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Searched refs:scr_writeformattext (Results 1 – 6 of 6) sorted by relevance

/dports/games/toppler/toppler-1.1.6/
H A Dgame.cc311 scr_writeformattext(90, (SCREENHEI / 2) - FONTHEI * 3, s); in writebonus()
313 scr_writeformattext(90, (SCREENHEI / 2) - FONTHEI, s); in writebonus()
315 scr_writeformattext(90, (SCREENHEI / 2) + FONTHEI, s); in writebonus()
317 scr_writeformattext(90, (SCREENHEI / 2) + FONTHEI * 3, s); in writebonus()
320 scr_writeformattext(90, (SCREENHEI / 2) - FONTHEI * 3, s); in writebonus()
322 scr_writeformattext(90, (SCREENHEI / 2), s); in writebonus()
324 scr_writeformattext(90, (SCREENHEI / 2) + FONTHEI * 3, s); in writebonus()
H A Dscreen.h100 void scr_writeformattext(long x, long y, const char *s);
H A Dtxtsys.cc185 scr_writeformattext(-disp_xoffs, in draw()
H A Dleveledit.cc540 scr_writeformattext(0, SCREENHEI-FONTHEI, status); in le_edit()
H A DChangeLog272 -3 new text formatting commands for scr_writeformattext():
H A Dscreen.cc1251 void scr_writeformattext(long x, long y, const char *s) { in scr_writeformattext() function