Searched refs:scoreStruct (Results 1 – 10 of 10) sorted by relevance
/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/ |
H A D | score.h | 4 struct scoreStruct struct 29 static scoreStruct* create(LPCSTR fieldName, gdrv_bitmap8* renderBgBmp); argument 30 static scoreStruct* dup(scoreStruct* score, int scoreIndex); 33 static void erase(scoreStruct* score, int blitFlag); 34 static void set(scoreStruct* score, int value); 35 static void update(scoreStruct* score);
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H A D | score.cpp | 19 scoreStruct* score::create(LPCSTR fieldName, gdrv_bitmap8* renderBgBmp) in create() 21 auto score = new scoreStruct(); in create() 50 scoreStruct* score::dup(scoreStruct* score, int scoreIndex) in dup() 52 return new scoreStruct(*score); in dup() 94 void score::erase(scoreStruct* score, int blitFlag) in erase() 113 void score::set(scoreStruct* score, int value) in set() 123 void score::update(scoreStruct* score) in update()
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H A D | TPinballTable.h | 6 struct scoreStruct; 15 scoreStruct* ScoreStruct; 45 scoreStruct* CurScoreStruct; 46 scoreStruct* ScoreBallcount; 47 scoreStruct* ScorePlayerNumber1;
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/dports/games/xrally/xrally/ |
H A D | score.h | 24 bool newRecord(levelStruct *, scoreStruct *); 25 int addRecord(levelStruct *, scoreStruct *, char *); 30 void add_score(scoreStruct *, levelStruct *level, int value);
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H A D | score.c | 102 bool newRecord(levelStruct *level, scoreStruct *score) { in newRecord() 133 int addRecord(levelStruct *level, scoreStruct *score, char *name) { in addRecord() 306 void add_score(scoreStruct *score, levelStruct *level, int value) { in add_score()
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H A D | global.h | 127 } scoreStruct; typedef
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H A D | map.c | 33 extern scoreStruct score;
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H A D | main.c | 98 scoreStruct score;
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H A D | menu.c | 151 extern scoreStruct score;
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H A D | game.c | 65 extern scoreStruct score;
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