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Searched refs:s_axis_i_2d (Results 1 – 2 of 2) sorted by relevance

/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1231 } s_axis_i_2d; typedef
1592 s_axis_i_2d **offset; // original sprite offsets
1621 s_axis_i_2d offset;
1622 s_axis_i_2d size;
1638 s_axis_i_2d bar_position; //Loading bar position.
1639 s_axis_i_2d text_position; //Loading text position.
1690 s_axis_i_2d position;
1842 s_axis_i_2d size; // Used to set height of player in pixels
2193 s_axis_i_2d light; // light direction, for gfx shadow
2277 s_axis_i_2d size;
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H A Dopenbor.c256 s_axis_i_2d light = { .x = 128,
5930 s_axis_i_2d *offset, in addframe()
8487 s_axis_i_2d offset = { .x = 0, in load_cached_model()
15757 s_axis_i_2d size; in draw_position_entity()
15760 s_axis_i_2d screen_offset; // Base location calculated from screen offsets. in draw_position_entity()
15886 s_axis_i_2d size; in draw_features_entity()
15889 s_axis_i_2d screen_offset; // Base location calculated from screen offsets. in draw_features_entity()
15999 s_axis_i_2d screen_offset; // Base location calculated from screen offsets. in draw_box_on_entity()
16005 s_axis_i_2d size; in draw_box_on_entity()