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Searched refs:s_damage_recursive (Results 1 – 6 of 6) sorted by relevance

/dports/games/openbor/openbor-3caaddd5/engine/source/openborscript/
H A Drecursive_damage.c72 s_damage_recursive *handle = NULL; // Property handle. in openbor_get_recursive_damage_property()
92 handle = (s_damage_recursive *)varlist[ARG_HANDLE]->ptrVal; in openbor_get_recursive_damage_property()
212 s_damage_recursive *handle = NULL; // Property handle. in openbor_set_recursive_damage_property()
231 handle = (s_damage_recursive *)varlist[ARG_HANDLE]->ptrVal; in openbor_set_recursive_damage_property()
267 handle->next = (s_damage_recursive *)varlist[ARG_VALUE]->ptrVal; in openbor_set_recursive_damage_property()
H A Dentity.c1002 (*pretvar)->ptrVal = (s_damage_recursive *)handle->recursive_damage; in openbor_get_entity_property()
2183 handle->recursive_damage = (s_damage_recursive *)varlist[ARG_VALUE]->ptrVal; in openbor_set_entity_property()
/dports/games/openbor/openbor-3caaddd5/engine/
H A Dopenbor.h1779 typedef struct s_damage_recursive struct
1790 struct s_damage_recursive *next; // Next node of linked list. argument
1791 } s_damage_recursive; typedef
1902 s_damage_recursive *recursive; // Set up recursive damage (dot) on hit.
2525 s_damage_recursive *recursive_damage; // Recursive damage linked list head. ~~
2954 void free_recursive_list(s_damage_recursive * head);
3087 s_damage_recursive *recursive,
H A Dopenbor.c133 const s_damage_recursive empty_recursive = { .force = 0,
5949 s_damage_recursive *recursive, in addframe()
8849 s_damage_recursive recursive; in load_cached_model()
21612 void free_recursive_list(s_damage_recursive * head) in free_recursive_list()
21614 s_damage_recursive * cursor; in free_recursive_list()
21628 void free_damage_recursive_node(s_damage_recursive **list, s_damage_recursive *node) in free_damage_recursive_node()
21630 s_damage_recursive *cursor; in free_damage_recursive_node()
21631 s_damage_recursive *previous; in free_damage_recursive_node()
21677 s_damage_recursive *cursor; in damage_recursive()
24970 s_damage_recursive *previous; in check_damage_recursive()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/
H A Dopenbor.h1343 } s_damage_recursive; typedef
1423 s_damage_recursive *recursive; // Set up recursive damage (dot) on hit.
2529 s_damage_recursive *recursive,
H A Dopenbor.c129 const s_damage_recursive empty_recursive = { .force = 0,
5931 s_damage_recursive *recursive, in addframe()
8500 s_damage_recursive recursive; in load_cached_model()