Searched refs:resetSpriteLayers (Results 1 – 6 of 6) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/ |
H A D | zbuffer.cpp | 177 g_sludge->_gfxMan->resetSpriteLayers(_zBuffer, x, y, upsidedown); in drawZBuffer()
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H A D | graphics.h | 142 void resetSpriteLayers(ZBufferData *ptrZBuffer, int x, int y, bool upsidedown);
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H A D | sprites.cpp | 491 void GraphicsManager::resetSpriteLayers(ZBufferData *pz, int x, int y, bool upsidedown) { in resetSpriteLayers() function in Sludge::GraphicsManager
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/dports/games/scummvm/scummvm-2.5.1/engines/sludge/ |
H A D | zbuffer.cpp | 196 g_sludge->_gfxMan->resetSpriteLayers(_zBuffer, x, y, upsidedown); in drawZBuffer()
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H A D | graphics.h | 153 void resetSpriteLayers(ZBufferData *ptrZBuffer, int x, int y, bool upsidedown);
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H A D | sprites.cpp | 486 void GraphicsManager::resetSpriteLayers(ZBufferData *pz, int x, int y, bool upsidedown) { in resetSpriteLayers() function in Sludge::GraphicsManager
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