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Searched refs:resolutionYInput (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/launcher/
H A DStracciatellaLauncher.cc91 { resolutionYInput = new Fl_Value_Input(115, 175, 75, 25); in StracciatellaLauncher()
92 resolutionYInput->labeltype(FL_NO_LABEL); in StracciatellaLauncher()
93 resolutionYInput->minimum(480); in StracciatellaLauncher()
94 resolutionYInput->maximum(0); in StracciatellaLauncher()
95 resolutionYInput->value(480); in StracciatellaLauncher()
96 resolutionYInput->align(Fl_Align(FL_ALIGN_TOP_LEFT)); in StracciatellaLauncher()
H A DLauncher.cc118 resolutionYInput->callback( (Fl_Callback*)widgetChanged, (void*)(this) ); in show()
172 resolutionYInput->value(y); in initializeInputsFromDefaults()
202 int y = (int)resolutionYInput->value(); in writeJsonFile()
276 (int) resolutionYInput->value()); in startExecutable()
317 return resolutionXInput->value() < 640 || resolutionYInput->value() < 480; in resolutionIsInvalid()
411 window->resolutionYInput->value(y); in setPredefinedResolution()
H A DStracciatellaLauncher.h37 Fl_Value_Input *resolutionYInput; variable
H A DStracciatellaLauncher.fl117 Fl_Value_Input resolutionYInput {