1Version 1.1.6
2
3- fix memory leaks
4- proper program ending instead of an uncaught exception
5- fix all warnings when compiling
6- make compilable on modern systems
7- included missions are now in the datafile insted of separate files
8- fix joystick support
9
10Versions 1.1.4, 1.1.5 not publicly announced and invalid
11
12Version 1.1.3
13
14- add Mission "David 1"
15- internationalisation support for Windows
16- translations for Basque, Czech and Romanian
17
18Version 1.1.2
19
20- another buildsystem update (by Volker Grabsch)
21- background music (by Angel Keha)
22- portugese localisation
23- long tower names are broken into several lines
24- swedish translation
25- small bug that made the toppler get stuck under very special conditions
26
27Version 1.1.1
28
29- really include pasis mision this time
30- add finish translation
31- updated to the french translation
32
33Version 1.1.0
34
35- remove a possibility for the toppler to get stuck, when the elevator fell down
36- make it possible to not use internationalisation for BeOS
37- fix saving of bonus level option
38- add joystick support (untested by me)
39- new sound system
40- update build system
41- move the sound files into the data file
42- add 2 tower mission with 2 towers from Pasi Kallinen
43- make sticks in front of doors possible, so that elevators can pass doors now
44
45Version 1.0.6
46
47- add 5000 points for each life left after the last tower is finished
48- more characters, should now be possible to add all unicode character,
49  it's not a nice solution, but simple and working
50- add characters for Esperanto ^c, ^g, ^h, ^j, ^s and ~u
51- fix mismatching new [] delete problem
52
53Version 1.0.5
54
55- fix encoding bugs
56- fix � letter
57
58Version 1.0.4
59
60- smoother toppler images
61- move bonus level switch into game menu
62- internationalze, add German, add French
63- add some french letters, resize letters for accents
64
65Version 1.0.3
66
67- add switch to skip bonus level, thanks to Beni Cherniavsky
68- add checks for different video modis (thanks Stephane Marchesin)
69- fixed bug with freeze balls that makes them go wild, when the
70  ground blow them vanished
71- hopefully fix bug that caused the timeout screen to become
72  a highscore screen with timeout text
73
74
75Version 1.0.2 8.Jun.2003
76
77- add check for sound on torpedo off, this fixes a crash
78- update the green dude to have a higher resolution
79- add not into README that signed versions of the game
80  are allowed
81
82Version 1.0.1
83
84- remove debug printf in highscore module
85- add asert after screen initialisation to check for failure
86
87Version 1.0.0 8.Mar.2003
88
89- check for the existence of the datafile
90- merge the 2 READMEs the have somehow appeared
91- some soundeffects for the bonusgame
92- GPL header for files
93
94Version 0.99.2
95
96- make tower beeing destroyed completely, even if target toor is not at top
97- menu system cleanup, improvement in background image drawing
98- fix in tower and level loader robot number are now taken modulo actual robot counter
99- check mission prior to starting if there are unknown building block in there
100  this should allow to add new features and the old games might still work
101
102Version 0.99.1 18.Feb.2003
103
104- double file close on highscore saving lead to segmentation fault
105- on windoes systems highscore table asn't opened in binary mode
106
107Version 0.99.0 17.Feb.2003
108
109- fix highscore bug
110- replace all sprintf with snprintf to avoid buffer overflows
111- finally there is the global highscore table
112- fix config saving bug
113- cleanup of archive interface, makes it easier to handle
114- separate out highscore handling
115- rpm installes global highscore
116- readme updates
117- add clarences 3rd mission
118
119Version 0.98.4 14.Jan.2003
120
121me:
122
123- switch to 16 bit graphic mode -> huge speed improvement
124- accelerate waves
125- option to switch off all but the top and bottom layer in bonus game
126- bugfix in level loader
127- include new levels from clarence ball (ball 2)
128- bugfix in event handling (mouse clicking)
129- bugfix in level.cc that slightly changed the robot behaviour and made
130  the demos run differently
131- allow to change the robot type in leveleditor
132- use typedef instead of struct xxxxx
133- use new and delete instead of malloc and free
134- move function delcarations into c file in menu.cc, they are not
135  needed outside of this module
136- remove unnessesary this-> in textsys
137- raise maximum number of active elevators because it's possible to
138  create levels where you have that many (although not useful)
139- create class for configuration
140- cleanup in keyb, switch on key repeate
141- speed indicator in tower game
142- readme update (options menu, speed indicator, fileformats)
143- use old highscore fileformat with fixed number of entries, because
144  new code results in crashes with old fileformat
145- fix windows sound
146- fix keyboard problems on Windows systems and on some keyboards
147
148Version 0.98.3 20.Dec.2002
149
150pasi:
151
152- sections in mission files, so from now on it should be
153  possible to keep missions backward compatible.
