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Searched refs:sample4_uv (Results 1 – 23 of 23) sorted by relevance

/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-royale/src/
H A Dcrt-royale-bloom-approx.h164 const float2 sample4_uv = sample5_uv - dx; in tex2Dresize_gaussian4x4() local
178 float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; in tex2Dresize_gaussian4x4()
196 const float2 sample4_offset = sample4_uv * tex_uv_to_pixel_scale - dest_pixel; in tex2Dresize_gaussian4x4()
H A Dtex2Dantialias.h1281 const float2 sample4_uv = sample0_uv + uv_step_y; in tex2Daa_debug_16x_regular() local
1289 const float3 sample4 = tex2Daa_tiled_linearize(tex, sample4_uv).rgb; in tex2Daa_debug_16x_regular()
1290 const float3 sample5 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x).rgb; in tex2Daa_debug_16x_regular()
1291 const float3 sample6 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 2.0).rgb; in tex2Daa_debug_16x_regular()
1292 const float3 sample7 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 3.0).rgb; in tex2Daa_debug_16x_regular()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/port-helpers/
H A Dtex2Dantialias.h1284 const float2 sample4_uv = sample0_uv + uv_step_y; in tex2Daa_debug_16x_regular() local
1292 const float3 sample4 = tex2Daa_tiled_linearize(tex, sample4_uv).rgb; in tex2Daa_debug_16x_regular()
1293 const float3 sample5 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x).rgb; in tex2Daa_debug_16x_regular()
1294 const float3 sample6 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 2.0).rgb; in tex2Daa_debug_16x_regular()
1295 const float3 sample7 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 3.0).rgb; in tex2Daa_debug_16x_regular()
H A Dblur-functions.h2106 const float2 sample4_uv = tex_uv; in tex2Dblur3x3resize() local
2109 const float2 sample1_uv = sample4_uv - dy; in tex2Dblur3x3resize()
2110 const float2 sample7_uv = sample4_uv + dy; in tex2Dblur3x3resize()
2114 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; in tex2Dblur3x3resize()
2115 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; in tex2Dblur3x3resize()
2116 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb; in tex2Dblur3x3resize()
H A Dbloom-functions.h3262 const float2 sample4_uv = tex_uv; in tex2Dblur3x3resize() local
3265 const float2 sample1_uv = sample4_uv - dy; in tex2Dblur3x3resize()
3266 const float2 sample7_uv = sample4_uv + dy; in tex2Dblur3x3resize()
3270 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; in tex2Dblur3x3resize()
3271 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; in tex2Dblur3x3resize()
3272 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb; in tex2Dblur3x3resize()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/include/
H A Dblur-functions.h791 const float2 sample4_uv = tex_uv; in tex2Dblur3x3resize() local
794 const float2 sample1_uv = sample4_uv - dy; in tex2Dblur3x3resize()
795 const float2 sample7_uv = sample4_uv + dy; in tex2Dblur3x3resize()
799 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; in tex2Dblur3x3resize()
800 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; in tex2Dblur3x3resize()
801 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb; in tex2Dblur3x3resize()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/blurs/
H A Dblur11fast-vertical.glsl1463 vec2 sample4_uv = tex_uv;
1466 vec2 sample1_uv = sample4_uv - dy;
1467 vec2 sample7_uv = sample4_uv + dy;
1471 vec3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
1472 vec3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
1473 vec3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
H A Dblur5fast-horizontal.glsl1463 vec2 sample4_uv = tex_uv;
1466 vec2 sample1_uv = sample4_uv - dy;
1467 vec2 sample7_uv = sample4_uv + dy;
1471 vec3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
1472 vec3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
1473 vec3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
H A Dblur11fast-horizontal.glsl1463 vec2 sample4_uv = tex_uv;
1466 vec2 sample1_uv = sample4_uv - dy;
1467 vec2 sample7_uv = sample4_uv + dy;
1471 vec3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
1472 vec3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
1473 vec3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
H A Dblur5fast-vertical.glsl1463 vec2 sample4_uv = tex_uv;
1466 vec2 sample1_uv = sample4_uv - dy;
1467 vec2 sample7_uv = sample4_uv + dy;
1471 vec3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
1472 vec3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
1473 vec3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
H A Dblur9fast-horizontal.glsl1463 vec2 sample4_uv = tex_uv;
1466 vec2 sample1_uv = sample4_uv - dy;
1467 vec2 sample7_uv = sample4_uv + dy;
1471 vec3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
1472 vec3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
1473 vec3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
H A Dblur9fast-vertical.glsl1463 vec2 sample4_uv = tex_uv;
1466 vec2 sample1_uv = sample4_uv - dy;
1467 vec2 sample7_uv = sample4_uv + dy;
1471 vec3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
1472 vec3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
