Searched refs:sSrcX (Results 1 – 3 of 3) sorted by relevance
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/ |
H A D | Physics.cc | 1232 INT16 sDestX, sDestY, sSrcX, sSrcY; in FindBestForceForTrajectory() local 1244 vPosition.x = sSrcX; in FindBestForceForTrajectory() 1249 vDirNormal.x = (float)(sDestX - sSrcX); in FindBestForceForTrajectory() 1323 INT16 sDestX, sDestY, sSrcX, sSrcY; in FindBestAngleForTrajectory() local 1336 vPosition.x = sSrcX; in FindBestAngleForTrajectory() 1341 vDirNormal.x = (float)(sDestX - sSrcX); in FindBestAngleForTrajectory() 1422 INT16 sDestX, sDestY, sSrcX, sSrcY; in FindTrajectory() local 1429 vPosition.x = sSrcX; in FindTrajectory() 1721 INT16 sDestX, sDestY, sSrcX, sSrcY; in CalculateLaunchItemChanceToGetThrough() local 1742 vPosition.x = sSrcX; in CalculateLaunchItemChanceToGetThrough() [all …]
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H A D | Lighting.cc | 1664 static BOOLEAN LightHideWall(const INT16 sX, const INT16 sY, const INT16 sSrcX, const INT16 sSrcY) in LightHideWall() argument 1671 BOOLEAN fDoRightWalls = (sX >= sSrcX); in LightHideWall() 1705 if (fDoRightWalls && sX >= sSrcX) in LightHideWall()
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H A D | Interactive_Tiles.cc | 310 static BOOLEAN RefinePointCollisionOnStruct(INT16 sTestX, INT16 sTestY, INT16 sSrcX, INT16 sSrcY, L…
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