2WeldJointDef()
50 float32 referenceAngle; member
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h34 referenceAngle = 0.0f; in b2WeldJointDef()
50 float32 referenceAngle; member
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/Joints/
H A Db2WeldJoint.h34 referenceAngle = 0.0f; in b2WeldJointDef()
50 float32 referenceAngle; member
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Dynamics/Joints/
H A Db2RevoluteJoint.h42 referenceAngle = 0.0f; in b2RevoluteJointDef()
62 float32 referenceAngle; member

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