/dports/devel/raylib/raylib-3.7.0/examples/physics/ |
H A D | physics_movement.c | 26 const int screenHeight = 450; in main() local 29 InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics movement"); in main() 39 …PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, screenWid… in main() 40 …atformLeft = CreatePhysicsBodyRectangle((Vector2){ screenWidth*0.25f, screenHeight*0.6f }, screenW… in main() 41 …tformRight = CreatePhysicsBodyRectangle((Vector2){ screenWidth*0.75f, screenHeight*0.6f }, screenW… in main() 42 …sBody wallLeft = CreatePhysicsBodyRectangle((Vector2){ -5, screenHeight/2 }, 10, screenHeight, 10); in main() 43 …t = CreatePhysicsBodyRectangle((Vector2){ screenWidth + 5, screenHeight/2 }, 10, screenHeight, 10); in main() 53 …PhysicsBody body = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight/2 }, 50, 50, … in main() 69 body->position = (Vector2){ screenWidth/2, screenHeight/2 }; in main() 88 DrawFPS(screenWidth - 90, screenHeight - 30); in main()
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H A D | physics_friction.c | 24 const int screenHeight = 450; in main() local 27 InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics friction"); in main() 37 …PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, screenWid… in main() 39 …PhysicsBody wall = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight*0.8f }, 10, 8… in main() 43 …PhysicsBody rectLeft = CreatePhysicsBodyRectangle((Vector2){ 25, screenHeight - 5 }, 250, 250, 10); in main() 53 PhysicsBody bodyA = CreatePhysicsBodyRectangle((Vector2){ 35, screenHeight*0.6f }, 40, 40, 10); in main() 58 …PhysicsBody bodyB = CreatePhysicsBodyRectangle((Vector2){ screenWidth - 35, screenHeight*0.6f }, 4… in main() 76 bodyA->position = (Vector2){ 35, screenHeight*0.6f }; in main() 81 bodyB->position = (Vector2){ screenWidth - 35, screenHeight*0.6f }; in main() 94 DrawFPS(screenWidth - 90, screenHeight - 30); in main() [all …]
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H A D | physics_restitution.c | 24 const int screenHeight = 450; in main() local 27 InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics restitution"); in main() 37 …PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, screenWid… in main() 42 …PhysicsBody circleA = CreatePhysicsBodyCircle((Vector2){ screenWidth*0.25f, screenHeight/2 }, 30, … in main() 44 …PhysicsBody circleB = CreatePhysicsBodyCircle((Vector2){ screenWidth*0.5f, screenHeight/2 }, 30, 1… in main() 46 …PhysicsBody circleC = CreatePhysicsBodyCircle((Vector2){ screenWidth*0.75f, screenHeight/2 }, 30, … in main() 65 circleA->position = (Vector2){ screenWidth*0.25f, screenHeight/2 }; in main() 67 circleB->position = (Vector2){ screenWidth*0.5f, screenHeight/2 }; in main() 69 circleC->position = (Vector2){ screenWidth*0.75f, screenHeight/2 }; in main() 80 DrawFPS(screenWidth - 90, screenHeight - 30); in main()
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H A D | physics_demo.c | 24 const int screenHeight = 450; in main() local 27 InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics demo"); in main() 37 …PhysicsBody floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100,… in main() 41 … PhysicsBody circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10); in main() 58 … floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10); in main() 61 circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10); in main() 74 if (body != NULL && (body->position.y > screenHeight*2)) DestroyPhysicsBody(body); in main() 84 DrawFPS(screenWidth - 90, screenHeight - 30); in main()
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/dports/devel/raylib/raylib-3.7.0/examples/text/ |
