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Searched refs:sSrcX (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/TileEngine/
H A DPhysics.cc1232 INT16 sDestX, sDestY, sSrcX, sSrcY; in FindBestForceForTrajectory() local
1244 vPosition.x = sSrcX; in FindBestForceForTrajectory()
1249 vDirNormal.x = (float)(sDestX - sSrcX); in FindBestForceForTrajectory()
1323 INT16 sDestX, sDestY, sSrcX, sSrcY; in FindBestAngleForTrajectory() local
1336 vPosition.x = sSrcX; in FindBestAngleForTrajectory()
1341 vDirNormal.x = (float)(sDestX - sSrcX); in FindBestAngleForTrajectory()
1422 INT16 sDestX, sDestY, sSrcX, sSrcY; in FindTrajectory() local
1429 vPosition.x = sSrcX; in FindTrajectory()
1721 INT16 sDestX, sDestY, sSrcX, sSrcY; in CalculateLaunchItemChanceToGetThrough() local
1742 vPosition.x = sSrcX; in CalculateLaunchItemChanceToGetThrough()
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H A DLighting.cc1664 static BOOLEAN LightHideWall(const INT16 sX, const INT16 sY, const INT16 sSrcX, const INT16 sSrcY) in LightHideWall() argument
1671 BOOLEAN fDoRightWalls = (sX >= sSrcX); in LightHideWall()
1705 if (fDoRightWalls && sX >= sSrcX) in LightHideWall()
H A DInteractive_Tiles.cc310 static BOOLEAN RefinePointCollisionOnStruct(INT16 sTestX, INT16 sTestY, INT16 sSrcX, INT16 sSrcY, L…