/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | cheats.cpp | 247 saveboard("swsave.map", (vec3_t *)pp, in SaveCheat()
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H A D | demo.cpp | 513 saveboard("demosave.map", (vec3_t *)Player, ang, &Player->cursectnum); in DemoPlayBack()
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | cheats.c | 245 saveboard("swsave.map", &pp->posx, &pp->posy, &pp->posz, in SaveCheat()
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H A D | demo.c | 478 …saveboard("demosave.map", &Player->posx, &Player->posy, &Player->posz, &Player->pang, &Player->cur… in DemoPlayBack()
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/dports/math/giacxcas/fltk-1.3.0/test/ |
H A D | checkers.cxx | 552 piece saveboard[45]; memmove(saveboard,b,sizeof(b)); in calcmove() local 555 memmove(b,saveboard,sizeof(b)); in calcmove()
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/dports/x11-toolkits/fltk/fltk-1.3.8/test/ |
H A D | checkers.cxx | 543 piece saveboard[45]; memmove(saveboard,b,sizeof(b)); in calcmove() local 546 memmove(b,saveboard,sizeof(b)); in calcmove()
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/dports/x11-toolkits/ntk/ntk/test/ |
H A D | checkers.cxx | 552 piece saveboard[45]; memmove(saveboard,b,sizeof(b)); in calcmove() local 555 memmove(b,saveboard,sizeof(b)); in calcmove()
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/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | menu.cpp | 1090 saveboard(tempbuf, &pos, plr->ang, plr->sector); in savegametext() 1097 saveboard(tempbuf, &pos, plr->ang, plr->sector); in savegametext()
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | build.h | 389 int saveboard(char *filename, int *daposx, int *daposy, int *daposz, short *daang, short *dacurse…
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | BUILD.C | 269 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in main() 5048 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor() 5061 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor() 5085 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
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H A D | ENGINE.C | 1821 saveboard(char *filename, long *daposx, long *daposy, long *daposz, in saveboard() function
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | BUILD.C | 269 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in main() 5048 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor() 5061 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor() 5085 saveboard(boardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
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H A D | ENGINE.C | 1957 saveboard(char *filename, long *daposx, long *daposy, long *daposz, in saveboard() function
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | build.c | 481 bad = saveboard(filename,&startposx,&startposy,&startposz,&startang,&startsectnum); in app_main() 5443 … bad = saveboard(selectedboardfilename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor() 5475 bad = saveboard(filename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor() 5528 bad = saveboard(filename,&startposx,&startposy,&startposz,&startang,&startsectnum); in overheadeditor()
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H A D | engine.c | 7316 int saveboard(char *filename, int *daposx, int *daposy, int *daposz, in saveboard() function
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1178 int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | build.cpp | 8605 ret = saveboard(f, &startpos, startang, startsectnum); in SaveBoard() 11201 saveboard(PLAYTEST_MAPNAME, &startpos, startang, startsectnum); in test_map() 11203 saveboard(PLAYTEST_MAPNAME, &pos, ang, cursectnum); in test_map() 11318 saveboard("backup.map", &pos, ang, cursectnum); in CallExtSaveMap()
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H A D | engine.cpp | 10795 int32_t saveboard(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum) in saveboard() function
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | game.cpp | 1316 …saveboard("debug.map", &g_player[myconnectindex].ps->pos, fix16_to_int(g_player[myconnectindex].ps… in G_DumpDebugInfo()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | game.cpp | 1627 …saveboard("debug.map", &g_player[myconnectindex].ps->pos, fix16_to_int(g_player[myconnectindex].ps… in G_DumpDebugInfo()
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