154  (text-format towers are still without this)
155- dynamically allocated highscore list.
156- highscore list also saves the tower reached.
157  (-1 means the player played the mission through)
158- highscore list doesn't show the pages with all scores
159  0 and no names.
160- bugfix: toggling alpha options doesn't change
161  the star positions now.
162- bugfix: the level editor key help showed the title
163  screen background if you went to the key help right
164  after entering the editor.
165- debugging level: output via debugprintf(),
166  debug level can be set on the command line. (-d option)
167- updated the man-page to have the -d parameter,
168  and some other small changes in it.
169- level editor keys can now have modifiers:
170  shift, control and/or alt.
171- new type of tower block: step that slides to right.
172  works like the slider left, exactly
173- added "Put slider right" to the level editor keys,
174  bound to shift+x.
175- readded "Decrease time" to the level editor keys,
176  bound to shift+n.
177- level editor shows key, key modifier and action on
178  the console if debug_level >= 4.
179- in toppler.spec.in lowered the BuildRequires SDL-devel
180  version from 1.2.4 down to 1.2.2.
181  (I use that SDL version to compile, so i guess it works ;)
182  [That is, if i'm guessing correctly what BuildRequires means...]
183
184me:
185
186- bugfix for big endian systemy
187- some speed improvements (thanks to Aurel Schwarzentruber)
188- lots of typos were fixed, some function names were renamed to better
189  enlish names
190- small updates to documentation
191- h and F1 activate helpscreen in leveleditor
192- one more type of water
193- now it's possible to have different lenght robot animations
194- sections in tower files, this breaks compatibility hopefully for the
195  last time
196- each tower can have a selectable robot
197
198Version 0.98.2
199
200-when user selects "Quit game" from the game menu during
201 game, do not show hiscores after that, but go directly
202 back to main menu.
203
204-Bugfix: In level editor, if you loaded a tower which was shorter
205 the cursor stayed higher than the new tower's top.
206
207-In text input routine, if a low-case letter is allowed but
208 not high-case, and user enters high-case letter, convert
209 the letter to low-case. And vice versa.
210
211-you can now define justification better for menu options:
212 left justify, right justify, or centered.
213 (MOF_LEFT, MOF_RIGHT)
214
215-if we have alpha for sprites on, use that instead of
216 blinking the vanishing steps in the level editor.
217
218-in level editor, added 2 new commands: cut and paste row(s).
219
220-level editor tower start height and page up/down movement size
221 are saved to config file.
222
223-key redefinitions are saved to config file.
224
225-Bugfix: when game was waiting in some loops,
226 killing wasn't effective. (no checking of quit_action)
227 (leveledit.cc: tower color changer and key help,
228  game.cc: bonus(), keyb.cc: wait_for_focus())
229
230-Use UNICODE to get input for input fields; this
231 is toggleable in the config file, as it causes a
232 bit of an overhead. If this is on, the keyboard works
233 more like expected in men_input(), eg. shifted keys work.
234 There's lots more characters missing from the char set
235 grpahics, eg. @, -, which should be available...
236
237-changed men_input() to nonblocking function.
238
239-in level editor, in tower color changer, you can now
240 press '.' to randomize the colors.
241
242-generalized textsystem, similar to menu system.