H A D | text_rectangle_bounds.c | 21 const int screenHeight = 450; in main() local 23 InitWindow(screenWidth, screenHeight, "raylib [text] example - draw text inside a rectangle"); in main() 32 Rectangle container = { 25.0f, 25.0f, screenWidth - 50.0f, screenHeight - 250.0f }; in main() 39 const float maxHeight = screenHeight - 160.0f; in main() 101 DrawRectangle(0, screenHeight - 54, screenWidth, 54, GRAY); in main() 102 DrawRectangleRec((Rectangle){ 382.0f, screenHeight - 34.0f, 12.0f, 12.0f }, MAROON); in main() 104 DrawText("Word Wrap: ", 313, screenHeight-115, 20, BLACK); in main() 105 if (wordWrap) DrawText("ON", 447, screenHeight - 115, 20, RED); in main() 106 else DrawText("OFF", 447, screenHeight - 115, 20, BLACK); in main() 108 DrawText("Press [SPACE] to toggle word wrap", 218, screenHeight - 86, 20, GRAY); in main() [all …]
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H A D | text_font_filters.c | 23 const int screenHeight = 450; in main() local 25 InitWindow(screenWidth, screenHeight, "raylib [text] example - font filters"); in main() 39 Vector2 fontPosition = { 40.0f, screenHeight/2.0f - 80.0f }; in main() 111 DrawRectangle(0, screenHeight - 80, screenWidth, 80, LIGHTGRAY); in main() 112 … DrawText(TextFormat("Font size: %02.02f", fontSize), 20, screenHeight - 50, 10, DARKGRAY); in main() 113 …tFormat("Text size: [%02.02f, %02.02f]", textSize.x, textSize.y), 20, screenHeight - 30, 10, DARKG… in main()
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H A D | text_font_spritefont.c | 28 const int screenHeight = 450; in main() local 30 InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite font loading"); in main() 42 screenHeight/2.0f - font1.baseSize/2.0f - 80.0f }; in main() 45 screenHeight/2.0f - font2.baseSize/2.0f - 10.0f }; in main() 48 screenHeight/2.0f - font3.baseSize/2.0f + 50.0f }; in main()
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/dports/devel/raylib/raylib-3.7.0/examples/textures/ |
H A D | textures_image_generation.c | 21 const int screenHeight = 450; in main() local 23 … InitWindow(screenWidth, screenHeight, "raylib [textures] example - procedural images generation"); in main() 25 Image verticalGradient = GenImageGradientV(screenWidth, screenHeight, RED, BLUE); in main() 26 Image horizontalGradient = GenImageGradientH(screenWidth, screenHeight, RED, BLUE); in main() 27 Image radialGradient = GenImageGradientRadial(screenWidth, screenHeight, 0.0f, WHITE, BLACK); in main() 28 Image checked = GenImageChecked(screenWidth, screenHeight, 32, 32, RED, BLUE); in main() 29 Image whiteNoise = GenImageWhiteNoise(screenWidth, screenHeight, 0.5f); in main() 30 Image perlinNoise = GenImagePerlinNoise(screenWidth, screenHeight, 50, 50, 4.0f); in main() 31 Image cellular = GenImageCellular(screenWidth, screenHeight, 32); in main()
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H A D | textures_srcrec_dstrec.c | 19 const int screenHeight = 450; in main() local 21 …InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination… in main() 34 Rectangle destRec = { screenWidth/2.0f, screenHeight/2.0f, frameWidth*2.0f, frameHeight*2.0f }; in main() 65 DrawLine((int)destRec.x, 0, (int)destRec.x, screenHeight, GRAY); in main() 68 … DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, GRAY); in main()
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H A D | textures_blend_modes.c | 23 const int screenHeight = 450; in main() local 25 InitWindow(screenWidth, screenHeight, "raylib [textures] example - blend modes"); in main() 59 …DrawTexture(bgTexture, screenWidth/2 - bgTexture.width/2, screenHeight/2 - bgTexture.height/2, WHI… in main() 63 …DrawTexture(fgTexture, screenWidth/2 - fgTexture.width/2, screenHeight/2 - fgTexture.height/2, WHI… in main() 78 …rpunk Street Environment by Luis Zuno (@ansimuz)", screenWidth - 330, screenHeight - 20, 10, GRAY); in main()
