/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/crt/shaders/crt-royale/src/ |
H A D | crt-royale-bloom-approx.h | 164 const float2 sample4_uv = sample5_uv - dx; in tex2Dresize_gaussian4x4() local 178 float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; in tex2Dresize_gaussian4x4() 196 const float2 sample4_offset = sample4_uv * tex_uv_to_pixel_scale - dest_pixel; in tex2Dresize_gaussian4x4()
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H A D | tex2Dantialias.h | 1281 const float2 sample4_uv = sample0_uv + uv_step_y; in tex2Daa_debug_16x_regular() local 1289 const float3 sample4 = tex2Daa_tiled_linearize(tex, sample4_uv).rgb; in tex2Daa_debug_16x_regular() 1290 const float3 sample5 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x).rgb; in tex2Daa_debug_16x_regular() 1291 const float3 sample6 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 2.0).rgb; in tex2Daa_debug_16x_regular() 1292 const float3 sample7 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 3.0).rgb; in tex2Daa_debug_16x_regular()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/port-helpers/ |
H A D | tex2Dantialias.h | 1284 const float2 sample4_uv = sample0_uv + uv_step_y; in tex2Daa_debug_16x_regular() local 1292 const float3 sample4 = tex2Daa_tiled_linearize(tex, sample4_uv).rgb; in tex2Daa_debug_16x_regular() 1293 const float3 sample5 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x).rgb; in tex2Daa_debug_16x_regular() 1294 const float3 sample6 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 2.0).rgb; in tex2Daa_debug_16x_regular() 1295 const float3 sample7 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 3.0).rgb; in tex2Daa_debug_16x_regular()
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H A D | blur-functions.h | 2106 const float2 sample4_uv = tex_uv; in tex2Dblur3x3resize() local 2109 const float2 sample1_uv = sample4_uv - dy; in tex2Dblur3x3resize() 2110 const float2 sample7_uv = sample4_uv + dy; in tex2Dblur3x3resize() 2114 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; in tex2Dblur3x3resize() 2115 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; in tex2Dblur3x3resize() 2116 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb; in tex2Dblur3x3resize()
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H A D | bloom-functions.h | 3262 const float2 sample4_uv = tex_uv; in tex2Dblur3x3resize() local 3265 const float2 sample1_uv = sample4_uv - dy; in tex2Dblur3x3resize() 3266 const float2 sample7_uv = sample4_uv + dy; in tex2Dblur3x3resize() 3270 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; in tex2Dblur3x3resize() 3271 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; in tex2Dblur3x3resize() 3272 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb; in tex2Dblur3x3resize()
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/include/ |
H A D | blur-functions.h | 791 const float2 sample4_uv = tex_uv; in tex2Dblur3x3resize() local 794 const float2 sample1_uv = sample4_uv - dy; in tex2Dblur3x3resize() 795 const float2 sample7_uv = sample4_uv + dy; in tex2Dblur3x3resize() 799 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; in tex2Dblur3x3resize() 800 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; in tex2Dblur3x3resize() 801 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb; in tex2Dblur3x3resize()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/blurs/ |
H A D | blur11fast-vertical.glsl | 1463 vec2 sample4_uv = tex_uv; 1466 vec2 sample1_uv = sample4_uv - dy; 1467 vec2 sample7_uv = sample4_uv + dy; 1471 vec3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 1472 vec3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 1473 vec3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
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H A D | blur5fast-horizontal.glsl | 1463 vec2 sample4_uv = tex_uv; 1466 vec2 sample1_uv = sample4_uv - dy; 1467 vec2 sample7_uv = sample4_uv + dy; 1471 vec3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 1472 vec3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 1473 vec3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
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H A D | blur11fast-horizontal.glsl | 1463 vec2 sample4_uv = tex_uv; 1466 vec2 sample1_uv = sample4_uv - dy; 1467 vec2 sample7_uv = sample4_uv + dy; 1471 vec3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 1472 vec3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 1473 vec3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
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H A D | blur5fast-vertical.glsl | 1463 vec2 sample4_uv = tex_uv; 1466 vec2 sample1_uv = sample4_uv - dy; 1467 vec2 sample7_uv = sample4_uv + dy; 1471 vec3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 1472 vec3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 1473 vec3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
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H A D | blur9fast-horizontal.glsl | 1463 vec2 sample4_uv = tex_uv; 1466 vec2 sample1_uv = sample4_uv - dy; 1467 vec2 sample7_uv = sample4_uv + dy; 1471 vec3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 1472 vec3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 1473 vec3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
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H A D | blur9fast-vertical.glsl | 1463 vec2 sample4_uv = tex_uv; 1466 vec2 sample1_uv = sample4_uv - dy; 1467 vec2 sample7_uv = sample4_uv + dy; 1471 vec3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 1472 vec3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 1473 vec3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/crt/shaders/crt-royale/src/ |
