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Searched refs:scene_num (Results 1 – 11 of 11) sorted by relevance

/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A Dmanage.cpp60 int _manage::scene_num; member in _manage
273 scene_num++; in next_scene()
274 if(scene_num >= GIGA - 1) in next_scene()
275 scene_num = GIGA - 2; in next_scene()
501 scene_num = -1; in init()
650 scene_num++; in select_next()
654 select_scene(scene_num); in select_next()
660 scene_num--; in select_prev()
661 if(scene_num < 0) in select_prev()
664 scene_num = 0; in select_prev()
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H A Dmanage.h57 static int scene_num; variable
97 static int scene() { return scene_num; } in scene()
H A Dscreen.cpp41 int _screen::scene_num; member in _screen
581 scene_num = 19; in init_scene()
590 scene_num = -(sc+1) % scene_max; in init_scene()
600 scene_num = sc % scene_max; in init_scene()
607 const _scene *s = &scene[scene_num]; in init_scene()
620 if(scene_num < 0) in prepare()
622 const _scene *s = &scene[scene_num]; in prepare()
674 const _scene *s = &scene[scene_num]; in generate_fixed_enemies()
991 int tileset = B_TILES1 + (scene_num / 10) % 5; in render_background()
H A Dscreen.h45 static int scene_num;
/dports/multimedia/mjpegtools/mjpegtools-2.1.0/lavtools/
H A Dlav2yuv.c74 static int scene_num; variable
104 scene_num = scene_start = 0; in streamout()
188 scene_num++; in streamout()
/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_gltf2/blender/exp/
H A Dgltf2_blender_gltf2_exporter.py184 scene_num = self.__traverse(scene)
186 self.__gltf.scene = scene_num
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/
H A Dscene.cpp1203 int scene_num = 0; in cmdSceneChange() local
1205 scene_num = atoi(argv[1]); in cmdSceneChange()
1207 if ((scene_num < 1) || (uint(scene_num) >= _sceneLUT.size())) { in cmdSceneChange()
1214 changeScene(scene_num, 0, kTransitionNoFade); in cmdSceneChange()
/dports/games/scummvm/scummvm-2.5.1/engines/saga/
H A Dscene.cpp1180 int scene_num = 0; in cmdSceneChange() local
1182 scene_num = atoi(argv[1]); in cmdSceneChange()
1184 if ((scene_num < 1) || (uint(scene_num) >= _sceneLUT.size())) { in cmdSceneChange()
1191 changeScene(scene_num, 0, kTransitionNoFade); in cmdSceneChange()
/dports/science/opensim-core/opensim-core-4.1/OpenSim/Utilities/simmToOpenSim/
H A Dmakemodel.c100 sc->scene_num = i; in get_scene()
633 int i, offset = scene->scene_num % 6; in make_scene_window()
653 (void)sprintf(mwin.name, "Scene %d", scene->scene_num); in make_scene_window()
662 …scene->window_index = add_window(&mwin, &wun, SCENE, scene->scene_num, no, drawscene, update_scene… in make_scene_window()
H A Dinit.c222 int scene_number = sc->scene_num; in init_scene()
227 sc->scene_num = scene_number; in init_scene()
H A Dmodelplot.h1437 int scene_num; variable