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Searched refs:row_i_first_sample_uv (Results 1 – 4 of 4) sorted by relevance

/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-royale/src/
H A Dtex2Dantialias.h1354 const float2 row_i_first_sample_uv = in tex2Daa_debug_dynamic() local
1359 row_i_first_sample_uv + j * uv_offset_step_x; in tex2Daa_debug_dynamic()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/port-helpers/
H A Dtex2Dantialias.h1357 const float2 row_i_first_sample_uv = in tex2Daa_debug_dynamic() local
1362 row_i_first_sample_uv + j * uv_offset_step_x; in tex2Daa_debug_dynamic()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/src/
H A Dcrt-royale-geometry-aa-last-pass.glsl4533 const float2 row_i_first_sample_uv =
4538 row_i_first_sample_uv + j * uv_offset_step_x;
H A Dcrt-royale-geometry-aa-last-pass-intel.glsl4535 const float2 row_i_first_sample_uv =
4540 row_i_first_sample_uv + j * uv_offset_step_x;