1Version 1.1.6 2 3- fix memory leaks 4- proper program ending instead of an uncaught exception 5- fix all warnings when compiling 6- make compilable on modern systems 7- included missions are now in the datafile insted of separate files 8- fix joystick support 9 10Versions 1.1.4, 1.1.5 not publicly announced and invalid 11 12Version 1.1.3 13 14- add Mission "David 1" 15- internationalisation support for Windows 16- translations for Basque, Czech and Romanian 17 18Version 1.1.2 19 20- another buildsystem update (by Volker Grabsch) 21- background music (by Angel Keha) 22- portugese localisation 23- long tower names are broken into several lines 24- swedish translation 25- small bug that made the toppler get stuck under very special conditions 26 27Version 1.1.1 28 29- really include pasis mision this time 30- add finish translation 31- updated to the french translation 32 33Version 1.1.0 34 35- remove a possibility for the toppler to get stuck, when the elevator fell down 36- make it possible to not use internationalisation for BeOS 37- fix saving of bonus level option 38- add joystick support (untested by me) 39- new sound system 40- update build system 41- move the sound files into the data file 42- add 2 tower mission with 2 towers from Pasi Kallinen 43- make sticks in front of doors possible, so that elevators can pass doors now 44 45Version 1.0.6 46 47- add 5000 points for each life left after the last tower is finished 48- more characters, should now be possible to add all unicode character, 49 it's not a nice solution, but simple and working 50- add characters for Esperanto ^c, ^g, ^h, ^j, ^s and ~u 51- fix mismatching new [] delete problem 52 53Version 1.0.5 54 55- fix encoding bugs 56- fix � letter 57 58Version 1.0.4 59 60- smoother toppler images 61- move bonus level switch into game menu 62- internationalze, add German, add French 63- add some french letters, resize letters for accents 64 65Version 1.0.3 66 67- add switch to skip bonus level, thanks to Beni Cherniavsky 68- add checks for different video modis (thanks Stephane Marchesin) 69- fixed bug with freeze balls that makes them go wild, when the 70 ground blow them vanished 71- hopefully fix bug that caused the timeout screen to become 72 a highscore screen with timeout text 73 74 75Version 1.0.2 8.Jun.2003 76 77- add check for sound on torpedo off, this fixes a crash 78- update the green dude to have a higher resolution 79- add not into README that signed versions of the game 80 are allowed 81 82Version 1.0.1 83 84- remove debug printf in highscore module 85- add asert after screen initialisation to check for failure 86 87Version 1.0.0 8.Mar.2003 88 89- check for the existence of the datafile 90- merge the 2 READMEs the have somehow appeared 91- some soundeffects for the bonusgame 92- GPL header for files 93 94Version 0.99.2 95 96- make tower beeing destroyed completely, even if target toor is not at top 97- menu system cleanup, improvement in background image drawing 98- fix in tower and level loader robot number are now taken modulo actual robot counter 99- check mission prior to starting if there are unknown building block in there 100 this should allow to add new features and the old games might still work 101 102Version 0.99.1 18.Feb.2003 103 104- double file close on highscore saving lead to segmentation fault 105- on windoes systems highscore table asn't opened in binary mode 106 107Version 0.99.0 17.Feb.2003 108 109- fix highscore bug 110- replace all sprintf with snprintf to avoid buffer overflows 111- finally there is the global highscore table 112- fix config saving bug 113- cleanup of archive interface, makes it easier to handle 114- separate out highscore handling 115- rpm installes global highscore 116- readme updates 117- add clarences 3rd mission 118 119Version 0.98.4 14.Jan.2003 120 121me: 122 123- switch to 16 bit graphic mode -> huge speed improvement 124- accelerate waves 125- option to switch off all but the top and bottom layer in bonus game 126- bugfix in level loader 127- include new levels from clarence ball (ball 2) 128- bugfix in event handling (mouse clicking) 129- bugfix in level.cc that slightly changed the robot behaviour and made 130 the demos run differently 131- allow to change the robot type in leveleditor 132- use typedef instead of struct xxxxx 133- use new and delete instead of malloc and free 134- move function delcarations into c file in menu.cc, they