243 level editor key help uses the textsystem.
244
245-level editor: new command: adjust tower height.
246 it asks for an input, and depending on what you give,
247 changes the tower height:
248   100 => set tower height to 100
249   -50 => shorten the tower by 50,
250   +25 => make tower 25 lines taller.
251
252 NOTE: there's no minus in the character set graphics!!
253
254-you can now select how many lives you have when starting the
255 game; 1-3 lives.
256
257-tower passwords; you can enter a password in the menu, and
258 then start a game. The passwords are calculated from the
259 tower[][] -array. (see gen_passwd() in level.cc)
260 The game shows the password every 3rd tower,
261 unless it's the first or last tower of the mission.
262 The last entered password is saved to config file.
263 (see level.cc: gen_passwd(), lev_get_passwd(), lev_show_passwd(),
264  lev_tower_passwd_entry())
265
266-added a new level editor command: goto end. it finds the target
267 door, and moves cursor there.
268
269-level editor background screen is now darkened when the editor
270 waits for input or shows some informational text on the screen.
271
272-3 new text formatting commands for scr_writeformattext():
273 ~T###  - same as ~t, but relative to x, instead of screen edge.
274 ~b#    - show a tower block.
275 ~e#    - show a tower block in level editor style.
276
277-added a new function scr_formattextlength(), that returns
278 the length of formatted text.
279 (Needed to make the level editor key help work with the
280 generalized text system as previously)
281
282
283Version 0.98.1 24.11.2002
284
285- Added a new config option "status_top"; this tells whether
286  the status line is on top or bottom of screen.
287  Currently this option is not in the menus. (OK, so this is
288  a new feature =)
289
290- Fixed some typos.
291
292- Don't play alarm-sound if time < 0
293  (This should never happen, but just in case...)
294
295- Fixed a bug that made mouse clicks not activate menu options.
296  I noticed this one too =)
297
298- Changed the key definitions from #defines to enum ttkey.
299
300- Allow setting menu option centering individually for each menu option.
301   |
302   V
303- Key redefinition menu now looks slightly better; the options
304  do not move around.
305
306- Hiscore-screen now shows the mission name.
307
308- In hiscore screen, doubled the empty spaces between
309  rank, score and playername, and added '.' to the
310  rank number.
311
312- Fixed a bug in the menu system, which allowed highlighting
313  illegal options, with no text.
314
315- Use enum for towerblocks, instead of hardwired bitmask values.
316  (Now we have lots of room for new blocks!)
317  You need to remake the missions.
318
319- Fixed a bug in the config parser, which would cause strange crashes,
320  if any string variable ('editor_towername') had empty string as param.
321  (This is the bug that caused TT to crash when the 2nd satellite tried
322   to come on screen)
323
324- Config file parser now also accepts "yes" or "true"
325  for boolean values.
326
327- Config parser is now more tolerant of malformed config file, and
328  fscanf() cannot overrun the char buffers.
329
330- Fixed 2 bugs in main_game_loop():
331  1) Don't try to load a tower for bonusgame after the last tower
332     in a mission is finished.
333  2) End mission when the last tower is finished, instead of
334     after 8 towers.
335
336- Fixed a bug in the bonus game that prevented the next tower color
337  being set.
338
339- Fixed the line input routine to work with the variable width font
340  by showing arrows at the end of the input area if the string is
341  longer than what can be seen.
342
343- When the window loses focus, darken the window, and wait, giving
344  timeslices away, until it regains focus.
345
346me
347
348- enclose debug settings inside TESTER compiler variable to prevent
349  ever releasing a version with falst setings again
350- added arrows to the left and right of the start menu entry to show
351  what to do
352- levels contain priority that orders them
353- workaround for SDL RLEAccel bug
354
355
356Version 0.98.0 18.11.2002
357
358pasi
359
360- max. # of characters in the charset changed to 128.
361- changed fonttoppler and fontpoint to be in the
362  unprintable range. (frees '#' and '\')
363- lev_is_consistent() returns 3 new errors: not enough time,
364  tower is too short, and tower has no name.
