Searched refs:resolutionYInput (Results 1 – 4 of 4) sorted by relevance
91 { resolutionYInput = new Fl_Value_Input(115, 175, 75, 25); in StracciatellaLauncher()92 resolutionYInput->labeltype(FL_NO_LABEL); in StracciatellaLauncher()93 resolutionYInput->minimum(480); in StracciatellaLauncher()94 resolutionYInput->maximum(0); in StracciatellaLauncher()95 resolutionYInput->value(480); in StracciatellaLauncher()96 resolutionYInput->align(Fl_Align(FL_ALIGN_TOP_LEFT)); in StracciatellaLauncher()
118 resolutionYInput->callback( (Fl_Callback*)widgetChanged, (void*)(this) ); in show()172 resolutionYInput->value(y); in initializeInputsFromDefaults()202 int y = (int)resolutionYInput->value(); in writeJsonFile()276 (int) resolutionYInput->value()); in startExecutable()317 return resolutionXInput->value() < 640 || resolutionYInput->value() < 480; in resolutionIsInvalid()411 window->resolutionYInput->value(y); in setPredefinedResolution()
37 Fl_Value_Input *resolutionYInput; variable
117 Fl_Value_Input resolutionYInput {