are not 135 needed outside of this module 136- remove unnessesary this-> in textsys 137- raise maximum number of active elevators because it's possible to 138 create levels where you have that many (although not useful) 139- create class for configuration 140- cleanup in keyb, switch on key repeate 141- speed indicator in tower game 142- readme update (options menu, speed indicator, fileformats) 143- use old highscore fileformat with fixed number of entries, because 144 new code results in crashes with old fileformat 145- fix windows sound 146- fix keyboard problems on Windows systems and on some keyboards 147 148Version 0.98.3 20.Dec.2002 149 150pasi: 151 152- sections in mission files, so from now on it should be 153 possible to keep missions backward compatible. 154 (text-format towers are still without this) 155- dynamically allocated highscore list. 156- highscore list also saves the tower reached. 157 (-1 means the player played the mission through) 158- highscore list doesn't show the pages with all scores 159 0 and no names. 160- bugfix: toggling alpha options doesn't change 161 the star positions now. 162- bugfix: the level editor key help showed the title 163 screen background if you went to the key help right 164 after entering the editor. 165- debugging level: output via debugprintf(), 166 debug level can be set on the command line. (-d option) 167- updated the man-page to have the -d parameter, 168 and some other small changes in it. 169- level editor keys can now have modifiers: 170 shift, control and/or alt. 171- new type of tower block: step that slides to right. 172 works like the slider left, exactly 173- added "Put slider right" to the level editor keys, 174 bound to shift+x. 175- readded "Decrease time" to the level editor keys, 176 bound to shift+n. 177- level editor shows key, key modifier and action on 178 the console if debug_level >= 4. 179- in toppler.spec.in lowered the BuildRequires SDL-devel 180 version from 1.2.4 down to 1.2.2. 181 (I use that SDL version to compile, so i guess it works ;) 182 [That is, if i'm guessing correctly what BuildRequires means...] 183 184me: 185 186- bugfix for big endian systemy 187- some speed improvements (thanks to Aurel Schwarzentruber) 188- lots of typos were fixed, some function names were renamed to better 189 enlish names 190- small updates to documentation 191- h and F1 activate helpscreen in leveleditor 192- one more type of water 193- now it's possible to have different lenght robot animations 194- sections in tower files, this breaks compatibility hopefully for the 195 last time 196- each tower can have a selectable robot 197 198Version 0.98.2 199 200-when user selects "Quit game" from the game menu during 201 game, do not show hiscores after that, but go directly 202 back to main menu. 203 204-Bugfix: In level editor, if you loaded a tower which was shorter 205 the cursor stayed higher than the new tower's top. 206 207-In text input routine, if a low-case letter is allowed but 208 not high-case, and user enters high-case letter, convert 209 the letter to low-case. And vice versa. 210 211-you can now define justification better for menu options: 212 left justify, right justify, or centered. 213 (MOF_LEFT, MOF_RIGHT) 214 215-if we have alpha for sprites on, use that instead of 216 blinking the vanishing steps in the level editor. 217 218-in level editor, added 2 new commands: cut and paste row(s). 219 220-level editor tower start height and page up/down movement size 221 are saved to config file. 222 223-key redefinitions are saved to config file. 224 225-Bugfix: when game was waiting in some loops, 226 killing wasn't effective. (no checking of quit_action) 227 (leveledit.cc: tower color changer and key help, 228 game.cc: bonus(), keyb.cc: wait_for_focus()) 229 230-Use UNICODE to get input for input fields; this 231 is toggleable in the config file, as it causes a 232 bit of an overhead. If this is on, the keyboard works 233 more like expected in men_input(), eg. shifted keys work. 234 There's lots more characters missing from the char set 235 grpahics, eg. @, -, which should be available... 236 237-changed men_input() to nonblocking function. 238 239-in level editor, in tower color changer, you can now 240 press '.' to randomize the colors. 241 242-generalized textsystem, similar to menu system. 243 level editor key help uses the textsystem. 244 245-level editor: new command: adjust tower height. 