Searched refs:screen_tilting (Results 1 – 12 of 12) sorted by relevance
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/ |
H A D | CONFIG.C | 282 ud.screen_tilting = 1; in CONFIG_SetDefaults() 591 SCRIPT_GetNumber( scripthandle, "Screen Setup", "Tilt",&ud.screen_tilting); in CONFIG_ReadSetup() 698 SCRIPT_PutNumber( scripthandle, "Screen Setup", "Tilt",ud.screen_tilting,false,false); in CONFIG_WriteSetup()
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H A D | game3.c | 772 else if( ( ud.screen_tilting && p->rotscrnang ) || ud.detail==0 || p->drink_amt > 89) in displayrooms() 774 if (ud.screen_tilting) tang = p->rotscrnang; else tang = 0; in displayrooms() 1092 else if( ( ud.screen_tilting && p->rotscrnang) || ud.detail==0 || p->drink_amt > 89) in displayrooms() 1094 if (ud.screen_tilting) tang = p->rotscrnang; else tang = 0; in displayrooms()
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H A D | menus2.c | 1210 ud.screen_tilting = 1-ud.screen_tilting; in menus() 1235 switch(ud.screen_tilting) in menus()
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H A D | DUKE3D.H | 338 int32 entered_name,screen_tilting,shadows,fta_on,executions,auto_run; member
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | game.h | 176 int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run; member
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H A D | gamestructures.cpp | 1121 case USERDEFS_SCREEN_TILTING: labelNum = ud.screen_tilting; break; in VM_GetUserdef() 1319 case USERDEFS_SCREEN_TILTING: ud.screen_tilting = iSet; break; in VM_SetUserdef()
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H A D | config.cpp | 310 ud.screen_tilting = 1; in CONFIG_SetDefaults()
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H A D | game.cpp | 861 && ((ud.screen_tilting && pPlayer->rotscrnang in G_DrawRooms() 888 const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0; in G_DrawRooms() 968 if (ud.screen_tilting in G_DrawRooms() 1164 const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0; in G_DrawRooms()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | game.h | 170 int32_t entered_name,screen_tilting,shadows,fta_on,executions,auto_run; member
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H A D | config.cpp | 279 ud.screen_tilting = 1; in CONFIG_SetDefaults()
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H A D | game.cpp | 1041 …int screenTilting = (videoGetRenderMode() == REND_CLASSIC && (((ud.screen_tilting && pPlayer->rots… in G_DrawRooms() 1142 const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0; in G_DrawRooms() 1222 if (ud.screen_tilting in G_DrawRooms() 1526 const int16_t tang = (ud.screen_tilting) ? pPlayer->rotscrnang : 0; in G_DrawRooms()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/lunatic/ |
H A D | con_lang.lua | 899 screen_tilting = UD".screen_tilting",
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