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/dports/emulators/emulationstation/EmulationStation-2.9.4/es-core/src/renderers/ |
H A D | Renderer.cpp | 20 static int screenHeight = 0; variable 130 viewport.h = screenHeight; in init() 138 viewport.x = windowWidth - screenOffsetY - screenHeight; in init() 140 viewport.w = screenHeight; in init() 145 projection.translate({0, screenHeight * -1.0f, 0}); in init() 152 viewport.y = windowHeight - screenOffsetY - screenHeight; in init() 154 viewport.h = screenHeight; in init() 158 projection.translate({screenWidth * -1.0f, screenHeight * -1.0f, 0}); in init() 166 viewport.w = screenHeight; in init() 195 if(box.h == 0) box.h = screenHeight - box.y; in pushClipRect() [all …]
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/dports/devel/raylib/raylib-3.7.0/examples/core/ |
H A D | core_2d_camera.c | 21 const int screenHeight = 450; in main() local 23 InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera"); in main() 35 buildings[i].y = screenHeight - 130.0f - buildings[i].height; in main() 45 camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f }; in main() 101 … DrawLine((int)camera.target.x, -screenHeight*10, (int)camera.target.x, screenHeight*10, GREEN); in main() 109 DrawRectangle(0, 5, 5, screenHeight - 10, RED); in main() 110 DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED); in main() 111 DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED); in main()
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H A D | core_input_gestures.c | 22 const int screenHeight = 450; in main() local 24 InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures"); in main() 27 Rectangle touchArea = { 220, 10, screenWidth - 230.0f, screenHeight - 20.0f }; in main() 89 DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE); in main() 91 … DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f)); in main() 102 DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY); in main()
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/dports/devel/raylib/raylib-3.7.0/examples/shaders/ |
H A D | shaders_raymarching.c | 28 int screenHeight = 450; in main() local 31 InitWindow(screenWidth, screenHeight, "raylib [shaders] example - raymarching shapes"); in main() 51 float resolution[2] = { (float)screenWidth, (float)screenHeight }; in main() 81 screenHeight = GetScreenHeight(); in main() 82 float resolution[2] = { (float)screenWidth, (float)screenHeight }; in main() 96 DrawRectangle(0, 0, screenWidth, screenHeight, WHITE); in main() 99 …Raymarching shader by Iñigo Quilez. MIT License.", screenWidth - 280, screenHeight - 20, 10, BLACK… in main()
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H A D | shaders_custom_uniform.c | 32 const int screenHeight = 450; in main() local 36 InitWindow(screenWidth, screenHeight, "raylib [shaders] example - custom uniform variable"); in main() 60 float swirlCenter[2] = { (float)screenWidth/2, (float)screenHeight/2 }; in main() 63 RenderTexture2D target = LoadRenderTexture(screenWidth, screenHeight); in main() 79 swirlCenter[1] = screenHeight - mousePosition.y; in main() 117 … DrawText("(c) Barracks 3D model by Alberto Cano", screenWidth - 220, screenHeight - 20, 10, GRAY); in main()
