/dports/math/deal.ii/dealii-803d21ff957e349b3799cd3ef2c840bc78734305/source/base/ |
H A D | geometric_utilities.cc | 52 if (scoord[1] < 0.0) in to_spherical() 60 scoord[2] = std::acos(position(2) / scoord[0]); in to_spherical() 64 return scoord; in to_spherical() 73 Assert(scoord[0] >= 0., NegativeRadius(scoord[0])); in from_spherical() 75 Assert(scoord[1] >= 0. && scoord[1] < 2. * numbers::PI, in from_spherical() 82 ccoord[0] = scoord[0] * std::cos(scoord[1]); in from_spherical() 83 ccoord[1] = scoord[0] * std::sin(scoord[1]); in from_spherical() 88 Assert(scoord[2] >= 0. && scoord[2] <= numbers::PI, in from_spherical() 91 ccoord[0] = scoord[0] * std::sin(scoord[2]) * std::cos(scoord[1]); in from_spherical() 92 ccoord[1] = scoord[0] * std::sin(scoord[2]) * std::sin(scoord[1]); in from_spherical() [all …]
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/dports/games/openspades/openspades-0.1.3/Resources/Shaders/Shadow/ |
H A D | Model.fs | 40 vec4 scoord = shadowMapCoord1.xyzw; 41 float v = shadow2D(shadowMapTexture1, scoord.xyz).x; 44 vec4 scoord = shadowMapCoord2.xyzw; 45 float v = shadow2D(shadowMapTexture2, scoord.xyz).x; 48 vec4 scoord = shadowMapCoord3.xyzw; 49 float v = shadow2D(shadowMapTexture3, scoord.xyz).x; 58 vec4 scoord = shadowMapCoord1.xyzw; 59 float v = shadow2D(shadowMapTexture1, scoord.xyz).x; 62 vec4 scoord = shadowMapCoord2.xyzw; 63 float v = shadow2D(shadowMapTexture2, scoord.xyz).x; [all …]
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H A D | ModelSparse.fs | 34 vec4 scoord = shadowMapCoord.xyzw; 36 vec2 pagetableFract = fract(scoord.xy * pagetableSize); 37 vec2 pagetableInt = floor(scoord.xy * pagetableSize); 56 vec3 physCoord2 = vec3(physCoord, scoord.z);
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/GLSLES/ |
H A D | varianceshadowreceiverfp.glsles | 37 float4 scoord = In.shadowCoord / In.shadowCoord.w; 42 // One could use scoord.xy to look up the shadow map for depth testing, but 59 tcoord.x = (scoord.x * uSTexWidth) - 0.5; 60 tcoord.y = (scoord.y * uSTexHeight) - 0.5; 91 float zDeviation = scoord.z - datum.x; 100 visibility = (all(abs(scoord.xy-0.5)<=0.5-filterBorder)) ? visibility : 1.0; 144 float4 scoord = In.shadowCoord / In.shadowCoord.w; 149 // One could use scoord.xy to look up the shadow map for depth testing, but 166 tcoord.x = (scoord.x * uSTexWidth) - 0.5; 167 tcoord.y = (scoord.y * uSTexHeight) - 0.5; [all …]
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/GLSLES/ |
H A D | varianceshadowreceiverfp.glsles | 37 float4 scoord = In.shadowCoord / In.shadowCoord.w; 42 // One could use scoord.xy to look up the shadow map for depth testing, but 59 tcoord.x = (scoord.x * uSTexWidth) - 0.5; 60 tcoord.y = (scoord.y * uSTexHeight) - 0.5; 91 float zDeviation = scoord.z - datum.x; 100 visibility = (all(abs(scoord.xy-0.5)<=0.5-filterBorder)) ? visibility : 1.0; 144 float4 scoord = In.shadowCoord / In.shadowCoord.w; 149 // One could use scoord.xy to look up the shadow map for depth testing, but 166 tcoord.x = (scoord.x * uSTexWidth) - 0.5; 167 tcoord.y = (scoord.y * uSTexHeight) - 0.5; [all …]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Samples/Media/materials/programs/Cg/ |
