Home
last modified time | relevance | path

Searched refs:resetSpriteLayers (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Dzbuffer.cpp177 g_sludge->_gfxMan->resetSpriteLayers(_zBuffer, x, y, upsidedown); in drawZBuffer()
H A Dgraphics.h142 void resetSpriteLayers(ZBufferData *ptrZBuffer, int x, int y, bool upsidedown);
H A Dsprites.cpp491 void GraphicsManager::resetSpriteLayers(ZBufferData *pz, int x, int y, bool upsidedown) { in resetSpriteLayers() function in Sludge::GraphicsManager
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Dzbuffer.cpp196 g_sludge->_gfxMan->resetSpriteLayers(_zBuffer, x, y, upsidedown); in drawZBuffer()
H A Dgraphics.h153 void resetSpriteLayers(ZBufferData *ptrZBuffer, int x, int y, bool upsidedown);
H A Dsprites.cpp486 void GraphicsManager::resetSpriteLayers(ZBufferData *pz, int x, int y, bool upsidedown) { in resetSpriteLayers() function in Sludge::GraphicsManager