H A D | crt-royale-bloom-approx-fake-bloom-intel.glsl | 8135 const float2 sample4_uv = tex_uv; 8138 const float2 sample1_uv = sample4_uv - dy; 8139 const float2 sample7_uv = sample4_uv + dy; 8143 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 8144 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 12526 const float2 sample4_uv = tex_uv; 12529 const float2 sample1_uv = sample4_uv - dy; 12530 const float2 sample7_uv = sample4_uv + dy; 12535 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 13984 const float2 sample4_uv = sample5_uv - dx; [all …]
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H A D | crt-royale-bloom-approx-fake-bloom.glsl | 8134 const float2 sample4_uv = tex_uv; 8137 const float2 sample1_uv = sample4_uv - dy; 8138 const float2 sample7_uv = sample4_uv + dy; 8142 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 8143 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 12525 const float2 sample4_uv = tex_uv; 12528 const float2 sample1_uv = sample4_uv - dy; 12529 const float2 sample7_uv = sample4_uv + dy; 12534 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 13983 const float2 sample4_uv = sample5_uv - dx; [all …]
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H A D | crt-royale-bloom-approx.glsl | 8132 const float2 sample4_uv = tex_uv; 8135 const float2 sample1_uv = sample4_uv - dy; 8136 const float2 sample7_uv = sample4_uv + dy; 8140 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 8141 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 12523 const float2 sample4_uv = tex_uv; 12526 const float2 sample1_uv = sample4_uv - dy; 12527 const float2 sample7_uv = sample4_uv + dy; 12532 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 13981 const float2 sample4_uv = sample5_uv - dx; [all …]
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H A D | crt-royale-geometry-aa-last-pass.glsl | 4460 const float2 sample4_uv = sample0_uv + uv_step_y; 4468 const float3 sample4 = tex2Daa_tiled_linearize(tex, sample4_uv).rgb; 4469 const float3 sample5 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x).rgb; 4470 const float3 sample6 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 2.0).rgb; 4471 const float3 sample7 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 3.0).rgb;
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H A D | crt-royale-geometry-aa-last-pass-intel.glsl | 4462 const float2 sample4_uv = sample0_uv + uv_step_y; 4470 const float3 sample4 = tex2Daa_tiled_linearize(tex, sample4_uv).rgb; 4471 const float3 sample5 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x).rgb; 4472 const float3 sample6 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 2.0).rgb; 4473 const float3 sample7 = tex2Daa_tiled_linearize(tex, sample4_uv + uv_step_x * 3.0).rgb;
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H A D | crt-royale-brightpass.glsl | 9964 const float2 sample4_uv = tex_uv; 9967 const float2 sample1_uv = sample4_uv - dy; 9968 const float2 sample7_uv = sample4_uv + dy; 9972 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 9973 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 9974 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb; 13482 const float2 sample4_uv = tex_uv; 13485 const float2 sample1_uv = sample4_uv - dy; 13486 const float2 sample7_uv = sample4_uv + dy; 13490 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; [all …]
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H A D | crt-royale-bloom-vertical.glsl | 7192 const float2 sample4_uv = tex_uv; 7195 const float2 sample1_uv = sample4_uv - dy; 7196 const float2 sample7_uv = sample4_uv + dy; 7200 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 7201 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 7202 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
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H A D | crt-royale-scanlines-horizontal-apply-mask-fake-bloom-intel.glsl | 9469 const float2 sample4_uv = tex_uv; 9472 const float2 sample1_uv = sample4_uv - dy; 9473 const float2 sample7_uv = sample4_uv + dy; 9477 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 9478 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 9479 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
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H A D | crt-royale-scanlines-horizontal-apply-mask-fake-bloom.glsl | 9468 const float2 sample4_uv = tex_uv; 9471 const float2 sample1_uv = sample4_uv - dy; 9472 const float2 sample7_uv = sample4_uv + dy; 9476 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 9477 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 9478 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
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H A D | crt-royale-scanlines-horizontal-apply-mask.glsl | 9466 const float2 sample4_uv = tex_uv; 9469 const float2 sample1_uv = sample4_uv - dy; 9470 const float2 sample7_uv = sample4_uv + dy; 9474 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 9475 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 9476 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
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H A D | crt-royale-bloom-horizontal-reconstitute.glsl | 9994 const float2 sample4_uv = tex_uv; 9997 const float2 sample1_uv = sample4_uv - dy; 9998 const float2 sample7_uv = sample4_uv + dy; 10002 const float3 sample3 = tex2D_linearize(tex, sample4_uv - dx).rgb; 10003 const float3 sample4 = tex2D_linearize(tex, sample4_uv).rgb; 10004 const float3 sample5 = tex2D_linearize(tex, sample4_uv + dx).rgb;
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