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H A D | shaders_spotlight.c | 72 const int screenHeight = 450; in main() local 74 InitWindow(screenWidth, screenHeight, "raylib - shader spotlight"); in main() 124 spots[i].pos.y = GetRandomValue(64.0f, screenHeight - 64.0f); in main() 161 spots[i].pos.y = screenHeight - mp.y; in main() 171 if (spots[i].pos.y > (screenHeight - 64)) spots[i].vel.y = -spots[i].vel.y; in main() 194 … (screenHeight/2.0f) + sin((frameCounter + i*8)/17.87f)*(screenHeight/4.2f), WHITE); in main() 203 DrawRectangle(0, 0, screenWidth, screenHeight, WHITE); in main() 209 DrawText("Pitch Black", screenWidth*0.2f, screenHeight/2, 20, GREEN); in main() 210 DrawText("Dark", screenWidth*.66f, screenHeight/2, 20, GREEN); in main()
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/dports/games/trackballs/trackballs-1.3.3/src/ |
H A D | calibrateJoystickMode.cc | 110 addText_Center(0, headerSize, screenHeight / 2 - 100 - headerSize * 1 - menusize * 4, in display() 115 addText_Center(0, menusize, screenHeight / 2 - 100 - menusize * 3, str, screenWidth / 2); in display() 120 addText_Center(0, menusize, screenHeight / 2 - 100 - menusize * 1, stages[stage], in display() 123 addText_Center(0, menusize, screenHeight / 2 + 100 + menusize * 1, in display() 125 addText_Center(0, menusize, screenHeight / 2 + 100 + menusize * 3, in display() 130 addText_Center(0, linesize, screenHeight / 2 + 100 + menusize * 4 + linesize * 1, str, in display() 137 addText_Center(0, linesize, screenHeight / 2 + 100 + menusize * 4 + linesize * 3, str, in display() 140 draw2DRectangle(screenWidth / 2 - 85, screenHeight / 2 - 85, 170, 170, 0., 0., 1., 1., 0.3, in display() 146 int y = (int)(screenHeight / 2 + 50.0 * jy); in display()
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H A D | helpMode.cc | 95 draw2DRectangle(0, 0, screenWidth, screenHeight, bgCoord[0], bgCoord[1], bgCoord[2], in display() 135 perspectiveMatrix(25, (GLdouble)screenWidth / (GLdouble)std::max(screenHeight, 1), 0.1, 200, in display() 154 glViewport(11 * screenWidth / 20, 11 * screenHeight / 20, 4 * screenWidth / 10, in display() 155 4 * screenHeight / 10); in display() 171 glViewport(11 * screenWidth / 20, 1 * screenHeight / 10, 4 * screenWidth / 10, in display() 172 4 * screenHeight / 10); in display() 178 glViewport(0, 0, screenWidth, screenHeight); in display() 267 drawSimpleText(text[i], 50, 1 * screenHeight / 10 + (i - s1) * 3 * fontSize + fontSize, in display() 274 drawSimpleText(text[i], 50, 6 * screenHeight / 10 + (i - s2) * 3 * fontSize + fontSize, in display() 281 addText_Right(CODE_MOREHELP, menusize, screenHeight - 5 * menusize / 2, _("More Help"), in display() [all …]
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/dports/devel/raylib/raylib-3.7.0/examples/shapes/ |
H A D | shapes_logo_raylib.c | 19 const int screenHeight = 450; in main() local 21 InitWindow(screenWidth, screenHeight, "raylib [shapes] example - raylib logo using shapes"); in main() 40 DrawRectangle(screenWidth/2 - 128, screenHeight/2 - 128, 256, 256, BLACK); in main() 41 DrawRectangle(screenWidth/2 - 112, screenHeight/2 - 112, 224, 224, RAYWHITE); in main() 42 DrawText("raylib", screenWidth/2 - 44, screenHeight/2 + 48, 50, BLACK); in main()
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/dports/games/atanks/atanks-6.5/src/ |
H A D | land.cpp | 27 depthStrip[0] = (double *)calloc(env.screenHeight + 1, sizeof(double)); in generate_land() 28 depthStrip[1] = (double *)calloc(env.screenHeight + 1, sizeof(double)); in generate_land() 32 cerr << ( (env.screenHeight + 1) * 2 * sizeof(double)); in generate_land() 73 temp_land = create_bitmap(env.screenWidth, env.screenHeight); in generate_land() 129 memcpy (depthStrip[0], depthStrip[1], env.screenHeight * sizeof(double)); in generate_land() 130 for (depth = 1; depth < env.screenHeight; depth++) { in generate_land() 136 - (env.screenHeight - depth); in generate_land() 154 while ( (depth < env.screenHeight) in generate_land() 180 offset += (env.screenHeight - depth) * 0.5; in generate_land() 184 while ( (y + offset) > env.screenHeight) in generate_land() [all …]