H A D | varianceshadowreceiverfp.cg | 37 float4 scoord = In.shadowCoord / In.shadowCoord.w; 42 // One could use scoord.xy to look up the shadow map for depth testing, but 59 tcoord.x = (scoord.x * uSTexWidth) - 0.5; 60 tcoord.y = (scoord.y * uSTexHeight) - 0.5; 91 float zDeviation = scoord.z - datum.x; 94 …float ztest = (scoord.z < datum.x) ? 1.0:0.0; // filtering depth ok, because used only for small … 100 visibility = (all(abs(scoord.xy-0.5)<=0.5-filterBorder)) ? visibility : 1.0;
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/dports/graphics/ogre3d/ogre-1.11.6/Samples/Media/materials/programs/Cg/ |
H A D | varianceshadowreceiverfp.cg | 37 float4 scoord = In.shadowCoord / In.shadowCoord.w; 42 // One could use scoord.xy to look up the shadow map for depth testing, but 59 tcoord.x = (scoord.x * uSTexWidth) - 0.5; 60 tcoord.y = (scoord.y * uSTexHeight) - 0.5; 91 float zDeviation = scoord.z - datum.x; 94 …float ztest = (scoord.z < datum.x) ? 1.0:0.0; // filtering depth ok, because used only for small … 100 visibility = (all(abs(scoord.xy-0.5)<=0.5-filterBorder)) ? visibility : 1.0;
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/dports/science/cp2k/cp2k-2e995eec7fd208c8a72d9544807bd8b8ba8cd1cc/src/ |
H A D | cp_symmetry.F | 73 REAL(KIND=dp), ALLOCATABLE, DIMENSION(:, :) :: coord, scoord local 153 ALLOCATE (scoord(3, natom), atype(natom)) 157 CALL real_to_scaled(scoord(1:3, i), particle_set(i)%r(1:3), cell) 160 CALL crys_sym_gen(crys_sym, scoord, atype, cell%hmat, delta=eps_geo, iounit=iw) 173 DEALLOCATE (scoord, atype)
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H A D | hfx_libint_interface.F | 489 CALL real_to_scaled(scoord(1:3), A, cell) 490 CALL real_to_scaled(scoord(4:6), B, cell) 491 CALL real_to_scaled(scoord(7:9), C, cell) 584 CALL real_to_scaled(scoord(1:3), B, cell) 585 CALL real_to_scaled(scoord(4:6), A, cell) 586 CALL real_to_scaled(scoord(7:9), C, cell) 679 CALL real_to_scaled(scoord(1:3), A, cell) 680 CALL real_to_scaled(scoord(4:6), B, cell) 681 CALL real_to_scaled(scoord(7:9), D, cell) 773 CALL real_to_scaled(scoord(1:3), B, cell) [all …]
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H A D | cryssym.F | 48 REAL(KIND=dp), DIMENSION(:, :), ALLOCATABLE :: scoord component 84 IF (ALLOCATED(csym%scoord)) THEN 85 DEALLOCATE (csym%scoord) 156 ALLOCATE (csym%scoord(3, nat)) 157 csym%scoord(1:3, 1:nat) = scoor(1:3, 1:nat) 284 TRANSPOSE(csym%hmat), csym%scoord, csym%atype, & 494 ri(1:3) = csym%scoord(1:3, ia) 499 rb(1:3) = csym%scoord(1:3, ib)
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H A D | kpoint_methods.F | 123 REAL(KIND=dp), ALLOCATABLE, DIMENSION(:, :) :: coord, scoord local 147 ALLOCATE (coord(3, natom), scoord(3, natom), atype(natom)) 153 CALL real_to_scaled(scoord(1:3, i), coord(1:3, i), cell) 157 ALLOCATE (scoord(3, natom), atype(natom)) 160 CALL real_to_scaled(scoord(1:3, i), particle_set(i)%r(1:3), cell) 169 CALL crys_sym_gen(crys_sym, scoord, atype, cell%hmat, delta=kpoint%eps_geo, iounit=iounit) 216 DEALLOCATE (scoord, atype)
