Searched refs:s_axis_i_2d (Results 1 – 2 of 2) sorted by relevance
1231 } s_axis_i_2d; typedef1592 s_axis_i_2d **offset; // original sprite offsets1621 s_axis_i_2d offset;1622 s_axis_i_2d size;1638 s_axis_i_2d bar_position; //Loading bar position.1639 s_axis_i_2d text_position; //Loading text position.1690 s_axis_i_2d position;1842 s_axis_i_2d size; // Used to set height of player in pixels2193 s_axis_i_2d light; // light direction, for gfx shadow2277 s_axis_i_2d size;[all …]
256 s_axis_i_2d light = { .x = 128,5930 s_axis_i_2d *offset, in addframe()8487 s_axis_i_2d offset = { .x = 0, in load_cached_model()15757 s_axis_i_2d size; in draw_position_entity()15760 s_axis_i_2d screen_offset; // Base location calculated from screen offsets. in draw_position_entity()15886 s_axis_i_2d size; in draw_features_entity()15889 s_axis_i_2d screen_offset; // Base location calculated from screen offsets. in draw_features_entity()15999 s_axis_i_2d screen_offset; // Base location calculated from screen offsets. in draw_box_on_entity()16005 s_axis_i_2d size; in draw_box_on_entity()