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Searched refs:saveboard (Results 1 – 20 of 20) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Dcheats.cpp247 saveboard("swsave.map", (vec3_t *)pp, in SaveCheat()
H A Ddemo.cpp513 saveboard("demosave.map", (vec3_t *)Player, ang, &Player->cursectnum); in DemoPlayBack()
/dports/games/jfsw/jfsw-c434002/src/
H A Dcheats.c245 saveboard("swsave.map", &pp->posx, &pp->posy, &pp->posz, in SaveCheat()
H A Ddemo.c478saveboard("demosave.map", &Player->posx, &Player->posy, &Player->posz, &Player->pang, &Player->cur… in DemoPlayBack()
/dports/math/giacxcas/fltk-1.3.0/test/
H A Dcheckers.cxx552 piece saveboard[45]; memmove(saveboard,b,sizeof(b)); in calcmove() local
555 memmove(b,saveboard,sizeof(b)); in calcmove()
/dports/x11-toolkits/fltk/fltk-1.3.8/test/
H A Dcheckers.cxx543 piece saveboard[45]; memmove(saveboard,b,sizeof(b)); in calcmove() local
546 memmove(b,saveboard,sizeof(b)); in calcmove()
/dports/x11-toolkits/ntk/ntk/test/
H A Dcheckers.cxx552 piece saveboard[45]; memmove(saveboard,b,sizeof(b)); in calcmove() local
555 memmove(b,saveboard,sizeof(b)); in calcmove()
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/
H A Dmenu.cpp1090 saveboard(tempbuf, &pos, plr->ang, plr->sector); in savegametext()
1097 saveboard(tempbuf, &pos, plr->ang, plr->sector); in savegametext()
/dports/games/jfsw/jfsw-c434002/jfbuild/include/
H A Dbuild.h389 int saveboard(char *filename, int *daposx, int *daposy, int *daposz, short *daang, short *dacurse…
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DBUILD.C269 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in main()
5048 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
5061 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
5085 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
H A DENGINE.C1821 saveboard(char *filename, long *daposx, long *daposy, long *daposz, in saveboard() function
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DBUILD.C269 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in main()
5048 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
5061 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
5085 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
H A DENGINE.C1957 saveboard(char *filename, long *daposx, long *daposy, long *daposz, in saveboard() function
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dbuild.c481 bad = saveboard(filename,&startposx,&startposy,&startposz,&startang,&startsectnum); in app_main()
5443 … bad = saveboard(selectedboardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
5475 bad = saveboard(filename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
5528 bad = saveboard(filename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
H A Dengine.c7316 int saveboard(char *filename, int *daposx, int *daposy, int *daposz, in saveboard() function
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1178 int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbuild.cpp8605 ret = saveboard(f, &startpos, startang, startsectnum); in SaveBoard()
11201 saveboard(PLAYTEST_MAPNAME, &startpos, startang, startsectnum); in test_map()
11203 saveboard(PLAYTEST_MAPNAME, &pos, ang, cursectnum); in test_map()
11318 saveboard("backup.map", &pos, ang, cursectnum); in CallExtSaveMap()
H A Dengine.cpp10795 int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum) in saveboard() function
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgame.cpp1316saveboard("debug.map", &g_player[myconnectindex].ps->pos, fix16_to_int(g_player[myconnectindex].ps… in G_DumpDebugInfo()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgame.cpp1627saveboard("debug.map", &g_player[myconnectindex].ps->pos, fix16_to_int(g_player[myconnectindex].ps… in G_DumpDebugInfo()