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Searched refs:screen_tilting (Results 1 – 12 of 12) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/
H A DCONFIG.C282 ud.screen_tilting = 1; in CONFIG_SetDefaults()
591 SCRIPT_GetNumber( scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting); in CONFIG_ReadSetup()
698 SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false); in CONFIG_WriteSetup()
H A Dgame3.c772 else if( ( ud.screen_tilting && p->rotscrnang ) || ud.detail==0 || p->drink_amt > 89) in displayrooms()
774 if (ud.screen_tilting) tang = p->rotscrnang; else tang = 0; in displayrooms()
1092 else if( ( ud.screen_tilting && p->rotscrnang) || ud.detail==0 || p->drink_amt > 89) in displayrooms()
1094 if (ud.screen_tilting) tang = p->rotscrnang; else tang = 0; in displayrooms()
H A Dmenus2.c1210 ud.screen_tilting = 1-ud.screen_tilting; in menus()
1235 switch(ud.screen_tilting) in menus()
H A DDUKE3D.H338 int32 entered_name,screen_tilting,shadows,fta_on,executions,auto_run; member
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgame.h176 int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run; member
H A Dgamestructures.cpp1121 case USERDEFS_SCREEN_TILTING: labelNum = ud.screen_tilting; break; in VM_GetUserdef()
1319 case USERDEFS_SCREEN_TILTING: ud.screen_tilting = iSet; break; in VM_SetUserdef()
H A Dconfig.cpp310 ud.screen_tilting = 1; in CONFIG_SetDefaults()
H A Dgame.cpp861 && ((ud.screen_tilting && pPlayer->rotscrnang in G_DrawRooms()
888 const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0; in G_DrawRooms()
968 if (ud.screen_tilting in G_DrawRooms()
1164 const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0; in G_DrawRooms()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgame.h170 int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run; member
H A Dconfig.cpp279 ud.screen_tilting = 1; in CONFIG_SetDefaults()
H A Dgame.cpp1041 …int screenTilting = (videoGetRenderMode() == REND_CLASSIC && (((ud.screen_tilting && pPlayer->rots… in G_DrawRooms()
1142 const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0; in G_DrawRooms()
1222 if (ud.screen_tilting in G_DrawRooms()
1526 const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0; in G_DrawRooms()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/
H A Dcon_lang.lua899 screen_tilting = UD".screen_tilting",