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/dports/science/cp2k-data/cp2k-7.1.0/src/ |
H A D | cp_symmetry.F | 73 REAL(KIND=dp), ALLOCATABLE, DIMENSION(:, :) :: coord, scoord local 153 ALLOCATE (scoord(3, natom), atype(natom)) 157 CALL real_to_scaled(scoord(1:3, i), particle_set(i)%r(1:3), cell) 160 CALL crys_sym_gen(crys_sym, scoord, atype, cell%hmat, delta=eps_geo, iounit=iw) 173 DEALLOCATE (scoord, atype)
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H A D | hfx_libint_interface.F | 489 CALL real_to_scaled(scoord(1:3), A, cell) 490 CALL real_to_scaled(scoord(4:6), B, cell) 491 CALL real_to_scaled(scoord(7:9), C, cell) 584 CALL real_to_scaled(scoord(1:3), B, cell) 585 CALL real_to_scaled(scoord(4:6), A, cell) 586 CALL real_to_scaled(scoord(7:9), C, cell) 679 CALL real_to_scaled(scoord(1:3), A, cell) 680 CALL real_to_scaled(scoord(4:6), B, cell) 681 CALL real_to_scaled(scoord(7:9), D, cell) 773 CALL real_to_scaled(scoord(1:3), B, cell) [all …]
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H A D | cryssym.F | 48 REAL(KIND=dp), DIMENSION(:, :), ALLOCATABLE :: scoord component 84 IF (ALLOCATED(csym%scoord)) THEN 85 DEALLOCATE (csym%scoord) 156 ALLOCATE (csym%scoord(3, nat)) 157 csym%scoord(1:3, 1:nat) = scoor(1:3, 1:nat) 284 TRANSPOSE(csym%hmat), csym%scoord, csym%atype, & 494 ri(1:3) = csym%scoord(1:3, ia) 499 rb(1:3) = csym%scoord(1:3, ib)
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H A D | kpoint_methods.F | 123 REAL(KIND=dp), ALLOCATABLE, DIMENSION(:, :) :: coord, scoord local 147 ALLOCATE (coord(3, natom), scoord(3, natom), atype(natom)) 153 CALL real_to_scaled(scoord(1:3, i), coord(1:3, i), cell) 157 ALLOCATE (scoord(3, natom), atype(natom)) 160 CALL real_to_scaled(scoord(1:3, i), particle_set(i)%r(1:3), cell) 169 CALL crys_sym_gen(crys_sym, scoord, atype, cell%hmat, delta=kpoint%eps_geo, iounit=iounit) 216 DEALLOCATE (scoord, atype)
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/dports/math/reduce/Reduce-svn5758-src/packages/excalc/ |
H A D | exaux.red | 42 begin scalar x,scoord; 44 scoord := coord!*; 54 coord!* := scoord
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H A D | frames.red | 95 begin scalar osubfg,scoord,v,y,w,metricu!*,metricd!*; 100 scoord := pickupcoords(y,scoord); 102 if null atom car scoord 103 then <<remflag({caar scoord},'covariant); 104 scoord := for each j in scoord 107 if length scoord neq dimex!* 109 w := !*pf2matwrtcoords(v,scoord); 117 coord!* := scoord; 118 naturalframe2coframe := pair(scoord,
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/dports/biology/infernal/infernal-1.1.3/src/ |
H A D | display.c | 156 ESL_ALLOC(ali->scoord, sizeof(int) * ali->len); in CreateFancyAli() 169 ali->ccoord[pos] = ali->scoord[pos] = 0; in CreateFancyAli() 194 esl_stack_IPop(pda, &spos_r); ali->scoord[pos] = spos_r; in CreateFancyAli() 364 ali->scoord[pos] = spos_l; in CreateFancyAli() 425 if (ali->scoord[pos] != 0) { in CreateFancyAli() 426 ali->sqfrom = ali->scoord[pos]; in CreateFancyAli() 431 if (ali->scoord[pos] != 0) ali->sqto = ali->scoord[pos]; in CreateFancyAli() 511 if (ali->scoord[i] != 0) { in PrintFancyAli() 512 sqi = ali->scoord[i]; in PrintFancyAli() 518 if (ali->scoord[i] != 0) sqj = ali->scoord[i]; in PrintFancyAli() [all …]
