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Searched refs:s_axis_i (Results 1 – 3 of 3) sorted by relevance

/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1219 } s_axis_i; typedef
1520 s_axis_i max; //max ranges.
1521 s_axis_i min; //min ranges.
1716 s_axis_i max; //Maximum.
1717 s_axis_i min; //Minimum.
1977 s_axis_i offset; //x,y,z offset.
2279 s_axis_i offset; //Only x and z.
2280 s_axis_i spacing; //Only x and z.
2298 s_axis_i position; //x,y,z location on screen.
2312 s_axis_i position; //only x and z.
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H A Dopenbor.c5924 s_axis_i *move, in addframe()
8495 s_axis_i move = { .base = -1, //-1 = Disabled, 0+ base set in load_cached_model()
15756 s_axis_i position; in draw_position_entity()
15761 s_axis_i base_pos; // Entity position with screen offsets applied. in draw_position_entity()
15885 s_axis_i position; in draw_features_entity()
15890 s_axis_i base_pos; // Entity position with screen offsets applied. in draw_features_entity()
16000 s_axis_i base_pos; // Entity position with screen offsets applied. in draw_box_on_entity()
16004 s_axis_i position; in draw_box_on_entity()
H A Dopenborscript.c14042 extern s_axis_i light; in openbor_changelight()