246 it asks for an input, and depending on what you give, 247 changes the tower height: 248 100 => set tower height to 100 249 -50 => shorten the tower by 50, 250 +25 => make tower 25 lines taller. 251 252 NOTE: there's no minus in the character set graphics!! 253 254-you can now select how many lives you have when starting the 255 game; 1-3 lives. 256 257-tower passwords; you can enter a password in the menu, and 258 then start a game. The passwords are calculated from the 259 tower[][] -array. (see gen_passwd() in level.cc) 260 The game shows the password every 3rd tower, 261 unless it's the first or last tower of the mission. 262 The last entered password is saved to config file. 263 (see level.cc: gen_passwd(), lev_get_passwd(), lev_show_passwd(), 264 lev_tower_passwd_entry()) 265 266-added a new level editor command: goto end. it finds the target 267 door, and moves cursor there. 268 269-level editor background screen is now darkened when the editor 270 waits for input or shows some informational text on the screen. 271 272-3 new text formatting commands for scr_writeformattext(): 273 ~T### - same as ~t, but relative to x, instead of screen edge. 274 ~b# - show a tower block. 275 ~e# - show a tower block in level editor style. 276 277-added a new function scr_formattextlength(), that returns 278 the length of formatted text. 279 (Needed to make the level editor key help work with the 280 generalized text system as previously) 281 282 283Version 0.98.1 24.11.2002 284 285- Added a new config option "status_top"; this tells whether 286 the status line is on top or bottom of screen. 287 Currently this option is not in the menus. (OK, so this is 288 a new feature =) 289 290- Fixed some typos. 291 292- Don't play alarm-sound if time < 0 293 (This should never happen, but just in case...) 294 295- Fixed a bug that made mouse clicks not activate menu options. 296 I noticed this one too =) 297 298- Changed the key definitions from #defines to enum ttkey. 299 300- Allow setting menu option centering individually for each menu option. 301 | 302 V 303- Key redefinition menu now looks slightly better; the options 304 do not move around. 305 306- Hiscore-screen now shows the mission name. 307 308- In hiscore screen, doubled the empty spaces between 309 rank, score and playername, and added '.' to the 310 rank number. 311 312- Fixed a bug in the menu system, which allowed highlighting 313 illegal options, with no text. 314 315- Use enum for towerblocks, instead of hardwired bitmask values. 316 (Now we have lots of room for new blocks!) 317 You need to remake the missions. 318 319- Fixed a bug in the config parser, which would cause strange crashes, 320 if any string variable ('editor_towername') had empty string as param. 321 (This is the bug that caused TT to crash when the 2nd satellite tried 322 to come on screen) 323 324- Config file parser now also accepts "yes" or "true" 325 for boolean values. 326 327- Config parser is now more tolerant of malformed config file, and 328 fscanf() cannot overrun the char buffers. 329 330- Fixed 2 bugs in main_game_loop(): 331 1) Don't try to load a tower for bonusgame after the last tower 332 in a mission is finished. 333 2) End mission when the last tower is finished, instead of 334 after 8 towers. 335 336- Fixed a bug in the bonus game that prevented the next tower color 337 being set. 338 339- Fixed the line input routine to work with the variable width font 340 by showing arrows at the end of the input area if the string is 341 longer than what can be seen. 342 343- When the window loses focus, darken the window, and wait, giving 344 timeslices away, until it regains focus. 345 346me 347 348- enclose debug settings inside TESTER compiler variable to prevent 349 ever releasing a version with falst setings again 350- added arrows to the left and right of the start menu entry to show 351 what to do 352- levels contain priority that orders them 353- workaround for SDL RLEAccel bug 354 355 356Version 0.98.0 18.11.2002 357 358pasi 359 360- max. # of characters in the charset changed to 128. 361- changed fonttoppler and fontpoint to be in the 362 unprintable range. (frees '#' and '\') 363- lev_is_consistent() returns 3 new errors: not enough time, 364 tower is too short, and tower has no name. 365 (these have the lowest priority) 366- the new tower in level editor begins 4 rows taller 367 (minimum legal height), and the time starts somewhere 368 around 100 - 600. 