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/dports/biology/p5-Bio-Das-Lite/Bio-Das-Lite-2.11/lib/Bio/Das/ |
H A D | Lite.pm | 1319 for my $scoord (@{$src->{'coordinateSystem'}}) { 1324 if (lc $cat eq lc $scoord->{'category'} && 1325 $auth eq $scoord->{'name'} && 1326 (!$ver || lc $ver eq lc $scoord->{'version'}) && 1327 (!$org || lc $org eq lc $scoord->{'organismName'})) { 1331 return 1 if(lc $scoord->{'category'} eq lc $m);
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/dports/science/healpix/Healpix_3.50/src/idl/visu/ |
H A D | proj2fits.pro | 95 scoord = decode_coord(coord, flon=flon, flat=flat) 180 sxaddpar,head_Out,'LONPOLE',longpole,' [Deg] Native longitude of '+scoord+' pole' 181 sxaddpar,head_Out,'LATPOLE',latpole ,' [Deg] Native latitude of '+scoord+' pole' 209 SXADDPAR,head_out,'HISTORY', proj_small+' projection, '+scoord+' coordinates'
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H A D | gnom2fits.pro | 58 scoord = decode_coord(coord, flon=flon, flat=flat) 94 SXADDPAR,head_out,'HISTORY','Gnomonic projection : '+scoord+' coordinates'
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/dports/math/deal.ii/dealii-803d21ff957e349b3799cd3ef2c840bc78734305/include/deal.II/base/ |
H A D | geometric_utilities.h | 74 from_spherical(const std::array<double, dim> &scoord);
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/dports/astro/gnuastro/gnuastro-0.16/bin/segment/ |
H A D | clumps.c | 311 size_t *scoord=gal_pointer_allocate(GAL_TYPE_SIZE_T, ndim, 0, __func__, in clumps_find_make_sn_table() local 387 ndim, dsize, scoord); in clumps_find_make_sn_table() 407 if( icoord[j]==scoord[j] in clumps_find_make_sn_table() 408 || icoord[j]==scoord[j]+tile->dsize[j]-1 ) in clumps_find_make_sn_table() 508 free(scoord); in clumps_find_make_sn_table()
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/dports/math/py-sympy/sympy-1.9/sympy/solvers/ode/ |
H A D | lie_group.py | 85 scoord = newcoord[-1] 87 sol = solve([r - rcoord, s - scoord], x, y, dict=True) 96 num = simplify(scoord.diff(x) + scoord.diff(y)*h) 105 deq = deq.subs([(r, rcoord), (s, scoord)]) 115 return [Eq(f(x), solve(scoord - C1, y)[0])]
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/Docs/shadows/src/ |
H A D | OgreShadows.tex | 668 vec4 scoord = pShadowCoord / pShadowCoord.w; 673 // One could use scoord.xy to look up the shadow map for depth testing, but 690 tcoord.x = (scoord.x * uSTexWidth) - 0.5; 691 tcoord.y = (scoord.y * uSTexHeight) - 0.5; 710 float viz00 = (z00 <= scoord.z) ? 0.0 : 1.0; 712 float viz01 = (z01 <= scoord.z) ? 0.0 : 1.0; 714 float viz10 = (z10 <= scoord.z) ? 0.0 : 1.0; 716 float viz11 = (z11 <= scoord.z) ? 0.0 : 1.0; 733 //float zvalue = texture2D(uShadowMap, scoord.xy).x; 734 //float visibility = (zvalue <= scoord.z) ? 0.0 : 1.0; [all …]
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