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/dports/www/phpvirtualbox-legacy/phpvirtualbox-5.2-1/endpoints/ |
H A D | screen.php | 120 $screenHeight = array_shift($res); variable 130 $screenHeight = $factor * $screenHeight; variable 132 $screenHeight = ($screenWidth * 9.0/16.0); variable 146 if(!$screenWidth || !$screenHeight) { 148 $screenHeight = 480; variable 152 …ay($vbox->session->console->display->takeScreenShotToArray(0, $screenWidth, $screenHeight, 'PNG')); 157 …ay($vbox->session->console->display->takeScreenShotToArray(0, $screenWidth, $screenHeight, 'PNG'));
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/dports/www/phpvirtualbox/phpvirtualbox-cf82d58f2/endpoints/ |
H A D | screen.php | 120 $screenHeight = array_shift($res); variable 130 $screenHeight = $factor * $screenHeight; variable 132 $screenHeight = ($screenWidth * 9.0/16.0); variable 146 if(!$screenWidth || !$screenHeight) { 148 $screenHeight = 480; variable 152 …ay($vbox->session->console->display->takeScreenShotToArray(0, $screenWidth, $screenHeight, 'PNG')); 157 …ay($vbox->session->console->display->takeScreenShotToArray(0, $screenWidth, $screenHeight, 'PNG'));
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/dports/devel/raylib/raylib-3.7.0/templates/simple_game/ |
H A D | simple_game.c | 30 const int screenHeight = 450; in main() local 32 InitWindow(screenWidth, screenHeight, "raylib template - simple game"); in main() 114 DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); in main() 122 DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE); in main() 130 DrawRectangle(0, 0, screenWidth, screenHeight, BLUE); in main()
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/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/ |
H A D | ui_ruler.cpp | 156 glOrtho(0.0, (GLdouble) wm->screenWidth, 0.0, (GLdouble) wm->screenHeight, -1.0f, 1.0f); in Draw() 163 …ld()->gl_square(wm->screenWidth - 300.0f,wm->screenHeight - 90.0f, wm->screenWidth - 20.0f, wm->sc… in Draw() 165 …d()->gl_square(wm->screenWidth - 300.0f, wm->screenHeight - 90.0f, wm->screenWidth - 20.0f, wm->sc… in Draw() 172 …wm->getWorld()->gl_printf(1.0f, 1.0f, 1.0f, 0.4f, wm->screenWidth - 280, wm->screenHeight - 110, "… in Draw() 174 …wm->getWorld()->gl_printf(1.0f, 1.0f, 1.0f, 0.4f, wm->screenWidth - 280, wm->screenHeight - 110, "… in Draw() 178 …wm->getWorld()->gl_printf(1.0f, 1.0f, 1.0f, 0.4f, wm->screenWidth - 280, wm->screenHeight - 110, "… in Draw() 181 …wm->getWorld()->gl_printf(1.0f, 1.0f, 1.0f, 0.4f, wm->screenWidth - 280, wm->screenHeight - 130, "… in Draw() 182 …wm->getWorld()->gl_printf(1.0f, 1.0f, 1.0f, 0.4f, wm->screenWidth - 280, wm->screenHeight - 150, "… in Draw() 235 …creenWidth)/((float)wm->screenHeight)*(((float)xpos)/((float)wm->screenWidth)-0.5f), 1.0f*(((float… in Event()
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/dports/devel/raylib/raylib-3.7.0/examples/audio/ |
H A D | audio_module_playing.c | 29 const int screenHeight = 450; in main() local 33 InitWindow(screenWidth, screenHeight, "raylib [audio] example - module playing (streaming)"); in main() 48 …circles[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles… in main() 109 …s[i].position.y = (float)GetRandomValue((int)circles[i].radius, (int)(screenHeight - circles[i].ra… in main() 128 DrawRectangle(20, screenHeight - 20 - 12, screenWidth - 40, 12, LIGHTGRAY); in main() 129 DrawRectangle(20, screenHeight - 20 - 12, (int)timePlayed, 12, MAROON); in main() 130 DrawRectangleLines(20, screenHeight - 20 - 12, screenWidth - 40, 12, GRAY); in main()
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