369- fixed a bug where the game would hang, if the hero 370 reached the target door, and the door was on the 2nd 371 row from bottom of the tower. 372- toppler now dies gracefully, both with "kill" or 373 from window manager "close window" -button click. 374- you can now navigate the menus with mouse. 375 (and depending whether you have the 4th and 5th button 376 set as the wheel on wheelmouse, you'll be able to use that too) 377- in fullscreen mode, mouse is disabled and becomes hidden. 378- fixed a bug in level editor: not enough of the tower-array 379 was cleared when starting the editor. 380- very colorful highlight-bar, that moves in increments, instead 381 of warping from one option to another. 382- level editor: added a way to enter the tower time directly. 383- level editor: input lines now show a text of what they ask. 384- level editor: tweaked the colors in the tower color changer. 385- commented out scaling-option from options -menu. 386- you can now redefine keys, "redefine keys" option in 387 the options-menu. 388- fixed typos, mainly in comments. 389- toppler.dat can now contain any number of files, 390- changed archi.cc to have the same length file name 391 in the fileindex as in the other diff. (8.3 filenames) 392- added GAME_DEBUG_KEYS define to decl.h. If you 393 define that, you can press up+down+left+right 394 during game and get a debug menu. Hiscores are 395 not saved if this is defined. 396- changed data file names to have the '.dat' suffix 397 in decl.h. 398- editor now doesn't display the tower time during 399 some operations. (eg. during key help) 400- editor key help and menu quick keys now use SDL keysyms 401 instead of chars. 402- player lives are now shown on the upper right corner, 403 and if player has more than 3 lives, they're shown 404 in a 'short' format. 405- screen.cc: bonus game now supports more than 3 scrolling 406 layers, and loading the layer speeds (and the tower speed 407 and layering depth) from toppler.dat. I haven't tested this 408 much, but at least the current setup works. 409- moved some hardwired constants from bonus game to decl.h 410- stars.cc: made the max. # of stars dynamic. 411 412my work 413 414- switched to double resolution graphics and replaced all the 415 graphics with new ones 416- alpha blended sprites 417 418Version 0.97.1 419 420- improved autoconf and automake (hopefully) 421- switch from palettized to true color mode -> remove palette module 422- fix bug in config.in enabled SDL_mixer always 423- fix name clash with standard scandir and alphasort 424- remove some warnings 425 426Version 0.97 28.09.2002 427 428work from pasi 429 430- better consistency check 431- fixed typo "abbort". 432- fixed bug that made stars appear in the sky when moving to right. 433- fix compiler complaints. 434- allow toggling sounds on/off from the options -menu. 435- better looking hiscore list. 436- blinking stars. 437- spiffy new line inputting routine. 438- more user-friendly Yes/No -menu, where user can select with keyboard. 439- interactive tower color changer in level editor. 440- status line in level editor. 441- interactive key help in level editor accessed with the 'h' key 442 443my work 444 445- removed "original by" and "programmed by" from menu picture 446- small letters in levereditor 447- keyb can output small and capital letters 448- adapt input to new font 449- fix bug in menu creation that made the help text vanish 450- fix bug in tower loading routine that screwed up the top line of the tower 451- recreated mission files that were corruped by this bug 452- fix buglet in mission 1 tower 7 453- fix buglet in input code 454- new better readable font (update to most output routines) 455- different sized stars 456- include basses new yellow submarine (tm) 457- include basses nice new layered graphics for the bonus game 458- include compression in the datafile (zlib) 459- change layers data to use data file too (remove layer?.tga) 460- get rid of this terrible page wise saving of data, so I could finally remove 461 the routines that were descrambling the data 462 46320.02.2002 Version 0.96 464 465- first adaptions for background music 466- fix potential bug with robot drawing when a mission has more than 8 towers 467- remove nosound option in config file, use -s option if you need it 468- fix bug with some elevators that didn't work