365  (these have the lowest priority)
366- the new tower in level editor begins 4 rows taller
367  (minimum legal height), and the time starts somewhere
368  around 100 - 600.
369- fixed a bug where the game would hang, if the hero
370  reached the target door, and the door was on the 2nd
371  row from bottom of the tower.
372- toppler now dies gracefully, both with "kill" or
373  from window manager "close window" -button click.
374- you can now navigate the menus with mouse.
375  (and depending whether you have the 4th and 5th button
376  set as the wheel on wheelmouse, you'll be able to use that too)
377- in fullscreen mode, mouse is disabled and becomes hidden.
378- fixed a bug in level editor: not enough of the tower-array
379  was cleared when starting the editor.
380- very colorful highlight-bar, that moves in increments, instead
381  of warping from one option to another.
382- level editor: added a way to enter the tower time directly.
383- level editor: input lines now show a text of what they ask.
384- level editor: tweaked the colors in the tower color changer.
385- commented out scaling-option from options -menu.
386- you can now redefine keys, "redefine keys" option in
387  the options-menu.
388- fixed typos, mainly in comments.
389- toppler.dat can now contain any number of files,
390- changed archi.cc to have the same length file name
391  in the fileindex as in the other diff. (8.3 filenames)
392- added GAME_DEBUG_KEYS define to decl.h. If you
393  define that, you can press up+down+left+right
394  during game and get a debug menu. Hiscores are
395  not saved if this is defined.
396- changed data file names to have the '.dat' suffix
397  in decl.h.
398- editor now doesn't display the tower time during
399  some operations. (eg. during key help)
400- editor key help and menu quick keys now use SDL keysyms
401  instead of chars.
402- player lives are now shown on the upper right corner,
403  and if player has more than 3 lives, they're shown
404  in a 'short' format.
405- screen.cc: bonus game now supports more than 3 scrolling
406  layers, and loading the layer speeds (and the tower speed
407  and layering depth) from toppler.dat. I haven't tested this
408  much, but at least the current setup works.
409- moved some hardwired constants from bonus game to decl.h
410- stars.cc: made the max. # of stars dynamic.
411
412my work
413
414- switched to double resolution graphics and replaced all the
415  graphics with new ones
416- alpha blended sprites
417
418Version 0.97.1
419
420- improved autoconf and automake (hopefully)
421- switch from palettized to true color mode -> remove palette module
422- fix bug in config.in enabled SDL_mixer always
423- fix name clash with standard scandir and alphasort
424- remove some warnings
425
426Version 0.97 28.09.2002
427
428work from pasi
429
430- better consistency check
431- fixed typo "abbort".
432- fixed bug that made stars appear in the sky when moving to right.
433- fix compiler complaints.
434- allow toggling sounds on/off from the options -menu.
435- better looking hiscore list.
436- blinking stars.
437- spiffy new line inputting routine.
438- more user-friendly Yes/No -menu, where user can select with keyboard.
439- interactive tower color changer in level editor.
440- status line in level editor.
