Searched refs:scene_num (Results 1 – 11 of 11) sorted by relevance
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/ |
H A D | manage.cpp | 60 int _manage::scene_num; member in _manage 273 scene_num++; in next_scene() 274 if(scene_num >= GIGA - 1) in next_scene() 275 scene_num = GIGA - 2; in next_scene() 501 scene_num = -1; in init() 650 scene_num++; in select_next() 654 select_scene(scene_num); in select_next() 660 scene_num--; in select_prev() 661 if(scene_num < 0) in select_prev() 664 scene_num = 0; in select_prev() [all …]
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H A D | manage.h | 57 static int scene_num; variable 97 static int scene() { return scene_num; } in scene()
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H A D | screen.cpp | 41 int _screen::scene_num; member in _screen 581 scene_num = 19; in init_scene() 590 scene_num = -(sc+1) % scene_max; in init_scene() 600 scene_num = sc % scene_max; in init_scene() 607 const _scene *s = &scene[scene_num]; in init_scene() 620 if(scene_num < 0) in prepare() 622 const _scene *s = &scene[scene_num]; in prepare() 674 const _scene *s = &scene[scene_num]; in generate_fixed_enemies() 991 int tileset = B_TILES1 + (scene_num / 10) % 5; in render_background()
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H A D | screen.h | 45 static int scene_num;
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/dports/multimedia/mjpegtools/mjpegtools-2.1.0/lavtools/ |
H A D | lav2yuv.c | 74 static int scene_num; variable 104 scene_num = scene_start = 0; in streamout() 188 scene_num++; in streamout()
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/dports/graphics/blender/blender-2.91.0/release/scripts/addons/io_scene_gltf2/blender/exp/ |
H A D | gltf2_blender_gltf2_exporter.py | 184 scene_num = self.__traverse(scene) 186 self.__gltf.scene = scene_num
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/saga/ |
H A D | scene.cpp | 1203 int scene_num = 0; in cmdSceneChange() local 1205 scene_num = atoi(argv[1]); in cmdSceneChange() 1207 if ((scene_num < 1) || (uint(scene_num) >= _sceneLUT.size())) { in cmdSceneChange() 1214 changeScene(scene_num, 0, kTransitionNoFade); in cmdSceneChange()
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/dports/games/scummvm/scummvm-2.5.1/engines/saga/ |
H A D | scene.cpp | 1180 int scene_num = 0; in cmdSceneChange() local 1182 scene_num = atoi(argv[1]); in cmdSceneChange() 1184 if ((scene_num < 1) || (uint(scene_num) >= _sceneLUT.size())) { in cmdSceneChange() 1191 changeScene(scene_num, 0, kTransitionNoFade); in cmdSceneChange()
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/dports/science/opensim-core/opensim-core-4.1/OpenSim/Utilities/simmToOpenSim/ |
H A D | makemodel.c | 100 sc->scene_num = i; in get_scene() 633 int i, offset = scene->scene_num % 6; in make_scene_window() 653 (void)sprintf(mwin.name, "Scene %d", scene->scene_num); in make_scene_window() 662 …scene->window_index = add_window(&mwin, &wun, SCENE, scene->scene_num, no, drawscene, update_scene… in make_scene_window()
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H A D | init.c | 222 int scene_number = sc->scene_num; in init_scene() 227 sc->scene_num = scene_number; in init_scene()
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H A D | modelplot.h | 1437 int scene_num; variable
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