properly 469- better depth ordering in output of tower, should be always right now 470 47106.02.2002 Version 0.95 472 473- changes to compile successfully on sparc 474- change some datatypes to Uintxx and Sintxx (from SDL) 475- improved configure script a bit 476- move the "quit" entry in main menu to the bottom 477- added an option for scaling in the options menu (for slow computers) 478- small buglet in leveleditor output routine that made robots flip from in front 479 to behind the tower 480 48126.01.2002 Version 0.73 482 483- fixed bug with wrong loops in robots that overwrote some global variables on windows 484- fixed bug in archive that made the font loader load one char too much 485- added filename for loading and saving in leveleditor 486- added security check on load if tower has been changed 487- color and time changes are real changes and lead to the savety questions on exit adn load 488- color circling in input line (to see it on darker backgrounds 489- mission creator finished 490- new highscore file format for missions, once again the old one is unusable :-( 491- include code to search for missions and list them (need some improvement like sorting and 492 remove double entries) 493 49420.01.2002 Version 0.72 495 496dthurston: 497- Added a manual page, stolen from Debian package 498- Use autoconf to control installaton directory 499- Changed extra life logic to be more robust/flexible. 500 501roever: 502- mark new entry in highscore table view 503- added configuration file 504- changed palette handling 505- added options and leveleditor to main menu, changed working of main menu 506- introduced unified opening scheme for files 507- made the program mute automatically, if audio could not be opened 508- tried to incorporate c64 sound effects 509- fixed too small data type for score, makes highscore list unusable, 510 delete it 511- fixed bug that allowed robots to throw you down when you were invisible 512- more sound effects (timeout, bonus points) 513- file open looks in actual directory as well as in data directory 514 51503.08.2001 Version 0.71 516 517- moved score table into home directory 518- fixed bug in highscore table 519- fixed bug in sample sound volume control that made other 520 samples get volume changed 521- pause and abbort in bonus game possible 522- draw tower in bonusgame 523- move submarine to tower at the end of the bonusgame 524- save palette in bonusgame 525- volume change in ball bouncing doubled 526- fixed bug in pushing toppler aside when elevator falls down removed 527 52831.07.2001 Version 0.70 529 530- add bonuslevel (but it uses ugly graphics) 531- add autoconf and automake support (I am a novice, so don't 532 expect too much) 533- push animal aside when the elevator comes down and the 534 toppler is standing in the way 535 53626.07.2001 Version 0.63 537 538- bugfix, buggy bonuslevel deactivated 539 54025.07.2001 Version 0.62 541 542- renamed *.c to *.cc 543- added bonuslevel (with really poor graphics) 544- add more sound effects 545- made ball bouncing volume dependend on angle difference 546- made water sound start on arrival and end on pick up 547 and stop water in pause and when ESC 548- made the last bubbles diappear when drowned, shortened delay 549- added lots of #includes to make toppler compile onf RedHat (tanks to 550 Jean-S�bastien Lebacq) 551- updated README with command line parameters 552- optimized scaling function a bit 553- change includes for SDL headers to be in subdirectors 554- fill the gaps at the screen side with water 555 55618.07.2001 Version 0.61 557 558- fixed a nasty bug in drawing of highscores that made the game 559 crash in many different points 560- Hide mousecursor in window 561- Add fullscreen option (Handle with care) 562 56315.07.2001 Version 0.60 564 565- set windowtitle to "Nebulous" 566- made the elevator platform not get big when you get thrown off the 567 elevator and when the elevator drops down 568- bug when leaving the elevator at the bottom station it 569 dropped further down 570- added plashing waves sound 571- added foot tapping 572- added more sounds 573- added a Makefile 574 57508.07.2001 Version 0.52 576 577- removed some unused functions 578- more translations 579 58001.07.2001 Version 0.51 581 582- major code cleanup 583- translate comments and functionname to english 584- some little bug fixed 585 586 58725.06.2001 Version 0.50 588 589- initial release 590