441- interactive key help in level editor accessed with the 'h' key
442
443my work
444
445- removed "original by" and "programmed by" from menu picture
446- small letters in levereditor
447- keyb can output small and capital letters
448- adapt input to new font
449- fix bug in menu creation that made the help text vanish
450- fix bug in tower loading routine that screwed up the top line of the tower
451- recreated mission files that were corruped by this bug
452- fix buglet in mission 1 tower 7
453- fix buglet in input code
454- new better readable font (update to most output routines)
455- different sized stars
456- include basses new yellow submarine (tm)
457- include basses nice new layered graphics for the bonus game
458- include compression in the datafile (zlib)
459- change layers data to use data file too (remove layer?.tga)
460- get rid of this terrible page wise saving of data, so I could finally remove
461  the routines that were descrambling the data
462
46320.02.2002 Version 0.96
464
465- first adaptions for background music
466- fix potential bug with robot drawing when a mission has more than 8 towers
467- remove nosound option in config file, use -s option if you need it
468- fix bug with some elevators that didn't work properly
469- better depth ordering in output of tower, should be always right now
470
47106.02.2002 Version 0.95
472
473- changes to compile successfully on sparc
474- change some datatypes to Uintxx and Sintxx (from SDL)
475- improved configure script a bit
476- move the "quit" entry in main menu to the bottom
477- added an option for scaling in the options menu (for slow computers)
478- small buglet in leveleditor output routine that made robots flip from in front
479  to behind the tower
480
48126.01.2002 Version 0.73
482
483- fixed bug with wrong loops in robots that overwrote some global variables on windows
484- fixed bug in archive that made the font loader load one char too much
485- added filename for loading and saving in leveleditor
486- added security check on load if tower has been changed
487- color and time changes are real changes and lead to the savety questions on exit adn load
488- color circling in input line (to see it on darker backgrounds
489- mission creator finished
490- new highscore file format for missions, once again the old one is unusable :-(
491- include code to search for missions and list them (need some improvement like sorting and
492  remove double entries)
493
49420.01.2002 Version 0.72
495
496dthurston:
497- Added a manual page, stolen from Debian package
498- Use autoconf to control installaton directory
499- Changed extra life logic to be more robust/flexible.
500
501roever:
502- mark new entry in highscore table view
503- added configuration file
504- changed palette handling
505- added options and leveleditor to main menu, changed working of main menu
506- introduced unified opening scheme for files
507- made the program mute automatically, if audio could not be opened
508- tried to incorporate c64 sound effects
509- fixed too small data type for score, makes highscore list unusable,
510  delete it
511- fixed bug that allowed robots to throw you down when you were invisible
512- more sound effects (timeout, bonus points)
513- file open looks in actual directory as well as in data directory
514
51503.08.2001 Version 0.71
516
517- moved score table into home directory
518- fixed bug in highscore table
519- fixed bug in sample sound volume control that made other
520  samples get volume changed
521- pause and abbort in bonus game possible
522- draw tower in bonusgame
523- move submarine to tower at the end of the bonusgame
524- save palette in bonusgame
525- volume change in ball bouncing doubled
526- fixed bug in pushing toppler aside when elevator falls down removed
527
52831.07.2001 Version 0.70
529
530- add bonuslevel (but it uses ugly graphics)
531- add autoconf and automake support (I am a novice, so don't
532  expect too much)
533- push animal aside when the elevator comes down and the
534  toppler is standing in the way
535
53626.07.2001 Version 0.63
537
538- bugfix, buggy bonuslevel deactivated
539
54025.07.2001 Version 0.62
541
542- renamed *.c to *.cc
543- added bonuslevel (with really poor graphics)
544- add more sound effects
545- made ball bouncing volume dependend on angle difference
546- made water sound start on arrival and end on pick up
547  and stop water in pause and when ESC
548- made the last bubbles diappear when drowned, shortened delay
549- added lots of #includes to make toppler compile onf RedHat (tanks to
550  Jean-S�bastien Lebacq)
551- updated README with command line parameters
552- optimized scaling function a bit
553- change includes for SDL headers to be in subdirectors
554- fill the gaps at the screen side with water
555
55618.07.2001 Version 0.61
557
558- fixed a nasty bug in drawing of highscores that made the game
559  crash in many different points
560- Hide mousecursor in window
561- Add fullscreen option (Handle with care)
562
56315.07.2001 Version 0.60
564
565- set windowtitle to "Nebulous"
566- made the elevator platform not get big when you get thrown off the
567  elevator and when the elevator drops down
568- bug when leaving the elevator at the bottom station it
569  dropped further down
570- added plashing waves sound
571- added foot tapping
572- added more sounds
573- added a Makefile
574
57508.07.2001 Version 0.52
576
577- removed some unused functions
578- more translations
579
58001.07.2001 Version 0.51
581
582- major code cleanup
583- translate comments and functionname to english
584- some little bug fixed
585
586
58725.06.2001 Version 0.50
588
589- initial release
590