1473 vec3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/src/
H A Dcrt-royale-bloom-approx-fake-bloom-intel.glsl8135 const float2 sample4_uv = tex_uv;
8138 const float2 sample1_uv = sample4_uv - dy;
8139 const float2 sample7_uv = sample4_uv + dy;
8143 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
8144 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
12526 const float2 sample4_uv = tex_uv;
12529 const float2 sample1_uv = sample4_uv - dy;
12530 const float2 sample7_uv = sample4_uv + dy;
12535 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
13984 const float2 sample4_uv = sample5_uv - dx;
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H A Dcrt-royale-bloom-approx-fake-bloom.glsl8134 const float2 sample4_uv = tex_uv;
8137 const float2 sample1_uv = sample4_uv - dy;
8138 const float2 sample7_uv = sample4_uv + dy;
8142 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
8143 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
12525 const float2 sample4_uv = tex_uv;
12528 const float2 sample1_uv = sample4_uv - dy;
12529 const float2 sample7_uv = sample4_uv + dy;
12534 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
13983 const float2 sample4_uv = sample5_uv - dx;
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H A Dcrt-royale-bloom-approx.glsl8132 const float2 sample4_uv = tex_uv;
8135 const float2 sample1_uv = sample4_uv - dy;
8136 const float2 sample7_uv = sample4_uv + dy;
8140 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
8141 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
12523 const float2 sample4_uv = tex_uv;
12526 const float2 sample1_uv = sample4_uv - dy;
12527 const float2 sample7_uv = sample4_uv + dy;
12532 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
13981 const float2 sample4_uv = sample5_uv - dx;
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H A Dcrt-royale-geometry-aa-last-pass.glsl4460 const float2 sample4_uv = sample0_uv + uv_step_y;
4468 const float3 sample4 = tex2Daa_tiled_linearize(tex, sample4_uv).rgb;
4469 const float3 sample5 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x).rgb;
4470 const float3 sample6 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 2.0).rgb;
4471 const float3 sample7 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 3.0).rgb;
H A Dcrt-royale-geometry-aa-last-pass-intel.glsl4462 const float2 sample4_uv = sample0_uv + uv_step_y;
4470 const float3 sample4 = tex2Daa_tiled_linearize(tex, sample4_uv).rgb;
4471 const float3 sample5 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x).rgb;
4472 const float3 sample6 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 2.0).rgb;
4473 const float3 sample7 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 3.0).rgb;
H A Dcrt-royale-brightpass.glsl9964 const float2 sample4_uv = tex_uv;
9967 const float2 sample1_uv = sample4_uv - dy;
9968 const float2 sample7_uv = sample4_uv + dy;
9972 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
9973 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
9974 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
13482 const float2 sample4_uv = tex_uv;
13485 const float2 sample1_uv = sample4_uv - dy;
13486 const float2 sample7_uv = sample4_uv + dy;
13490 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
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H A Dcrt-royale-bloom-vertical.glsl7192 const float2 sample4_uv = tex_uv;
7195 const float2 sample1_uv = sample4_uv - dy;
7196 const float2 sample7_uv = sample4_uv + dy;
7200 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
7201 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
7202 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
H A Dcrt-royale-scanlines-horizontal-apply-mask-fake-bloom-intel.glsl9469 const float2 sample4_uv = tex_uv;
9472 const float2 sample1_uv = sample4_uv - dy;
9473 const float2 sample7_uv = sample4_uv + dy;
9477 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
9478 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
9479 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
H A Dcrt-royale-scanlines-horizontal-apply-mask-fake-bloom.glsl9468 const float2 sample4_uv = tex_uv;
9471 const float2 sample1_uv = sample4_uv - dy;
9472 const float2 sample7_uv = sample4_uv + dy;
9476 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
9477 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
9478 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
H A Dcrt-royale-scanlines-horizontal-apply-mask.glsl9466 const float2 sample4_uv = tex_uv;
9469 const float2 sample1_uv = sample4_uv - dy;
9470 const float2 sample7_uv = sample4_uv + dy;
9474 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
9475 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
9476 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
H A Dcrt-royale-bloom-horizontal-reconstitute.glsl9994 const float2 sample4_uv = tex_uv;
9997 const float2 sample1_uv = sample4_uv - dy;
9998 const float2 sample7_uv = sample4_uv + dy;
10002 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb;
10003 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb;
10004 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;